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#41 | ||
Scout
Join Date: Jul 2009
Posts: 30
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I'm having a quite lucky (3.1.2) game with regards to randarts right now, this one stands out in particular:
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#42 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Mine isn't a randart. SoS+2 to attacks is deadly with ring of acid.
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#43 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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This is the best artifact I've ever seen, let alone found:
The Mithril Plate Mail of Athorith (+11,+15) [60,+26] <+4> Found lying on the floor at 3150 feet (level 63). +4 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed. Provides immunity to fire, cold. Provides resistance to acid, lightning, poison, light, dark, sound, nether, disenchantment. Provides protection from fear, blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants telepathy. When activated, it heals 500 hit points, heals cut damage, and cures stunning. Takes 342 to 420 turns to recharge at your current speed. Your chance of success is 97.0% |
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#44 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Seriously, that is pretty much perfect randart. Immunities to fire and cold, basic4 + poison + confusion + sound + disenchantment + blindness + telepathy + FA + regen + healing activation + stat-bonuses + speed + combat bonuses. It really lacks only see-inv from main features. Maybe rChaos could count as another. |
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#45 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yeah, that's ridiculous. About as no-brainer an artifact as you can get. What's it based off of? I don't think even the Rings of Power get rated that highly.
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#46 | |
Prophet
Join Date: Mar 2008
Posts: 2,713
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I'd take this elfstone in preference to fizzix's randart. Code:
e) The Elfstone 'Kelen' (+6,+5) (+3) {Evil,LGT,nx,FA} Dropped by a Nightcrawler at 3900 feet (level 78). +3 charisma. It causes your melee attacks to slay evil creatures. Provides immunity to lightning. Provides resistance to acid, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When aimed, it shoots a large ball of one of the base elements for 120-200 damage. Takes 392 to 480 turns to recharge at your current speed. Your chance of success is 90.4% f) The Palantir of Halador (+3) {+3Str/Int,*undead,dench} Dropped by a Great Hell Wyrm at 4050 feet (level 81). +3 strength, intelligence, wisdom, charisma. It causes your melee attacks to *slay* undead. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 204 to 400 turns to recharge at your current speed. Your chance of success is 87.5% Radius 4 light. |
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#47 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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*slay* undead is great from lightsource, but does it really compete with that armor? All those from single source frees up so many slots for free tweaking any way you want that I doubt that I would even think using that lightsource instead of that. |
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#48 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I'm with Timo here. Both artifacts are gamebreakers at some level, but the body armor gives way more versatility than the lightsource does. Besides, ISTR thata off-weapon brands/slays have been made much harder to get in the nightlies, so your examples shouldn't happen any more. At the very least, of the randarts I've found with off-weapon slays, both were for trolls and had nothing else useful on them...
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#49 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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When I finish, I'll definitely generate spoilers. I'm curious to see if the power rating got borked somehow. Unfortunately, that won't actually tell you what it's based off of...
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#50 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Best randart gauntlets ever?
Code:
The Set of Gauntlets of Oiondurin [3, +8] Found lying on the floor at 3700 feet (level 74). Provides immunity to lightning. Provides resistance to poison, confusion. Cannot be harmed by acid, electricity, fire, cold. Slows your metablism. Speeds regeneration. Grants telepathy. |
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