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Old November 9, 2017, 21:25   #461
Nick
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Quote:
Originally Posted by PowerWyrm View Post
No idea if this is a bug or feature. Tarrasque breathes fire, then cold then disenchantment. @ doesn't take any damage from disenchantment. Player tries to figure out why for ages until he decides to press "l" and get "You are standing in a rubble." message. Not the passable version, the normal one.
That's a bug.
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Old November 9, 2017, 21:59   #462
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is it?

fire creates lava pools, which cold then freezes into rubble. rubble does not allow spells to pass. i don't see the bug.
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Old November 9, 2017, 22:12   #463
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It should have the same effect as an earthquake falling on your square.
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Old November 10, 2017, 01:48   #464
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Quote:
Originally Posted by Sky View Post
is it?

fire creates lava pools, which cold then freezes into rubble. rubble does not allow spells to pass. i don't see the bug.
Having terrain change so that the player (or a monster) gets left in impassable terrain should not happen. Handling like for earthquakes, as Pete suggests, seems sensible.
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Old November 11, 2017, 02:35   #465
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Latest build on the nightlies page makes the following changes:
  • Freezing lava can not produce impassable rubble if the player or a monster is on the grid
  • The darkness spell no longer results in view weirdness (#2055)
  • The number of vaults has been toned down a bit (#2057) - anyone who thinks there are still too many is encouraged to play with the numbers in dungeon_profile.txt
  • In persistent levels mode the player gets the choice of which level to recall to from town

A few more small bugs to clean up and some persistent levels issues to deal with, and then it should be time for 4.1.1.
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Old November 11, 2017, 04:23   #466
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i'm playing 4.1.0-86-g5766a6b9 (non-persistent) and something is really wrong with recall. it doesn't save the level i reached.

*sometimes* i get the message [set recall to this level?] but some others it doesn't. i've been trying to get past DL23 for an hour and i keep getting put back on DL16.
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Old November 11, 2017, 07:43   #467
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Quote:
Originally Posted by Sky View Post
i'm playing 4.1.0-86-g5766a6b9 (non-persistent) and something is really wrong with recall. it doesn't save the level i reached.

*sometimes* i get the message [set recall to this level?] but some others it doesn't. i've been trying to get past DL23 for an hour and i keep getting put back on DL16.
OK, I changed the way recall works internally while implementing the persistent levels change, and may have missed something. Will check.
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Old November 11, 2017, 08:20   #468
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Nightlies page now has new builds which
  • fix recall again
  • make sure players always get some XP for disarming a trap and
  • Update knowledge correctly when IDing consumables (the last two are two of the three issues in #2056)
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Old November 12, 2017, 13:36   #469
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Latest builds on the nightlies page have a fix to detected objects giving away too much info, and allow monsters on persistent levels to regenerate while the player is away.

Unless someone tells me it's a bad idea (presumably by finding another bug or pointing out one I've forgotten) I'll release 4.1.1 in a small number of days.
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Old November 12, 2017, 16:34   #470
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OK, I changed the way recall works internally
good, BUT.

The bug no longer manifests itself. I have now made it to DL99 and i want to grind some more gear and so i have went up to DL98 and recalled with the [y] option (set recall to 98 instead of 99).

Now i'm at DL98 but every time i recall, i still get asked "do you want to set recall".
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