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Old June 24, 2009, 04:01   #1
Sirridan
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Quill, Part II

First Quill died a gruesome death to the hands.. er skull.. of a skull druj. He was going very well, but hey, @'s die, and you make new ones right?

This one is doing pretty well, found a lesser vault at level 20, killed the young red dragon inside who almost wrecked me, but I had rFire on my mace and a wand of lightning bolts which finally did him in. I almost was unable to break into the vault, none of my weapons could break Granite, and I left my Stone to mud wand at home right before I recalled down... Hah irony right?


Oh well, found a -4,-4 Lance which I used to break in, got all 3 chambers of the [X] which had items, the last one was full of hummerhorns and I didn't want to deal with that clusterf***.

Originally I was trying to get the cash for some dwarven armor in the shop, but the vault had free action boots and the armor shop had resistance armor,so yeah I'm nice and covered now. Time to dive till past hound depth.

Best part: Boldor dropped a Heavy Crossbow of Extra Shots. YES.

Dump below, wish me luck!

Code:
  [Angband 3.1.1 dev (r1445) Character Dump]

 Name   Quill                                    Self  RB  CB  EB   Best
 Sex    Male         Age            122   STR:     18  +1  +2  +1  18/40
 Race   High-Elf     Height          73   INT:     15  +3  +1  +0  18/10
 Class  Rogue        Weight         205   WIS:     10  -1  -2  +0      7
 Title  Robber       Social   Respected   DEX:     14  +3  +3  +0  18/20
 HP     188/188      Maximize         Y   CON:     13  +1  +1  +0     15
 SP     26/26                             CHR:     10  +5  -1  +0     14


 Level               20   Armor    [23,+16]     Saving Throw         68%
 Cur Exp          10740   Fight     (+6,+6)     Stealth           Superb
 Max Exp          10740   Melee   (+14,+14)     Fighting          Superb
 Adv Exp          12150   Shoot    (+15,+8)     Shooting          Superb
 MaxDepth   1200' (L24)   Blows      2/turn     Disarming            81%
 Turns           133594   Shots      2/turn     Magic Device      Superb
 Gold              6877   Infra       40 ft     Perception       1 in 12
 Burden       116.4 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Mage.  You have light
 blue eyes, straight black hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Mace of Flame (2d4) (+8,+8)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 30.2 vs. creatures not resistant to fire, and 
     19.7 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+9,+8) (+1)
     +1 shooting speed.
     
c) a Corundum Ring of Reckless Attacks (+3,+3) [-12]
d) an Aquamarine Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) an Ivory Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (7500 turns)
     Radius 2 light.
g) Leather Scale Mail of Resistance (-1) [10,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+5]
i) a Leather Shield [6,+7]
j) (nothing)
k) (nothing)
l) a Pair of Steel Shod Boots of Free Action [6,+6]
     Prevents paralysis.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 3 Flasks of oil
     
d) 38 Violet Potions of Cure Serious Wounds
     
e) 5 Scrolls titled "revia voletar" of Phase Door
f) 5 Scrolls titled "mago do" of Word of Recall {!*}
g) 2 Steel-Plated Rods of Treasure Location {!!}
h) a Mithril Rod of Light {!!}
i) a Bronze Wand of Teleport Other (7 charges)
     
j) a Runed Staff of Teleportation (7 charges)
     


  [Home Inventory]

a) a Copper Wand of Stone to Mud (7 charges)
     
b) a Short Sword of *Slay Undead* (1d7) (+7,+10) (+2)
     +2 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 37.2 vs. undead, and 20.6 vs. others.
     
c) a Battle Axe of Venom (2d8) (+8,+6)
     Branded with venom.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 41.4 vs. creatures not resistant to poison, 
     and 22.1 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1131      0'    1   Killed Farmer Maggot
      8105    100'    2   Reached level 2
     11685    200'    3   Reached level 3
     12595    200'    4   Reached level 4
     15245    200'    5   Reached level 5
     24314    350'    6   Reached level 6
     34352    450'    7   Reached level 7
     40363    450'    7   Killed Brodda, the Easterling
     40363    450'    8   Reached level 8
     45775    500'    9   Reached level 9
     53804    600'   10   Reached level 10
     56654    600'   11   Reached level 11
     60178    700'   11   Killed Orfax, Son of Boldor
     64812    700'   11   Killed Bullroarer the Hobbit
     68937    750'   12   Reached level 12
     77461    900'   13   Reached level 13
     79732   1050'   13   Killed Grip, Farmer Maggot's dog
     83641   1150'   14   Reached level 14
     87880   1200'   14   Killed Wormtongue, Agent of Saruman
     87880   1200'   15   Reached level 15
    108540   1200'   16   Reached level 16
    118742   1200'   17   Reached level 17
    118902   1200'   18   Reached level 18
    123996   1200'   19   Reached level 19
    127156   1200'   19   Killed Boldor, King of the Yeeks
    127993   1200'   20   Reached level 20


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 24, 2009, 04:17   #2
Sirridan
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Whenever I post a dump, I seem to die soon after.

Got trapped between a ton of dark hounds and a hill giant, kept drinking pots to break blind then to read a scroll to get out, wasn't working. Tried killing the giant, wasn't working.

SPLAT.
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Old June 24, 2009, 05:27   #3
Sirridan
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Newest Quill is going strong. Clvl 12, dlvl 15. I had found boots of speed +8 on level 10 on the floor. They are helping tremendously. (Que OOD poison breather now... it would be my luck too!)
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Old June 24, 2009, 05:29   #4
Pete Mack
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? What about your staff of teleportation? That's exactly what it's for!

Edit: (this is in reference to Post #2)
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Old June 24, 2009, 07:18   #5
Sirridan
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Quote:
Originally Posted by Pete Mack View Post
? What about your staff of teleportation? That's exactly what it's for!

Edit: (this is in reference to Post #2)
Yeah, I need to remind myself that I have escapes...
I completely forgot about the staff, the wands, and that kind of thing. I guess thats really the thing that shows how noobish I am.

But hey I'm doing better now!

Latest dump below, I'm liking how things are turning out with this one. The speed adds so much to my survivability, I only had one close call, but even then I wasn't in too much danger.

I want a good resist and rpois and im set for a good chunk of my life, starting the big dive for artifacts now though. I have plenty of escapes, although drops/black market has been mean and not giving any deep descent, tele level, or teleport scrolls.

Code:
  [Angband 3.1.1 dev (r1445) Character Dump]

 Name   Quill                                    Self  RB  CB  EB   Best
 Sex    Male         Age            109   STR:     18  +1  +2  +4  18/70
 Race   High-Elf     Height          69   INT:     14  +3  +1  +0     18
 Class  Rogue        Weight         158   WIS:     10  -1  -2  +0      7
 Title  Burglar      Social       Liked   DEX:     15  +3  +3  +1  18/40
 HP     228/254      Maximize         Y   CON:     14  +1  +1  +1     17
 SP     25/27                             CHR:     12  +5  -1  +0     16


 Level               25   Armor    [22,+39]     Saving Throw         73%
 Cur Exp          30356   Fight     (+3,+4)     Stealth           Superb
 Max Exp          30356   Melee    (+9,+13)     Fighting          Heroic
 Adv Exp          39375   Shoot    (+20,+8)     Shooting          Superb
 MaxDepth   1750' (L35)   Blows      4/turn     Disarming            89%
 Turns           136943   Shots      2/turn     Magic Device      Superb
 Gold              9059   Infra       40 ft     Perception       1 in 12
 Burden       170.4 lbs   Speed           8     Searching            35%

 You are the only child of a Telerin Ranger.  You have light blue eyes,
 wavy black hair, and a fair complexion.



 Acid:............. Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:........+.... Shard:.......+.....
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Main Gauche of Westernesse (1d5) (+6,+9) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 22.5 vs. orcs, 22.5 vs. trolls, 22.5 vs.
     giants, and 16.4 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+17,+8) (+1)
     +1 shooting speed.
     
c) a Jasper Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Jasper Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) a Silver Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Wooden Torch (2894 turns)
     Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail of Resist Lightning (-2) [12,+13]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
h) a Cloak of Protection [1,+13]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Resist Fire [6,+6]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) (nothing)
k) (nothing)
l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
     +8 speed.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a White Spotted Mushroom of Emergency {!*}
     
f) 20 Indigo Potions of Cure Serious Wounds
     
g) 22 Coagulated Crimson Potions of Cure Critical Wounds
     
h) an Azure Potion {unknown}
     You do not know the full extent of this item's powers.
     
i) 4 Scrolls titled "utiesim ae" of Phase Door
j) 4 Scrolls titled "pro mo famei" of Word of Recall {!*}
k) a Scroll titled "vino epolicto" of Protection from Evil
l) 3 Pewter Rods of Treasure Location (1 charging) {!!}
m) a Mithril-Plated Rod of Light
n) an Aluminum-Plated Rod of Recall {!!!*}
     Cannot be harmed by electricity.
     
o) 3 Cast Iron Wands of Teleport Other (26 charges)
     
p) a Redwood Staff of Detect Evil (18 charges)
     
q) 3 Birch Staves of Mapping (18 charges)
     
r) 2 Hawthorn Staves of Teleportation (12 charges) {!*}
     
s) a Quartz Ring {unknown}
     You do not know the full extent of this item's powers.
     
t) a Quartz Ring {unknown}
     You do not know the full extent of this item's powers.
     
u) 4 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
v) a Mace (2d4) (+2,+2)
     Combat info:
     2 blows/round.
     Average damage/hit: 10.3.
     
w) a Lead-Filled Mace (4d3) (+5,+1)
     Combat info:
     1 blow/round.
     Average damage/hit: 12.6.
     


  [Home Inventory]

a) a Wrinkled Mushroom of Vigor
     
b) a Light Green Mushroom of Purging
c) a Titanium Rod of Trap Location
d) a Cast Iron Rod of Curing
     Cannot be harmed by electricity.
     
e) Ribbed Plate Armour (-3) [28,+0]
f) a Pair of Steel Shod Boots of Speed [6,+3] (+4)
     +4 speed.
     
g) The Rapier 'Careth Asdriag' (1d6) (+7,+9) (+1)
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 19.5 vs. animals, 23.1 vs. orcs, 23.1 vs.
     trolls, 23.1 vs. giants, 23.1 vs. dragons, and 15.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3823    100'    2   Reached level 2
      5934    100'    2   Killed Fang, Farmer Maggot's dog
      5934    100'    3   Reached level 3
     10151    150'    3   Killed Grip, Farmer Maggot's dog
     10151    150'    4   Reached level 4
     14982    200'    5   Reached level 5
     25574    200'    6   Reached level 6
     32062    250'    7   Reached level 7
     41641    400'    8   Reached level 8
     52365    550'    9   Reached level 9
     53296      0'    9   Killed Farmer Maggot
     56106    600'   10   Reached level 10
     56813    600'   10   Killed Golfimbul, the Hill Orc Chief
     56813    600'   11   Reached level 11
     58867    650'   12   Reached level 12
     62451    850'   13   Reached level 13
     67174    950'   14   Reached level 14
     70594   1000'   15   Reached level 15
     72193   1050'   16   Reached level 16
     74004   1100'   17   Reached level 17
     80135   1100'   18   Reached level 18
     80390   1100'   19   Reached level 19
     81144   1100'   20   Reached level 20
     93076   1150'   20   Killed Lagduf, the Snaga
     93227   1150'   21   Reached level 21
     93404   1150'   21   Found The Rapier 'Careth Asdriag'
    101950   1250'   22   Reached level 22
    104521   1300'   22   Killed Mughash the Kobold Lord
    104888   1300'   22   Killed Nar, the Dwarf
    105114   1300'   22   Killed Ugluk, the Uruk
    108603   1350'   23   Reached level 23
    110716   1350'   23   Killed Gorbag, the Orc Captain
    111655   1350'   24   Reached level 24
    117934   1350'   24   Killed Wormtongue, Agent of Saruman
    127074   1500'   25   Reached level 25
    133237   1650'   25   Killed Sangahyando of Umbar
    135818   1700'   25   Killed Orfax, Son of Boldor


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 24, 2009, 07:52   #6
Pete Mack
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Location: Seattle, WA
Posts: 5,540
Donated: $40
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Promising character. Sell the BoSpeed +4 -- fast cash can make a huge difference early in the game.

Also: a Ring of Damage would be better than that second Ring of Strength.

Also: leave MB4 at home until you can cast Teleport Other and/or Haste self with a useful degree of success.

Also: go buy a big stack of ?ID and use it. Relying on the spell is liable to get you killed. (You'll end up resting too much, and too many awake monsters will get generated.)
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Old June 24, 2009, 17:46   #7
Sirridan
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Quote:
Originally Posted by Pete Mack View Post
Promising character. Sell the BoSpeed +4 -- fast cash can make a huge difference early in the game.

Also: a Ring of Damage would be better than that second Ring of Strength.

Also: leave MB4 at home until you can cast Teleport Other and/or Haste self with a useful degree of success.

Also: go buy a big stack of ?ID and use it. Relying on the spell is liable to get you killed. (You'll end up resting too much, and too many awake monsters will get generated.)
I ended up with a rod of id, 2 of recall and 2 staves od *dest*. I was going great, clearing a line of light hounds at level 63 going to the nearby stairs and got netherbolted by an offscreen ringwraith. Oh well, going to try one more rogue or two then something else.

Didn't sell stuff because both wep and armor shops were 5k gold each.

It was late and I forgot to dump my char, any way to do that after death?

One last thing, this death taught me to light up cooridors, if I had, I would have seen Din before he plastered me.
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Old June 25, 2009, 00:39   #8
Sirridan
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New quill is doing well, nothing to special on him, except a long bow of extra might (+10,+10), does about 50 damage per normal arrow.

Woooo.

Code:
  [Angband 3.1.1 dev (r1445) Character Dump]

 Name   Quill                                    Self  RB  CB  EB   Best
 Sex    Male         Age            122   STR:     18  +1  +2  +1  18/40
 Race   High-Elf     Height          83   INT:     14  +3  +1  +0     18
 Class  Rogue        Weight         205   WIS:     10  -1  -2  +0      7
 Title  Footpad      Social       Liked   DEX:     14  +3  +3  +0  18/20
 HP     155/155      Maximize         Y   CON:     14  +1  +1  +0     16
 SP     17/17                             CHR:     10  +5  -1  +0     14


 Level               15   Armor     [19,+7]     Saving Throw         63%
 Cur Exp           3604   Fight     (+6,+6)     Stealth           Superb
 Max Exp           3604   Melee   (+10,+11)     Fighting          Superb
 Adv Exp           4050   Shoot   (+16,+10)     Shooting          Superb
 MaxDepth    900' (L18)   Blows      3/turn     Disarming            73%
 Turns           110132   Shots      1/turn     Magic Device      Superb
 Gold              3940   Infra       40 ft     Perception       1 in 12
 Burden       102.8 lbs   Speed      Normal     Searching            35%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:....+........ Confu:.............
 Elec:............. Sound:.............
 Fire:......+...... Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Whip (1d3) (+4,+5)
     Combat info:
     3 blows/round.
     Average damage/hit: 13.1.
     
b) a Long Bow of Extra Might (x3) (+10,+10) (+1)
     +1 shooting power.
     
c) a Pearl Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
d) an Opal Ring of Reckless Attacks (+3,+3) [-12]
e) a Pewter Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Hard Leather Armour of Resist Fire (-1) [8,+4]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) (nothing)
i) a Leather Shield [6,+2]
j) a Metal Cap [3,+6]
k) (nothing)
l) a Pair of Leather Boots [2,+5]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 5 Rations of Food
     
c) 6 Pink Speckled Potions of Cure Serious Wounds
     
d) 9 Green Potions of Cure Critical Wounds
     
e) 32 Scrolls titled "quatus santio" of Phase Door
f) 8 Scrolls titled "leo puto" of Teleport Level
g) 5 Scrolls titled "secedo praens" of Word of Recall
h) a Steel Rod of Treasure Location {!!}
i) a Mithril-Plated Rod of Light {!!}
j) 29 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 50.5.
     35% chance of breaking upon contact.
     
k) 99 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 50.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Scrolls titled "co mulagia me" of Remove Curse
b) an Ivory Wand of Teleport Other (11 charges)
     
c) a Flail (Holy Avenger) (2d6) (+2,+10) [+3] (+3)
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains strength.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 31.3 vs. evil creatures, 38.6 vs. undead, 38.6
     vs. demons, and 23.9 vs. others.
     
d) 25 Seeker Bolts (4d5) (+0,+0)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8005    150'    2   Reached level 2
      8005    150'    3   Reached level 3
     14862    200'    4   Reached level 4
     21376    400'    5   Reached level 5
     22187    400'    6   Reached level 6
     24824    400'    7   Reached level 7
     29612    400'    8   Reached level 8
     33213    450'    9   Reached level 9
     41059    650'   10   Reached level 10
     53810    700'   10   Killed Fang, Farmer Maggot's dog
     53810    700'   11   Reached level 11
     65375    700'   12   Reached level 12
     75239    750'   13   Reached level 13
     91648    750'   14   Reached level 14
    100342    850'   14   Killed Grishnakh, the Hill Orc
    100613    850'   15   Reached level 15
    105198    900'   15   Killed Lagduf, the Snaga


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 25, 2009, 04:13   #9
buzzkill
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Quote:
Originally Posted by Sirridan View Post
It was late and I forgot to dump my char, any way to do that after death?
[peers into the future], [ominous pause], there is in FA.

Wouldn't it be nice if someone wrote a simple utility to handle this common dilemma.
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Old June 25, 2009, 04:51   #10
Sirridan
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I might just do that.

Oh, Quill exploded again. Walked into some inertia hounds. Hah I thought I could kill them with my crossbow. HAH.

Good news is, I dumped this guy.

Code:
  [Angband 3.1.1 dev (r1445) Character Dump]

 Name   Quill                                    Self  RB  CB  EB   Best
 Sex    Male         Age            122   STR:     18  +1  +2  +6  18/90
 Race   High-Elf     Height          83   INT:     11  +3  +1  +0     15
 Class  Rogue        Weight         205   WIS:     10  -1  -2  +0      7
 Title  Filcher      Social       Liked   DEX:     14  +3  +3  +0  18/20
 HP     -10/275      Maximize         Y   CON:     15  +1  +1  +3  18/20
 SP     20/20                             CHR:     17  +5  -1  +0  18/30


 Level               26   Armor    [20,+63]     Saving Throw         74%
 Cur Exp          39701   Fight     (+6,+5)     Stealth           Superb
 Max Exp          39701   Melee   (+14,+16)     Fighting          Heroic
 Adv Exp          56250   Shoot   (+15,+21)     Shooting          Heroic
 MaxDepth   1950' (L39)   Blows      2/turn     Disarming            89%
 Turns           257469   Shots      1/turn     Magic Device      Superb
 Gold              3655   Infra       40 ft     Perception       1 in 12
 Burden       155.3 lbs   Speed      Normal     Searching            35%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:+.....+...... Confu:.............
 Elec:+.......+.... Sound:.............
 Fire:+............ Shard:.......+.....
 Cold:+.........+.. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:..........+..
Blind:+............ Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+..........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Inertia hound misses you.
> The Inertia hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Inertia hound misses you.
> The Inertia hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Inertia hound misses you.
> The Inertia hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Inertia hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Inertia hound breathes inertia.
> The Inertia hound resists.
> You die.

Killed by an Inertia hound.

  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 60.2 vs. demons, 60.2 vs. orcs, 60.2 vs.
     trolls, and 31.3 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+9,+21)
c) a Pearl Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
d) a Pearl Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) an Agate Amulet of Adornment
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 5 to 10 turns to recharge at your current speed.
     
     Radius 3 light.
g) Studded Leather Armour of Resist Acid (-1) [6,+10]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak of Protection [1,+14]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Resist Lightning [4,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) a Metal Cap [3,+6]
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 4 to 7 turns to recharge at your current speed.
     
l) a Pair of Iron Shod Boots of Free Action [3,+5]
     Prevents paralysis.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Red Mushrooms of Stoneskin
     
d) 4 Pink Speckled Potions of Cure Serious Wounds
     
e) 5 Green Potions of Cure Critical Wounds
     
f) 5 Icky Green Potions of Resist Poison
g) 7 Scrolls titled "quatus santio" of Phase Door
h) 2 Scrolls titled "leo puto" of Teleport Level {!*}
i) 6 Scrolls titled "secedo praens" of Word of Recall {!*}
j) a Steel Rod of Treasure Location {!!}
k) a Pewter Rod of Fire Bolts
l) a Mithril-Plated Rod of Light {!!}
m) a Titanium Wand of Cold Balls (5 charges)
     Cannot be harmed by cold.
     
n) 3 Silver-Plated Wands of Stone to Mud (5 charges)
     
o) 2 Ivory Wands of Teleport Other (14 charges)
     
p) an Iron Wand of Lightning Balls (8 charges)
     Cannot be harmed by electricity.
     
q) a Cedar Staff of Detect Evil (9 charges)
     
r) 2 Runed Staves of Teleportation (11 charges) {!*}
     
s) a Pearl Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
t) an Onyx Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
u) a Set of Mithril Gauntlets of Power (+3,+3) [5,+9] (+1)
     +1 strength.
     Cannot be harmed by acid.
     
v) 14 Bolts (1d5) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 96.9.
     25% chance of breaking upon contact.
     
w) 99 Bolts (1d5) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 96.9.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Scrolls titled "co mulagia me" of Remove Curse
b) a Steel Rod of Treasure Location {!!}
c) an Ivory Wand of Teleport Other (11 charges)
     
d) a Fluorite Ring of Free Action
     Prevents paralysis.
     
e) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 29.3 vs. orcs, 29.3 vs. trolls, and 16.7 vs.
     others.
     
f) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 27.2 vs. undead, 27.2 vs. creatures not
     resistant to cold, and 20 vs. others.
     
g) 25 Seeker Bolts (4d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 133.3.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8005    150'    2   Reached level 2
      8005    150'    3   Reached level 3
     14862    200'    4   Reached level 4
     21376    400'    5   Reached level 5
     22187    400'    6   Reached level 6
     24824    400'    7   Reached level 7
     29612    400'    8   Reached level 8
     33213    450'    9   Reached level 9
     41059    650'   10   Reached level 10
     53810    700'   10   Killed Fang, Farmer Maggot's dog
     53810    700'   11   Reached level 11
     65375    700'   12   Reached level 12
     75239    750'   13   Reached level 13
     91648    750'   14   Reached level 14
    100342    850'   14   Killed Grishnakh, the Hill Orc
    100613    850'   15   Reached level 15
    105198    900'   15   Killed Lagduf, the Snaga
    111934    900'   16   Reached level 16
    120271    900'   17   Reached level 17
    121099    900'   17   Killed Golfimbul, the Hill Orc Chief
    122902    900'   17   Killed Nar, the Dwarf
    126246    950'   17   Killed Brodda, the Easterling
    127393   1000'   18   Reached level 18
    139419   1100'   18   Killed Gorbag, the Orc Captain
    139419   1100'   19   Reached level 19
    145110   1100'   20   Reached level 20
    147234   1100'   20   Killed Wormtongue, Agent of Saruman
    154760   1100'   21   Reached level 21
    160895   1100'   21   Killed Orfax, Son of Boldor
    166914   1150'   21   Killed Azog, King of the Uruk-Hai
    166914   1150'   22   Reached level 22
    181965   1250'   22   Killed Khim, Son of Mim
    183678   1250'   23   Reached level 23
    186530      0'   23   Killed Farmer Maggot
    193737   1300'   23   Killed Ulwarth, Son of Ulfang
    198053   1350'   23   Found The Long Sword 'Elvagil'
    201307   1350'   23   Killed Lokkak, the Ogre Chieftain
    201307   1350'   24   Reached level 24
    208813   1400'   24   Found The Battle Axe of Balli Stonehand
    211019   1400'   24   Killed Ulfast, Son of Ulfang
    216007   1500'   25   Reached level 25
    232028   1500'   25   Killed Boldor, King of the Yeeks
    232291   1500'   25   Found The Spear 'Nimloth'
    233100      0'   25   Found The Phial of Galadriel
    256183   1900'   26   Reached level 26


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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