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Old May 30, 2011, 22:28   #11
Derakon
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Well, restore potions are gone entirely, so they can't very well be at the temple any more.

The only potions the temple sells now are Heroism and Bravery.
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Old May 31, 2011, 05:43   #12
Timo Pietilä
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Quote:
Originally Posted by Derakon View Post
The only potions the temple sells now are Heroism and Bravery.
Bravery? Is that like Heroism, but without to-hit bonus?
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Old May 31, 2011, 06:28   #13
Derakon
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It just cancels fear; no temporary protection. I've never bothered to use it, since Heroism is better in every way and only barely more expensive.

Oh, and it's Boldness, not Bravery. My bad.
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Old May 31, 2011, 08:36   #14
Timo Pietilä
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Quote:
Originally Posted by Derakon View Post
It just cancels fear; no temporary protection. I've never bothered to use it, since Heroism is better in every way and only barely more expensive.

Oh, and it's Boldness, not Bravery. My bad.
Boldness isn't extremely useful considering that Heroism is many times more useful and both are very cheap. That's one potion that would need some boosting to convince people to carry them. Alternatively they could be removed. It is pretty much junk from the beginning of the game.
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Old June 2, 2011, 20:37   #15
Tobias
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Second Session for Ezel the bowless mage.
The audio quality really sucks this time.

http://www.youtube.com/watch?v=KBnPWEkpAzE
Ezel enters the dungeon again, only to get almost eaten by a cute baby dragon.
After a drawn out battle he finally kills mugash the kobold lord.

http://www.youtube.com/watch?v=76T2sbguvWk
Ezel leaves his mousy bling behind. This seems to bring him good luck.
He finds a potion of Experience at 550ft, and jumps from level 14 to 28.
With this success he has to return to town for the next spellbook.

http://www.youtube.com/watch?v=Qp-SmI6WgF4
With his new power Ezel abandons his plan of continuing slowly, and speeds off into the dungeon.
With his new powers Ezel easily takes down Brodda, domestic abuser of the east, and steals his beautiful coat.
He also finds a ring of open wounds, and starts using it. Ezel rally like the plus minus item, it seems.

http://www.youtube.com/watch?v=B6kyFEugH78
Ezel finally finds the item he mainly targeted with this dive. The fabulous rod of treasure location. With this the most boring phase in the game is over.


http://www.youtube.com/watch?v=r2NI_xz0WeA
Ezel enters a dark and scary cave. Luckily he had stacked up on mapping items. He has his first encounter with the horror that will hound him for the mid game.
After almost dieing his first pack of hounds, he takes on his first serious summoner, Boldor , King of the Yeeks.
Ezel's comment: Aiya Eärendil Elenion Ancalima!


http://www.youtube.com/watch?v=jTAFVIlzlak
Ezel returns to town and goes to bed happily, in the knowlege that he has surpassed his greatest ancestor, without entering far into the dungeon.

He still has no Free Action though, so his dreams are haunted by ghouls and carrion crawlers. And haunted by hounds, but his dosn't need mentioning.
Next time on Ezel the bowless mage: Searching for Freedom.
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Old June 4, 2011, 15:36   #16
Nolendil
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Hi Tobias,
I really like seeing some longplay videos of Angband, I've been looking for that for a long time out of curiosity, to analyze how other people play in practice.
I'm your first subscriber and hope to follow your journey down to level 100
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Old June 4, 2011, 20:19   #17
Tobias
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Third Session:
I prepare for stat-gain.
My initial plan for this session was:
Descent slowly until I reach dlvl 24 or find FA.


http://www.youtube.com/watch?v=PpSsBoM4v-I
Preparing to go down. Ezel starts carrying a heavy pike of lightning, for it's resists.

http://www.youtube.com/watch?v=ziSCNg_QNcc
Fighting with Gofimbul. One of his escorts drops a Maul of Westernesse, giving Ezel his source of FA.
He gets slimed by a jelly, which will be the trend for his video.
His first useful speed item will be a ring of escaping.


http://www.youtube.com/watch?v=yBq4diScBHc
With his backpack full, Ezel decided that this will be his last level for today.
In the second to last room, he gets slimed up by a gelatinous cube.
Oh and he kills some more named orcs.
Then he prepares to enter the last room for today.


http://www.youtube.com/watch?v=j9KYfXO7oak
The last room contains 90 monsters. Those include smeagol brother of deagol and orfax, son of boldor.
Fighting through this mess, he earns the backbreaking lance of the Eorlingas, which he can't lift without a horse.

Next session he can finally dive to stat-gain.


To Nolendil: I have only won once. about 2 years ago. This is also only my second on_sell game. I will be suprised if I make it to level 50.
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Old June 7, 2011, 11:12   #18
Raggy
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Quote:
Originally Posted by Tobias View Post
http://www.youtube.com/watch?v=B6kyFEugH78
Ezel finally finds the item he mainly targeted with this dive. The fabulous rod of treasure location. With this the most boring phase in the game is over.

.
Please explain.
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Old June 7, 2011, 11:28   #19
Tobias
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Please explain.
Without the ability to detect treasure, you have to search trough every room on a level, if you want to find stuff.
Now I can just detect and go straight for the interesting parts, of move on to the next quarter of the level. Or even the next level.
This speeds up the game immensely. Maybe it is not a good idea anymore now that monsters can pick up items, but I will stick to my habits for now.

The game has 3 boring parts for my play style:
Clearing every level, and hope for the detection rod. Which I just did.
Stat gain. Which I tend to skip unless i have really bad luck with equipment.
Farming level 98 for the ascension kit. Which takes some time to get boring, if you skipped too many uniques.

So the first part is the only constantly boring part, for my playstyle.

tl;dr:
I don't like diving without treasure detection, so the game is slow before.
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Old June 7, 2011, 12:04   #20
Raggy
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Quote:
Originally Posted by Tobias View Post
Without the ability to detect treasure, you have to search trough every room on a level, if you want to find stuff.
Now I can just detect and go straight for the interesting parts, of move on to the next quarter of the level. Or even the next level.
This speeds up the game immensely. Maybe it is not a good idea anymore now that monsters can pick up items, but I will stick to my habits for now.

The game has 3 boring parts for my play style:
Clearing every level, and hope for the detection rod. Which I just did.
Stat gain. Which I tend to skip unless i have really bad luck with equipment.
Farming level 98 for the ascension kit. Which takes some time to get boring, if you skipped too many uniques.

So the first part is the only constantly boring part, for my playstyle.

tl;dr:
I don't like diving without treasure detection, so the game is slow before.
I still dont understand. I never bothered looking for treasure *at all*. Why do you do it? Please explain why digging for treasure is worth the time and effort.
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