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Old November 2, 2017, 00:19   #21
Pete Mack
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I disagree: If you can melee at 3 attacks, you're doing as well as a Paladin (except for the to_hit penalty.) It's much better to melee and use a cheap heal spell (CSW) than it is to use Orb IF you can do significant damage in melee. With one blow, you cannot. With three, you certainly can.
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Old November 2, 2017, 05:49   #22
CivBesch
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Hi,
My Human Priest just decided to sell it for 10.000 (in the store now for 16000). That way a Longbow of accuracy (x3) (+15,+7) could be bought. Just wondering what he should buy with the remaining money. He doesn't want to carry that much around in the dungeon with all those thieves running loose.

Still enjoying very much the shallow depths of the Dungeon at 550ft, being at Level 17. He now has 483.989 Experience!
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Old November 2, 2017, 22:28   #23
Ingwe Ingweron
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Quote:
Originally Posted by CivBesch View Post
Hi,
My Human Priest just decided to sell it for 10.000 (in the store now for 16000). That way a Longbow of accuracy (x3) (+15,+7) could be bought. Just wondering what he should buy with the remaining money. He doesn't want to carry that much around in the dungeon with all those thieves running loose.

Still enjoying very much the shallow depths of the Dungeon at 550ft, being at Level 17. He now has 483.989 Experience!
Ugh... switch to no-selling birth option your next game is the best advice.
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Old November 2, 2017, 22:34   #24
emulord
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I like selling on. It makes the gameplay cycle of "search dungeon for loot and easy monsters -> sell -> buy consumables/upgrades" much more fulfilling.
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Old November 2, 2017, 23:36   #25
Pete Mack
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I agree: ugh. I'd much rather deal with a little less gold than endlessly be lugging stuff up to town. The game runs so much smoother when you can stay in the dungeon until you actually need to go home to restock on supplies. I'll sometimes go 25 levels with no recalls. That never happened with selling enabled.
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Old November 3, 2017, 02:29   #26
Estie
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Nevertheless, I miss some aspects of selling.

My favourite solution is what tome4 did:

Items you pick up stay in a temporary inventory, weightless, taking up no inventory space. If you want to use anything from there, you have to take it out and it gets added to your inventory as usual. On every level change, the temporary inventory gets deleted and your money increases by the sell value of the deleted items.
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Old November 3, 2017, 08:07   #27
CivBesch
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I like that idea about a weightlees extra inventory

Here’s another:
Extra space at home
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Old November 3, 2017, 09:44   #28
PowerWyrm
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Quote:
Originally Posted by Estie View Post
Nevertheless, I miss some aspects of selling.

My favourite solution is what tome4 did:

Items you pick up stay in a temporary inventory, weightless, taking up no inventory space. If you want to use anything from there, you have to take it out and it gets added to your inventory as usual. On every level change, the temporary inventory gets deleted and your money increases by the sell value of the deleted items.
The problem with the Tome4 system is that anything worth 1 will sell for 0.01 and cost 100 to buy, meaning you will never ever have the money to buy anything useful from shops, except the garbage you find 1000x in the dungeons. Moreover, there isn't any supplies in Tome4 anymore, so you don't even have to use your money to restock on scrolls and potions. Better have the current Angband squelch system and just ignore all the garbage you find.
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Old November 3, 2017, 11:37   #29
Estie
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The problem with the Tome4 system is that anything worth 1 will sell for 0.01 and cost 100 to buy, meaning you will never ever have the money to buy anything useful from shops, except the garbage you find 1000x in the dungeons. Moreover, there isn't any supplies in Tome4 anymore, so you don't even have to use your money to restock on scrolls and potions. Better have the current Angband squelch system and just ignore all the garbage you find.
The pricing has to be adjusted of course, but I dont see why that would be hard. Autopickup and auto-move to temporary inventry acts very similar to squelching.

You need to know the sell value of all the junk on an average level an opinion on how often @ can afford a potion of augmentation by reaching level 50 and fix the prices accordingly.

The main benefit would be that finding an extraordinary item which happens to be useless to the class still has some value, which is not the case now in vanilla.

I dont know know if it is worth the effort to go there; probably not. But if there was a birth option for this way of selling, I would pick it.
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Old November 3, 2017, 16:30   #30
kandrc
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Extra space at home
People ask for this one frequently. Given the importance of inventory management and that the home is essentially an intermittently accessible extended inventory, it would have huge implications on the game.

I could get behind an "infinite home" cheat option. I could see how that might be helpful to new players without being too harmful in the "teaching bad habits" department.
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