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#121 | |
Knight
Join Date: Jan 2017
Posts: 919
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Quote:
The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups. |
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#122 | |
Swordsman
Join Date: Feb 2009
Posts: 389
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Quote:
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#123 |
Rookie
Join Date: Oct 2018
Posts: 15
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I prefer for each character to be a separate thing, with their own kill count and their own monster id.
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#124 |
Rookie
Join Date: Oct 2018
Posts: 15
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Also, thanks to everyone, I managed to changed my options using my pref files.
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#125 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,577
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I'd use it, I've never really agreed with the attitude that the game should tell you exactly how much damage everything does, I used to always use a new save to clear monstet memory.
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#126 |
Adept
Join Date: Jun 2008
Posts: 157
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Hi, I am playing my first "Wild Talent" character. One of the abilities I have is called "Throw Object"
Lev = 1 Cost = 0 Fail = 6% (Lowest of all my talents) Desc = Browse = Hurl an Object with great force But when I try to use the talent it just says "Zap?" and nothing happens. Is there a trick to it? Is it just telling my I can use "v" (maybe with bonus damage?)? Or just something that doesn't work? |
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#127 | |
Knight
Join Date: Nov 2008
Posts: 867
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Quote:
(Edit: I think I've figured it out. There's a Throw Object mutation that uses the same code, and the bonus damage works on the mutation, but it doesn't work for wild-talents piggybacking on the mutation's code.)
__________________
The Complainer worries about the lack of activity here these days. Last edited by Sideways; October 26, 2018 at 16:12. |
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#128 |
Knight
Join Date: Nov 2008
Posts: 867
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I've been a bit unwell, that's delaying the release of 7.0.cloudberry, though hopefully not for much longer. Nivim's new water elementals are also delaying the release, I concluded it made more sense to fix them for cloudberry than to release it with crappy water elementals and then fix them next thing anyway, but that needs some time.
Will take between one and two weeks probably.
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The Complainer worries about the lack of activity here these days. |
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#129 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,577
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Minor note. ?Monster confusion caused my hands to glow on a jelly, I suspect most monster races get an odd message. I'd suggest going with Vs weapon glow messages, that is if you can be bothered fixing it.
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#130 | |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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Quote:
For character with permanent aggravation, not so much so, but there's no actual harm in keeping the stealth rating around in the usual place, rather than going out of the way to hide or alter it.
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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