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Old March 3, 2017, 23:39   #21
HugoTheGreat2011
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Sometime in the future, I'll compile Unangband 0.6.5 on Windows 10 (64-bit) Anniversary Edition for myself. Any suggestions on what compiler I should use?
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Old March 3, 2017, 23:42   #22
Pete Mack
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Also, I save scummed a bit, trying to understand the balance around Nar. Bottom line: there's no way to kill him with just 4 each of CSW and CLW without 3+ blows and a +7 weapon. (Or a bow that can actually hit him.) I am doing nominally (7+3.5)*3 damage with a longbow that I bought in the black market out of desperation for 5000GP. But I can't hit him--even with the specialization. In other variants, it'd be easy. Not so here. There's just so little that's useful for sale--the good stuff seems to get displaced by all the different weak ID scrolls and the like.

It's just a guaranteed route to grinding when you need to build a large stash of consumables by dungeon level 17. Most of the early levels don't have anything useful for this, since mushrooms won't work.

Also, why does Nar resist poison? (Blindness and confusion are enough. Fear doesn't do much, since he continues to spellcast when afraid.)

The result is I am reduced to town-scumming.
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Old March 3, 2017, 23:52   #23
Pete Mack
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Ming worked fine.
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Old March 4, 2017, 00:20   #24
DGoldDragon28
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Blows are calculated from both STR and DEX, about equally.

Uvatha doesn't exist in Unangband (this decision was made before my time). According to Unangband's internal difficulty measure, Nar is hard for his dungeon level. However, as he is not a guardian, defeating him is entirely optional.

Item frequencies are a little weird. I'll look into that.

I compile Unangband for Windows with MinGW GCC on Windows 10. Cygwin should also work, but I haven't tried it.
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Old March 4, 2017, 00:48   #25
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Aha! I recall that the "Rider at Weathertop" used to be a quest monster, which made it nearly impossible. I see the rider at bree isn't really there anymore. Thanks much. I am now finally at Rivendell, where there's much more reasonable selection of supplies...at lest for now.
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Old March 4, 2017, 14:36   #26
MITZE
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Post For Clarification:

Quote:
Originally Posted by Pete Mack View Post
I don't understand melee in UnAngband. How do you get more than 2 blows? Should I dump stats into DEX or not? Str? Or Agility?
Quote:
Originally Posted by DGoldDragon28 View Post
Blows are calculated from both STR and DEX, about equally.
STR and DEX both influence blows, but what has a bigger influence is the class you're playing; both warriors and paladins seems to get extra blows at earlier breakpoints than rogues.

AGI gives you innate bonuses to armor and speed.

Quote:
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Also, how does the bow specialty work for rogues? I thought it would give me better accuracy, but it doesn't seem to help there. I can't hit anything worth beans.
I honestly can't recommend using shooters as they are currently; shooting is too inaccurate and on the overworld your ammunition has a tendency to disappear. Not actually break, but vanish from the map (it's still there, but you have to walk over it to reveal it).
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Old March 4, 2017, 15:23   #27
DGoldDragon28
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Quote:
Originally Posted by MITZE View Post
STR and DEX both influence blows, but what has a bigger influence is the class you're playing; both warriors and paladins seems to get extra blows at earlier breakpoints than rogues.
Yes, class has a large influence. And digging deeper, I made a mistake. STR and DEX are each looked up in a seperate table, then multiplied by the att_multiply value of the class and divided by the weight of the weapon. The values are then looked up together in a two-dimensional table to determine the blows, with a maximum set by the class. The code for this is in
Code:
xtra1.c
, while the tables are in
Code:
tables.c
. The real mistake that I made was not realizing how drawstically different the STR and DEX lookup tables were (the combined lookup table is quite balanced).
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Old March 4, 2017, 17:29   #28
Pete Mack
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At cl 25, can finally reach four blows if I use temporary dexterity. Have found zero(!) stat bonus items, except for a few cursed boots and armor of charisma.
Also, Food consumption with regen is brutal. Using multiple food on the same level.
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Old March 4, 2017, 18:54   #29
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More issues:
  • Minor: Bree town baddie shouldn't call for help from townies.
  • Woods town doesn't make a lot of sense. Why are townies unfriendly, but stores willing to sell?
  • BRAND_LIGHT has no effect, according to object_damage_multiplier in cmd1.c (I wasn't sure what effect it would have, but I didn't expect none at all.)
  • Monster resistances don't show in knowledge. It should be obvious after a single blow or spell/breath.
  • Weapon doesn't show melee pluses after use (armor pluses do show)
  • Can't squelch items until they are use IDed, even though rogue generally knows type of staves without use. Same for other unknown flavors--particularly want to do this with useless mushrooms.
Edited for clarity

Last edited by Pete Mack; March 4, 2017 at 19:27.
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Old March 5, 2017, 00:02   #30
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Entered Isengard, War-ready. It was filled with War Drakes and the like, despite being nominally danger level 21. Got killed. Tried again, on way to Edoras. (save file scumming to learn this game is pretty much necessary.) This time it's full of fruit bats and wildcats. Most dangerous so far is a bitter soul.
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