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Old May 13, 2013, 04:18   #51
Derakon
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They do have occasional utility. You can't rely on them for last-ditch healing, but if you're getting towards the danger zone but aren't actually in it yet, you can spend a turn on a 90%-success-rate rod zap.

Past characters have, between a rod of Healing and a couple of big-heal artifact activations (e.g. on Gondor) managed to do nigh-entirely without healing potions.
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Old May 13, 2013, 05:51   #52
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Originally Posted by Derakon View Post
They do have occasional utility. You can't rely on them for last-ditch healing, but if you're getting towards the danger zone but aren't actually in it yet, you can spend a turn on a 90%-success-rate rod zap.

Past characters have, between a rod of Healing and a couple of big-heal artifact activations (e.g. on Gondor) managed to do nigh-entirely without healing potions.
I was going to write this same. They save you those healing potions which is really important if you are going to play without grinding for them. Elessar & Gondor and/or one of the Elven Rings with healing (forgot which one) & one or two rods of healing and you almost never need to rely on those bigger potions (*healing* and Life).
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Old May 13, 2013, 06:16   #53
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Yeah exactly "Ellessar and Gondor and rod". You need a few and they become useful.

My randarts activate for sprinting or some other nonsense, not for healing; maybe thats why they end up mathomed for me.
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Old May 13, 2013, 06:33   #54
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This would be more useful / easier to read, if you have it on a wiki.
You may have been fooled by the title of this thread into thinking it has some sort of official status. It doesn't
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Old May 14, 2013, 21:08   #55
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You may have been fooled by the title of this thread into thinking it has some sort of official status. It doesn't
Official only under my personal jurisdiction. Which obviously doesn't mean much

So, another very minor (so very minor) typo. The eucalyptus staff, although beginning with a vowel (2 in fact) still begins with a consonant 'y' sound, so it shouldn't have the article 'an' preceding it. Which it currently does. So very minor. But I have an editor's eye and can't help but catch things like this and if I don't mention it, who will?
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Old May 14, 2013, 23:21   #56
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What are the details on a *Great* hit? I just executed one on an earth hound. I am often pretty damn good at missing things, and I am fairly certain I have never seen this particular readout. It can't be terribly common. I hate to think that I am that unobservant!!
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Old May 14, 2013, 23:40   #57
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*GREAT* hits are only possible with the heavier weapons, and do 3x+20 damage (so an attack that normally does 30 damage will deal 110, for example). That's only 5 more damage than a Superb hit.

Theoretically there's also a *SUPERB* hit which deals 4x+20 damage, but I've never seen one. It might only be possible with Grond, by far the heaviest weapon in the game.
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Old May 15, 2013, 00:45   #58
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Originally Posted by Derakon View Post
*GREAT* hits are only possible with the heavier weapons, and do 3x+20 damage (so an attack that normally does 30 damage will deal 110, for example). That's only 5 more damage than a Superb hit.

Theoretically there's also a *SUPERB* hit which deals 4x+20 damage, but I've never seen one. It might only be possible with Grond, by far the heaviest weapon in the game.
Interesting. I was using an executioner's sword so that makes sense. Is there somewhere I can see all of the various critical hits and learn their inner workings? Or perhaps somebody can share?
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Old May 15, 2013, 01:58   #59
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There was some discussion on the forums about this awhile back; you might be able to find my posts on it which went into more detail. I don't care to do the search myself right now. Otherwise, as far as I know they're undocumented.
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Old May 15, 2013, 03:40   #60
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I think the discussion was in the really long thread that I started.

Edit:

Pages 7 and 8 with the corrected version on page 19.

Last edited by Oramin; May 15, 2013 at 04:00.
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