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Old October 23, 2017, 21:35   #81
Derakon
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Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.

The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.
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Old October 23, 2017, 22:57   #82
kandrc
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Another way to solve the problem would be an item rename. Maybe we could call them scrolls of summon squelched item?
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Old October 23, 2017, 23:25   #83
AnonymousHero
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Quote:
Originally Posted by Derakon View Post
Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.

The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.
Are chests still in the game? Maybe just use the same rule: Level found = level of items... with the additional stipulation that the scroll description actually mentions the level of item. (No idea if the chest descriptions do/did, but they should.)
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Old October 24, 2017, 18:44   #84
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Quote:
Originally Posted by AnonymousHero View Post
Level found = level of items... with the additional stipulation that the scroll description actually mentions the level of item.
I misread this as an even more interesting suggestion — that the scroll description should mention the actual items that will be generated. ("When read, it conjures forth The Flail 'Totila'.")
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