![]() |
#61 |
Knight
Join Date: Jan 2017
Posts: 919
![]() |
|
![]() |
![]() |
![]() |
#62 | |
Knight
Join Date: Jan 2017
Posts: 919
![]() |
Quote:
As above though, booze is the undisputed king of thrown items. |
|
![]() |
![]() |
![]() |
#63 |
Adept
Join Date: Jun 2008
Posts: 157
![]() |
What about mushrooms of Hallcuniation. They don't auto destry, but when I manually destroy them I don't get the 'A' option to add them to the auto destroy list
|
![]() |
![]() |
![]() |
#64 |
Swordsman
Join Date: Feb 2009
Posts: 389
![]() |
|
![]() |
![]() |
![]() |
#65 |
Swordsman
Join Date: Feb 2009
Posts: 389
![]() |
|
![]() |
![]() |
![]() |
#66 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,577
![]() |
|
![]() |
![]() |
![]() |
#67 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Some monsters and artifacts (often Japanese ones, or ones added by Japanese maintainers) don't have descriptions. Gwarl (with the help of kobold and MITZE) is working on adding them for Composband I think, and I may look into stealing their descriptions if they do, though I think filling in missing body/possessor information is a higher priority than the missing descriptions.
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#68 | |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Quote:
The earthquake code is very similar to Vanilla's, so I don't think it's changed much lately.
__________________
The Complainer worries about the lack of activity here these days. |
|
![]() |
![]() |
![]() |
#69 |
Knight
Join Date: Nov 2008
Posts: 867
![]() |
Was there an Ohmu in the area? Ohmu surround themselves with death molds, it can look like the molds are multiplying if you don't realize it's the Ohmu.
__________________
The Complainer worries about the lack of activity here these days. |
![]() |
![]() |
![]() |
#70 | |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
![]() |
Quote:
I have encountered one situation where I simply could not find the artifact in question, so there may be some strange edge cases. (I may have just been unobservant, of course.) Just as a reminder, and without assuming that you definitely don't know these things, I'd like to point out that: * quest levels have the same light blue feeling color as special-feeling levels. (Ctrl-F will show you the real feeling in this case.) * feelings are not checked nonstop, so it can take a little while from the time when you find the un-IDed artifact until the time when the feeling changes.
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
|
![]() |
![]() |
![]() |
Tags |
frogcomposband |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[Announce] FrogComposband 7.0.mango released | Sideways | Variants | 133 | August 3, 2018 10:53 |
[Announce] Poschengband 3.1.0 Released | chris | Variants | 182 | November 22, 2014 22:23 |
[Announce] Poschengband 2.0.0 Released | chris | Variants | 117 | October 12, 2013 20:08 |
[announce] Sangband 1.0.1 released | camlost | Variants | 163 | October 30, 2010 18:15 |
Announce DaJAngband v1.0.96 Released | will_asher | Variants | 3 | September 30, 2008 18:17 |