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Old November 14, 2017, 14:41   #491
PowerWyrm
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Quote:
Originally Posted by Nick View Post
What do you think would be the best fix - maybe double the AC increment?
The problem is not the AC increment, it's fine as it is, otherwise you will add even more AC and make the problem worse. The problem comes from the fact that you have only one parameter for supercharged AC and that too many things get it. For regular AC, there are two parameters: MELEE_AC for weapons and GEN_AC for nonweapons. Just add a MELEE_AC_SUPER parameter, use it for weapons instead of GEN_AC_SUPER. Then armor parts will get proper supercharged AC, which is fine for them, and weapons will get less supercharged AC, which will allow to give them more useful stuff than a plain AC boost.
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Old November 14, 2017, 16:04   #492
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Weapons are not the problem.
Armor is 25-60 +20-40 , anything between 45 and 100.
Helmet 30.
Boots 25.
Gloves 15.
Cloak 20-40
Shield 40-50
A simple shield of preservation is easily 12+36. Thats 150 before armor.
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Old November 14, 2017, 20:05   #493
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Quote:
Originally Posted by PowerWyrm View Post
The problem is not the AC increment, it's fine as it is, otherwise you will add even more AC and make the problem worse. The problem comes from the fact that you have only one parameter for supercharged AC and that too many things get it. For regular AC, there are two parameters: MELEE_AC for weapons and GEN_AC for nonweapons. Just add a MELEE_AC_SUPER parameter, use it for weapons instead of GEN_AC_SUPER. Then armor parts will get proper supercharged AC, which is fine for them, and weapons will get less supercharged AC, which will allow to give them more useful stuff than a plain AC boost.
Right away, sir.
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Old November 14, 2017, 20:55   #494
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OK, new builds up with PowerWyrm's suggested change. New version real soon now.
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Old November 15, 2017, 00:00   #495
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another funny recall bug.

i stumbled on a insect pit, and !phased but was gonna die very likely, so i used my recall on DL5. an insect showed up intent on killing me so i read my only scroll, which happened to be a DD.

this took me to DL10, and then the recall kicked in.

guess what level i'm recalling to now? yep .. DL5.
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Old November 15, 2017, 00:22   #496
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Quote:
Originally Posted by Sky View Post
another funny recall bug.

i stumbled on a insect pit, and !phased but was gonna die very likely, so i used my recall on DL5. an insect showed up intent on killing me so i read my only scroll, which happened to be a DD.

this took me to DL10, and then the recall kicked in.

guess what level i'm recalling to now? yep .. DL5.
Not a bug - recall depth is set when you read recall.
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Old November 15, 2017, 02:42   #497
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i thought it worked differently previously.
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Old November 16, 2017, 08:36   #498
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From an AAR post:

Quote:
Agamataite(sp?) dropped me an awesome heavy crossbow <X6> (+22) on DL18. Does better damage than Belthronding per round, but aggravates, but has +42 to AC to compensate.
Looking at the randart code, shooters should only get ART_IDX_GEN_AC set (count_bow_abilities), ART_IDX_GEN_AC_SUPER is for non-weapons (count_nonweapon_abilities). But in try_supercharge(), big AC boost is also applied to shooters via ART_IDX_GEN_AC_SUPER.

This also feels weird, as no shooters other than randarts have +AC.
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Old March 3, 2018, 05:41   #499
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movement problem

Travel is much harder in 4.1 then 4.0.5. Am lacking in basic knowledge. I just press a space around a few corners and I am there. Why cant I do that in 4.1.
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Old March 3, 2018, 07:06   #500
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Quote:
Originally Posted by Nick View Post
Not a bug - recall depth is set when you read recall.
What? Recall depth was only reset before if one said "Y"es at the recall prompt, if not it was set at max depth reached. When did recall change? Did I not notice because I'm always diving and trying to never go back to town, let alone climb up stairs and then recalling to town? Or, perhaps the poster said "Y"es at the recall prompt without realizing?
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