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#1 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Early changes doc
I know half and Scatha have mentioned this a few times, but I finally took a peek at the changelog from the pre-release years, found in lib/docs/early-changes.txt.
It's quite extensive (2200+ lines!) and has a lot of really neat stuff in it; I highly recommend taking a look! Post your favorites here ![]() Here's a fun one: Code:
- had to double Morgoth's health again because of the 3 Cottons-Barrat ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#2 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
![]() - worm masses no longer 'scream in pain' - hopefully fixed the herb of rage bug(s) - also, they can now make you cycle clockwise or anticlockwise The relation between cycling and herbs... I don't get it. |
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#3 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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I just finished a really long video series which will be released over the next 2-3 weeks, so I need a bit of a break before I hit the competition. I'm not sure I'll be able to clear 500' anyways, playing a Noldor again has spoiled me a bit lol
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#4 |
Knight
Join Date: Jan 2009
Posts: 910
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#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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It's interesting to note that herbs of rage only gained the "whirlwind anywhere" effect pretty late into Sil's development. I'm pretty sure all of my brawler fighters would have been totally crushed in the throne room without that ability (or I would have been forced to take whirlwind attack, which is a bit trickier to use).
The one brawler who forgot to eat rage in the throne room died rather quickly -- although he was also Edain ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#6 |
Adept
Join Date: Nov 2012
Posts: 165
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Interesting that Sulraukar actually used to have even *more* protection
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#7 | ||
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Quote:
Quote:
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#8 |
Knight
Join Date: Jan 2013
Posts: 710
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In the objects/artefacts etc. file there is still an entry for item value. Is this used for anything in particular? (Thief item selection?)
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#9 |
Knight
Join Date: Jan 2009
Posts: 910
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I think one or two spots in the code (including thieves) check if it is zero or not. It is zero when we think of the item as an out and out bad item (rather than a mixed blessing). The positive numbers are vestigial.
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