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Old October 17, 2017, 22:32   #11
Nick
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Quote:
Originally Posted by HallucinationMushroom View Post
I don't see what's so wrong with a vault full of mushrooms, personally.
Seems appropriate for an abandoned variant
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Old October 19, 2017, 05:43   #12
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Well DL78 was good to ThogII. RoS+9 and Narya bumped up his speed a good bit and allowed a swap to Celebrimbor since he didnt need Thranduil for Telepathy. Combined with the Gloves of Thievery that got my dex high enough for more blows. I just realized it also means i can dump the ?Recall and use the Rods instead to save weight since i can't get stolen from now.

My "sheet" damage per round went down a bit loosing the Ring of Dam+13 and Gauntlets of Combat (i had missed the Aggravate on them) but I think the extra actions and blows is probably a net gain.

I also just did a bunch of house cleaning dumping rods i will never use along with some ammo not worth saving.

Time to keep moving down picking up what looks interesting.

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Old October 19, 2017, 05:43   #13
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PS, I updated the ladder entry for ThogII
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Old October 19, 2017, 09:27   #14
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Gloves of Combat need to be improved. I'm sure you'll get Cambeleg, Fingolfin, or any randart gloves with melee bonuses before you find a pair of them. Having aggravation for a couple CON points isn't worth it at all, unless you're doing an artifactless monk challenge.
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Old October 19, 2017, 14:53   #15
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Depends, i found some Combat (+10,+11) [+2] which are better than Fingolfin, as DEX is easier to max.
If you really want to upgrade them, add A:berserk, although this makes them stronger than the artifacts ..
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Old October 19, 2017, 16:49   #16
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Maybe let them boost all of STR/DEX/CON? Or alternatively, make them show up earlier before you're likely to have found a competitor; it could possibly be interesting having an incentive to wear aggravating gear early on. Or as a third option, weaken Cambeleg and Fingolfin.

I agree they're generally not worth bothering with currently.
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Old October 19, 2017, 17:11   #17
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Aggravate isn't aggravate anymore. It just reduces your stealth, instead of causing THE WHOLE DUNGEON FLOOR wanting to kill you.
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Old October 19, 2017, 19:01   #18
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@Sky--
Yeah, it's not nearly as bad as it used to be. It went from radius 20 to radius 10 (or 8?), which means only about a quarter the area is affected now.
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Old October 20, 2017, 00:27   #19
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Played at lunch and on break today at work. just updated the Ladder with the current version.

2 Deep Decent scrolls have me down into the 90's where I am usually being fairly cautious with my movements. I think I've used ~8 ?DD this game i usually squelched them as "to scary" but I'm learning the joys of diving faster, especially with lucky finds of a decent number of rods of TO, found one before my first WAND of TO!

Then I get one of those single screen sized Pacman levels with a lousy 4-4 level feeling. Might as well clear it for the safe xp i think to myself... I don't have any problems with the monsters and go gather all the loot. What are these 2 unknown rods. Zap. 2 Rods of Healing 1 charging!!!! I finally find the not 1 but 2 Rods of Healing on a 4-4 Pacman level?!?! Perfect for a warrior going into the end game! RNGesus seems to be liking ThogII a lot this game.

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Old October 20, 2017, 01:33   #20
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Quote:
Originally Posted by tprice View Post
Played at lunch and on break today at work.
Obligatory plug:

If you're going to be playing on more than one machine, check out http://angband.live/ - the game takes place on the server, so you can go home and log in and pick back up where you left off.
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