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Old May 1, 2014, 03:41   #1
jford_2505@hotmail.com
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Best resist Fire/Cold/Poison etc for fighter

I recently came across the Lerneaen Hydra with my level 40 High Elf Fighter at around 2300'.

My fighter has 671HP, and all basic resist + resist poison (I remember getting cleaned up by a drolem with a previous character, so wasn't going to dive without this one). Also +6 speed at the time (+16 with !)

However, even with resistance, the Lerneaen Hydra can breath for 500 points of damage, and I was only recently aware of the double resistance provided by a temporary + permanent source, so had no potions, etc.

Nonetheless, I engaged the big beast, and won. However, it cost me 1 x *healing* !, 5 x healing !, and I am not convinced it was safe for me to attack.

Did I risk death in this encounter?

And as a fighter, what is the best source of temporary resistances? Are there just potions, or can I find rods, etc. at later levels?
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Old May 1, 2014, 03:42   #2
Derakon
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There's an artifact cloak that activates for temporary resistance to all elements. Otherwise, you're stuck with potions. Fortunately you have way more HP than other classes do so you should be able to cope.

And yeah, the Lernaean Hydra is a beast, and is generally not worth engaging since it only drops money. There's a number of uniques like that, where the risk far outweighs the reward.
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Old May 1, 2014, 13:44   #3
jford_2505@hotmail.com
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Death

Damn. I got killed by a grand master mystic. He knocked me out (I didn't even realize this could happen).

Does this mean I need stun resist at this level?
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Old May 1, 2014, 13:50   #4
MattB
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Quote:
Originally Posted by jford_2505@hotmail.com View Post
Damn. I got killed by a grand master mystic. He knocked me out (I didn't even realize this could happen).

Does this mean I need stun resist at this level?
Well, you don't 'need' it, per se, but it's damned handy.
Unfortunately pstun is pretty rare (less so with randarts). Crowns of serenity give it.
You get a warning because it goes stun-heavy stun-knocked out and a simple Cure Critical will reset you.
Mystics are best run away from, however.

Sorry for your loss.
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Old May 1, 2014, 13:53   #5
Kosonen
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You don't need it, but it certainly helps. At least with random arties rStun is so rare, that just avoiding mystics is a better option. GMMs are just bastards.

e: so slow.

e2: ok, yes, randarts are a big maybe, but rStun is still very rare.
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Old May 1, 2014, 14:00   #6
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GMMs are bastards for more than just stun. They move fast, summon, blind (?), stun, and do good damage. They're almost never worth the drop and experience. Possibly the most unfun non-unique in the game.
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Old May 1, 2014, 14:00   #7
MattB
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Quote:
Originally Posted by Kosonen View Post
e2: ok, yes, randarts are a big maybe, but rStun is still very rare.
I seem to remember that there was a fault in the randart code that made pstun really rare on randarts, but that seems to have been fixed and (ymmd) I usually don't have a problem covering it. I don't think many standarts have it...
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Old May 1, 2014, 14:07   #8
jford_2505@hotmail.com
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Stun attack

I'm a bit confused. I am using "complete monster knowledge" option, and cannot see in the "grand master mystic" description where it says he can stun you.

It says "hit to paralyze", and "cause mind blasting". Is it one of these attacks?
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Old May 1, 2014, 15:21   #9
jford_2505@hotmail.com
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Knocked Out

I think I understand. If I see "heavy stun", it means, I should drink a CCW! or expect an instadeath. It is impossible to be knocked out without first having one movement whilst "heavily stunned".
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Old May 1, 2014, 15:50   #10
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Originally Posted by jford_2505@hotmail.com View Post
I think I understand. If I see "heavy stun", it means, I should drink a CCW! or expect an instadeath. It is impossible to be knocked out without first having one movement whilst "heavily stunned".
Absolutely.
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