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#1 |
Knight
Join Date: Jan 2017
Posts: 955
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New nightly up on angband.live
In case anyone didn't know, the latest development version of Angband is available to play on http://angband.live/
I'll be trying to keep up with new builds as they come out, and looking to automate that process before long. |
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#2 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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Is it savefile-compatible with the previous version?
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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Yes; everything going into the master branch for now will be heading for 4.1.1, and the plan is for all 4.1.x releases to be savefile compatible.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Knight
Join Date: Jan 2017
Posts: 955
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You'll get a seperate savefile for the development branch. Both stable and development versions will be available; the development version will be replaced as it gets updated.
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#5 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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Gwarl, assuming Nick has a solution to my savefile, any way you can move it to the nightly development branch for my continued play? Originally, weren't you updating the "stable" version with nightlies anyway, so it isn't actually the same as the 4.1.0 download?
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#6 |
Knight
Join Date: Jan 2017
Posts: 955
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I was keeping up with the dev versions until 4.1.0 came out. I've left 4.1.0 where it is and added the new nightly as a seperate game in the list. I'll be overwriting the dev version as new builds come out, but 4.1.0 will stay on the list until 4.1.1
I'll copy your savefile over to the development version. |
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#7 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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Quote:
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#9 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
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It was, but it applies here too, because teleporting the player away and teleporting a monster away both use the same code to find a grid for it to land.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 |
Knight
Join Date: Jan 2017
Posts: 955
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Updated with today's build.
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