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#31 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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"He may carry a single good object," it says.
Most memorable thing about this particular weapon? The fact that it was dropped by Grishnakh the Hill Orc on dlevel 11. I believe I was using a Main Gauche (+3,+4) before I upgraded to this one.
Code:
a) The Spear of Imbanwe (2d6) (+27,+14) [+8] (+4) +4 dexterity. Slays animals, orcs, giants. *Slays* dragons, demons, undead. Branded with acid, flames, frost. Provides resistance to acid, fear, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, dexterity. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 98 to 120 turns to recharge. Your chance of success is 84.2% Combat info: 3.5 blows/round. With an additional 1 strength and 0 dex you would get 4.0 blows With an additional 0 strength and 1 dex you would get 3.8 blows Average damage/hit: 32.4 vs. animals, 39.8 vs. orcs, 39.8 vs. giants, 39.8 vs. creatures not resistant to acid, 39.8 vs. creatures not resistant to fire, 39.8 vs. creatures not resistant to cold, 54.5 vs. dragons, 54.5 vs. demons, 54.5 vs. undead, and 25.1 vs. others. |
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#32 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,431
Donated: $60
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That is outstanding.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#33 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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#34 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#35 |
Knight
Join Date: Jan 2008
Posts: 926
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In T2 just now: the Ring of Ranarod, which grants +13 speed and attack speed. And this with a Melkor-worshipping Mindcrafter. Curse is already overpowered, but with 20 attacks per turn it's just plain bananas.
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#36 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yep, T2 randarts don't know what the word "balance" is. Amusingly enough, the only way to get that many extra attacks on a ring randart is to couple it with +speed, since +speed is the only modifier allowed to have such big bonuses.
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#37 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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<OT>
Quote:
I don't get it.
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#38 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Pretty much, yep. You're angling for his position in the pantheon. Of course, he continues to power your spells even as you punch his face in...
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#39 |
Knight
Join Date: Jan 2008
Posts: 926
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T2 has this silly endgame plot where, if you destroy the One Ring, you can go into the Void after killing Morgoth and battle Melkor's true form there. So if you wield the one then presumably Melkor is still in charge, just with you as a proxy. What can I see, he's a schemer. :P
(Also there's this thing where you have to kill some kind of Lovecraftian evil spirit with an unpronounceable name to get the Flame Imperishable which lets you imbue an item with magical power to bypass Melkor's magical barriers, in the process giving you a weapon or armor of ridiculous power. If Tolkien were still alive, T2 would absolutely make him cry.) |
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#40 |
Rookie
Join Date: Jan 2011
Posts: 10
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This was pretty nice to have as a switch against dragons.
Code:
s) The Scythe of Slicing of Helth (14d4) (+7,+14) [+9] Found lying on the floor at 4150 feet (level 83). *Slays* dragons. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a large frost ball with damage 200. Takes 466 to 572 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 4.0 blows/round. Average damage/round: 918.8 vs. dragons, and 280.4 vs. others. |
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