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Old November 10, 2017, 12:31   #21
kandrc
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To be fair, a complaint about, specifically, spell fail rates is not necessarily a complaint about the RNG. Even if you're using a state-of-the-art, cryptographically-secure pseudo random number generator, it doesn't mean beans if you're using it incorrectly.

I'm not claiming to believe that there is a problem, just pointing out something that these discussions--which always center on the quality of the PRNG--never seem to address. If there were a bug, usage would be a far more likely place to find it. In a video game, frankly, rand() is more than good enough and discussions about the quality of the PRNG that is actually used are little more than mental masturbation.
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Old November 10, 2017, 12:58   #22
Pete Mack
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Rand() as originally written was explicitly NOT good enough--repeated permutations in the low order bits caused highly non-random behavior. That's why angband has a replacement PRNG in the first place!
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