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Old October 25, 2017, 21:35   #1
raz
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PosChengBand 32x32 tileset

Hi all, I've been working on building a tileset for PCB for a while now. I've been using the old tiles from http://rltiles.sourceforge.net/ as a base as well as some of the obsolete tiles from Dungeon Crawl (http://crawl.chaosforge.org/Retired_Artwork)

I've been using "graf-xxx.prf" and "xtra-xxx.prf" as a guide and keeping a spreadsheet as I've had to remap many of the tiles, either as the coordinates were pointing to nowhere on the actual tileset or because they shared a tile with something inappropriate (easy to do in an 8x8 tileset, not so much in 32x32)

I was checking back every once in a while to make sure not too much was changing as new versions came out, which was fine until recently when the rings, rods, amulets etc. stopped being listed in "graf-xxx.prf", so I've no way of knowing now if any new ones have been added, any deleted, or of making sure my coordinates are correct.

Additionally I'm running into problems working out what exactly some tiles are supposed to be. It was much easier with monsters as I followed the descriptions here: http://nikheizen.github.io/pages/mon-info.html (although not always as some have no description at all!) but for some of the utility and map tiles I'm a bit lost.

For a lot of it the 8x8 tileset was a good guide but it's becoming less useful as I go on as I think lots of it is legacy stuff from PCB's predecessors which it isn't actually using anymore.

What I really need is a list of tiles. Can anyone help? Progress so far:

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Old October 25, 2017, 23:22   #2
CyclopsSlayer
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Very, very nice work! I can't help with your questions but love what you have done so far.
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Old October 26, 2017, 01:51   #3
jupiter999
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Thumbs up

Woa, must try~
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Old October 26, 2017, 02:43   #4
Pete Mack
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Oh, wow. I see Barney the Dinosaur!
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Old October 26, 2017, 04:23   #5
nikheizen
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Quote:
Originally Posted by raz View Post
I was checking back every once in a while to make sure not too much was changing as new versions came out, which was fine until recently when the rings, rods, amulets etc. stopped being listed in "graf-xxx.prf", so I've no way of knowing now if any new ones have been added, any deleted, or of making sure my coordinates are correct.
Probably because there is now only one base type for every device and jewellery piece.

If I knew what the object names were for those, I would tell you, but you'll probably have to set some tiles up yourself using the in-game selection and then altering graf-xxx.prf to match.
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Old October 26, 2017, 22:14   #6
raz
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Quote:
Originally Posted by nikheizen View Post
Probably because there is now only one base type for every device and jewellery piece.

If I knew what the object names were for those, I would tell you, but you'll probably have to set some tiles up yourself using the in-game selection and then altering graf-xxx.prf to match.
Well that was my plan, hence keeping a spreadsheet, but the data is literally not there in the graf.xxx anymore to alter.

As an example, here is the ring data for v5.0.0:

Quote:
# Rings (=)
S:0x90:0xB5/0x8B
S:0x91:0xB5/0x8C
S:0x92:0xB5/0x89
S:0x93:0xB5/0x8A
S:0x94:0xB5/0x81
S:0x95:0xB5/0x82
S:0x96:0xB5/0x83
S:0x97:0xB5/0x88
S:0x98:0xB5/0x8B
S:0x99:0xB5/0x8C
S:0x9A:0xB5/0x80
S:0x9B:0xB5/0x8A
S:0x9C:0xB5/0x81
S:0x9D:0xB5/0x82
S:0x9E:0xB5/0x83
S:0x9F:0xB5/0x88

# a Plain Gold Ring
R:864:0xB5:0x87

# an Alexandrite Ring
K:132:0xB5/0x82

# an Amethyst Ring
K:133:0xB5/0x80

# an Aquamarine Ring
K:134:0xB5/0x83

# an Azurite Ring
K:135:0xB5/0x83

# a Beryl Ring
K:136:0xB5/0x82

# a Bloodstone Ring
K:137:0xB5/0x81

# a Calcite Ring
K:138:0xB5/0x8C

# a Carnelian Ring
K:139:0xB5/0x81

# a Corundum Ring
K:140:0xB5/0x89

# a Diamond Ring
K:141:0xB5/0x8C

# an Emerald Ring
K:142:0xB5/0x82

# a Fluorite Ring
K:143:0xB5/0x82

# a Garnet Ring
K:144:0xB5/0x81

# a Granite Ring
K:145:0xB5/0x8B

# a Jade Ring
K:146:0xB5/0x82

# a Jasper Ring
K:147:0xB5/0x88

# a Lapis Lazuli Ring
K:148:0xB5/0x83

# a Malachite Ring
K:149:0xB5/0x82

# a Marble Ring
K:150:0xB5/0x8C

# a Moonstone Ring
K:151:0xB5/0x8C

# an Onyx Ring
K:152:0xB5/0x81

# an Opal Ring
K:153:0xB5/0x8C

# a Pearl Ring
K:154:0xB5/0x8C

# a Quartz Ring
K:155:0xB5/0x8C

# a Quartzite Ring
K:156:0xB5/0x8C

# a Rhodonite Ring
K:157:0xB5/0x81

# a Ruby Ring
K:158:0xB5/0x81

# a Sapphire Ring
K:159:0xB5/0x83

# a Tiger Eye Ring
K:160:0xB5/0x8A

# a Topaz Ring
K:161:0xB5/0x8A

# a Turquoise Ring
K:162:0xB5/0x83

# a Zircon Ring
K:425:0xB5/0x88

# a Platinum Ring
K:426:0xB5/0x8C

# a Bronze Ring
K:427:0xB5/0x88

# a Gold Ring
K:428:0xB5/0x8A

# an Obsidian Ring
K:429:0xB5/0x8B

# a Silver Ring
K:430:0xB5/0x8C

# a Tortoise Shell Ring
K:431:0xB5/0x82

# a Mithril Ring
K:432:0xB5/0x83

# a Jet Ring
K:433:0xB5/0x8B

# an Engagement Ring
K:434:0xB5/0x8A

# an Adamantite Ring
K:435:0xB5/0x80

# a Wire Ring
K:436:0xB5/0x88

# a Dilithium Ring
K:506:0xB5/0x8C

# a Wooden Ring
K:507:0xB5/0x88

# a Serpent Ring
K:508:0xB5/0x82

# a Wedding Ring
K:509:0xB5/0x8A

# a Brass Ring
K:510:0xB5/0x8A

# a Plain Gold Ring
K:511:0xB5/0x87

# a Plain Goldarn Ring
K:586:0xB5/0x87

# a Scarab Ring
K:596:0xB5/0x82

# a Rusty Ring
K:598:0xB5/0x81

# a Steel Ring
K:599:0xB5/0x8C

# a Tanzanite Ring
K:618:0xB5/0x83

# a Nephrite Ring
K:626:0xB5/0x82
And here is all the ring data for v7.0.2:

Quote:
# Rings (=)
S:0x90:0xB5/0x8B
S:0x91:0xB5/0x8C
S:0x92:0xB5/0x89
S:0x93:0xB5/0x8A
S:0x94:0xB5/0x81
S:0x95:0xB5/0x82
S:0x96:0xB5/0x83
S:0x97:0xB5/0x88
S:0x98:0xB5/0x8B
S:0x99:0xB5/0x8C
S:0x9A:0xB5/0x80
S:0x9B:0xB5/0x8A
S:0x9C:0xB5/0x81
S:0x9D:0xB5/0x82
S:0x9E:0xB5/0x83
S:0x9F:0xB5/0x88

# a Plain Gold Ring
R:864:0xB5:0x87

# Ring
K:45:0:0xB5/0x82
(The gold ring in the 7.0.2. list is a monster btw )

All the tile data for the individual rings is gone. This is the same for amulets, wands, staves and rods. The game must still have that data somewhere in the code, but it's no longer in an easily modifiable place. Wizard mode ain't gonna help me here.

So I guess the only way the tileset can be finished now is with the author's help. Does anyone have a dialogue with him? I've tried reaching out to him through private message on here before and got no response.
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Old October 27, 2017, 02:31   #7
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Quote:
Originally Posted by raz View Post
So I guess the only way the tileset can be finished now is with the author's help. Does anyone have a dialogue with him? I've tried reaching out to him through private message on here before and got no response.
Chris has some kind of unique living situation. Release notes often include language like "I haven't accessed the internet since the last release a few weeks/months ago, so any bug reports made since then won't be fixed yet".

Private messages probably work fine, but you might have to wait several weeks for a response.
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Old October 27, 2017, 09:31   #8
raz
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OK, I'll try him again. Would be a shame for this to go to waste.
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Old October 27, 2017, 11:50   #9
nikheizen
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Quote:
Originally Posted by raz View Post
All the tile data for the individual rings is gone. This is the same for amulets, wands, staves and rods.
That's what I'm saying, there is only one "ring" "rod" "wand" etc. now, so each of these only need/get a single tile for the entire item type- the flavours are gone. And it does look like that is in an easily modifiable place if I understood your quote correctly.

The plain gold ring is, however, gone. RIP.
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Old October 27, 2017, 13:20   #10
raz
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Ah gotcha, I wasn't following before. So you're saying if I put the coordinates and descriptions back in then that will override the single tile generic "Ring" and remap the individual rings to their tiles?
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