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Old October 8, 2018, 21:40   #101
wobbly
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Quote:
Originally Posted by Benly View Post
Sorry if this is the wrong place to ask, but for some reason I'm getting drastically incorrect (according to the documentation anyway) stat lineups for monster races - gold dragon, for instance, is getting +1 -2 -3 -1 -2 +1 instead of its stated +4 +3 +0 +2 +3 +3. Is there anything I can do about this?

It's not personality or magic type affecting it, either - this is the display lineup next to "gold dragon" on the character creation screen. Personality and magic are working correctly.
It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.
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Old October 8, 2018, 22:00   #102
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Quote:
Originally Posted by wobbly View Post
It's listing them for a final formal you get on leveling up. It's much lower for the lvl 1 hatchlings.
Ah, I see! Thank you. It seems like pretty hefty stat penalties for the early game, but I suppose that's the price you pay for growing into a great wyrm.
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Old October 8, 2018, 22:39   #103
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Question:
Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee? Dragons already have such a huge disadvantage in melee (and everywhere else), I suspect this would make them almost impossible to win with (except for ethereal dragons, which have a crazy advantage against all monsters except cyber demons.)
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Old October 8, 2018, 23:02   #104
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Quote:
Originally Posted by Pete Mack View Post
Question:
Does the "damage ring depends on which hand it is on feature" have an effect on monster innate melee?
No (and the same goes for weaponmastery).
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Old October 9, 2018, 01:55   #105
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No (and the same goes for weaponmastery).
This is worded a little misleading, at least with Dragons combat rings in any slot affect Melee and Bite.
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Old October 9, 2018, 03:59   #106
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It was ages ago, back in the prehistoric Posband era. Dragons had mediocre endgame melee (though it was pretty strong up until midgame), and their breath attacks used tons of mana and didn't do a lot of damage. On further thought, It is very likely they have been rebalanced since then.

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I find that hard to understand, are you saying that you played a level 30 dragon and it was weak
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Old October 9, 2018, 06:00   #107
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Their breathe damage is still low though infinitely spamable (cast from hps). When you look at a win a fully kitted end game dragon is quite strong. It's the pt where humanoid warriors find their 1st good weapon that they suffer. They have to wait longer and worker harder to match the damage spike. As a bonus they have a harder time finding resists. I'm not sure I've actually tried attack realm. There's a good chance they have it better. Also apparently the steel dragon is OP.
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Old October 9, 2018, 16:01   #108
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LOL I may have to try a Steel Dragon, no breath, enhanced melee and AC... Seems nice.
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Old October 9, 2018, 19:42   #109
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You lose nothing to give up breath attacks. They work on mobs, sure. But mobs are very much a secondary issue.
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Old October 9, 2018, 22:41   #110
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Dragon Monsters, and I assume other creatures without a 'feet' slot, receive a pair of Hard Leath Botts of Levitation for the Sewer quest.
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