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Old September 22, 2018, 13:03   #61
Gwarl
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Quote:
Originally Posted by Mocht View Post
Thanks: who knows how many other things like that I am completely unware of
Potions of booze are the most OP item in the early game. Trouble at home is actually a secret BFG room.
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Old September 22, 2018, 13:05   #62
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Originally Posted by CyclopsSlayer View Post
Should things like !Poison also do damage with maybe a chance to poison?
They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

As above though, booze is the undisputed king of thrown items.
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Old September 22, 2018, 15:02   #63
budswell
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What about mushrooms of Hallcuniation. They don't auto destry, but when I manually destroy them I don't get the 'A' option to add them to the auto destroy list
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Old September 22, 2018, 17:47   #64
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Originally Posted by Gwarl View Post
They do. They do poison damage even. Potions of blindness do darkness damage. Potions of sleep and slow - you get the idea.

As above though, booze is the undisputed king of thrown items.
It is just that auto-destroy is set to kill almost all of those
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Old September 22, 2018, 17:51   #65
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Originally Posted by Mocht View Post
Staffs of slowness are not classified as worthless by the game

Scrolls of darkness are classified as worthless but staffs of darkness are not
Possibly because they can be 'eaten' by Golems and the like?
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Old September 23, 2018, 13:13   #66
wobbly
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Originally Posted by Mocht View Post
On the character sheet for my jelly character, it falsely states that my character has an intrinsic acid brand
Arguably true, you do after all! It's just on the @ rather then the |
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Old September 23, 2018, 14:25   #67
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Originally Posted by Mocht View Post
The Yamata-no-Orochi: selecting him shows abilities, but it doesn't show a blurb/description that monsters usually have
Some monsters and artifacts (often Japanese ones, or ones added by Japanese maintainers) don't have descriptions. Gwarl (with the help of kobold and MITZE) is working on adding them for Composband I think, and I may look into stealing their descriptions if they do, though I think filling in missing body/possessor information is a higher priority than the missing descriptions.
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Old September 24, 2018, 21:22   #68
Sideways
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Originally Posted by Mocht View Post
Has the bersersker skill "earthquake" been changed
I just played a berseker, he was slaughtering everything until there was a summoning situation, surrounded by foes I used earthquake again and again, no square within a radius of 1 from my character was effected, and I'm pretty sure no square within a radius of 2 of my character was effected, I must have done at least 10 earthquakes, it was on a normal Angband level, or has earthquake always been like that, and I'm thinking of destruction
Destruction is guaranteed to hit every square (though not guaranteed to turn every square into a wall, or to eliminate the monsters in them), while earthquake only hits 15% of squares, so it can easily miss the squares you're imost nterested in through sheer bad luck. Also, monsters hit by earthquakes can try to move to adjacent empty squares instead of being embedded in the rock; they will still take damage if successful, but not very much by late-game standards.

The earthquake code is very similar to Vanilla's, so I don't think it's changed much lately.
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Old September 25, 2018, 14:45   #69
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Originally Posted by Mocht View Post
I encountered some molds that were multiplying (I think they were death molds) but monster info did not say that they are breeders
Was there an Ohmu in the area? Ohmu surround themselves with death molds, it can look like the molds are multiplying if you don't realize it's the Ohmu.
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Old September 26, 2018, 09:47   #70
Bostock
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Originally Posted by Mocht View Post
Feature request: that the level feeling "special" is not caused by identified artifacts, and, similarly, if special feelings are created by things such as good rings of speed, then that only applies if they are unidentified
While I don't want to speak categorically, to the best of my knowledge, this is already the case on both points. That is, to the best of my knowledge, special feelings already are caused by unIDed artifacts only, as you desire.

I have encountered one situation where I simply could not find the artifact in question, so there may be some strange edge cases. (I may have just been unobservant, of course.)

Just as a reminder, and without assuming that you definitely don't know these things, I'd like to point out that:

* quest levels have the same light blue feeling color as special-feeling levels. (Ctrl-F will show you the real feeling in this case.)
* feelings are not checked nonstop, so it can take a little while from the time when you find the un-IDed artifact until the time when the feeling changes.
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