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Old December 2, 2022, 01:16   #501
sffp
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My Necromancer covets your arkenstone

All the artifact lights they find hurts their spell casting abilities

Quote:
Originally Posted by malcontent View Post
Here is a bizarre item I found - it maps and lights an entire level - but I can't read any scrolls because of the -3 light :/

There are some other nice aspects to it, and some other not so nice aspects...

Code:
l) the Arkenstone of Gelwilda <+3, +5, +2, -3> (charging) {cursed}
     Taken from a chest found at 2550 feet (level 51)
     
     It paralyses you every now and then.
     It poisons you from time to time.
     +3 wisdom.
     +5 searching skill.
     +2 infravision.
     -3 light.
     Provides immunity to Fire.
     Provides resistance to Nexus, Chaos.
     Cannot be harmed by Fire.
     Feather Falling.  Prevents teleportation.  
     Intensity -3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 107 to 210 turns to recharge at your current speed.
     Your chance of success is 94.7%
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Old December 5, 2022, 23:41   #502
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Although - not anymore:

c) the Ring of Mirith <+6, +5, +2, +4, +8, +1>
Found lying on the floor in a vault at 4450 feet (level 89)

+6 intelligence.
+5 dexterity.
+2 constitution.
+4 searching skill.
+4 infravision.
+8 speed.
+1 light.
Provides immunity to Acid, Fire, Cold.
Provides resistance to Lightning, Dark.
Provides protection from fear, blindness.
Cannot be harmed by Lightning.
Sustains intelligence.
Prevents paralysis. Sustains your life force.

coupled with this:

b) the Heavy Crossbow 'Ancal' (x4) (+11,+23) <+3>
Found lying on the floor in a vault at 4250 feet (level 85)

+3 strength.
Provides immunity to Lightning.
Provides resistance to Light.
Cannot be harmed by Acid, Fire.

gives him base immunity

I've never seen more than two.
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Old December 6, 2022, 13:13   #503
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Thats a sweet ring. Most fighter types want damage and couldnt care less about int; youre not supposed to find this as a necromancer.
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Old December 11, 2022, 18:13   #504
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I was close enough to endgame that the Con was more important to Int (I was already maxed out on Int) But it was worth 100+ HP

Going into the level I was wearing a ring of CON +6 and a ring of Speed +11
Leaving I had to artifaces that added up to the same
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Old December 12, 2022, 11:29   #505
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prevents teleportation ...
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Old December 23, 2022, 02:21   #506
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So, err, when my latest @ died an unfortunate death, I looked at the randarts and saw this:

the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
----------------------------------------------------------
A giant's weapon, enchanted with shattering power that breaks bones, bodies,
and spirit.

+2 intelligence.
+3 wisdom.
+3 constitution.
+2 extra blows.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with weak fire.
Provides resistance to Acid, Poison, Light, Dark, Nether.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things. Blessed by
the gods (combat bonuses for holy casters).


Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs
Random hafted of power 1056.

I guess Ill have to make another paladin now, though this thing is not going to turn up early.
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Old December 24, 2022, 20:04   #507
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Quote:
Originally Posted by Estie View Post
So, err, when my latest @ died an unfortunate death, I looked at the randarts and saw this:

the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
----------------------------------------------------------
A giant's weapon, enchanted with shattering power that breaks bones, bodies,
and spirit.

+2 intelligence.
+3 wisdom.
+3 constitution.
+2 extra blows.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with weak fire.
Provides resistance to Acid, Poison, Light, Dark, Nether.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things. Blessed by
the gods (combat bonuses for holy casters).


Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs
Random hafted of power 1056.

I guess Ill have to make another paladin now, though this thing is not going to turn up early.
That's got to be a record - far more powerful than Grond even!
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Old December 24, 2022, 20:52   #508
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This damage output looks incredible even for more high power variants like Zangband branches.
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Old January 22, 2023, 02:12   #509
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Quote:
the Amulet of Windori <-2, +5, +2, -3> (cursed)
Dropped by a brigand at 1350 feet (level 27)

It makes your skin harder to damage, but conduct electricity.
It periodically turns your skin to stone.
It makes you too scared to fight.
It poisons you from time to time.
-2 strength.
+5 intelligence.
+2 wisdom.
-3 dexterity.
Provides immunity to Fire.
Provides resistance to Lightning, Light.
Provides protection from confusion.
Speeds regeneration. Grants telepathy. Prevents teleportation. Drains experience.
Really wish this was actually usable as anything but an 1-turn ESP button...
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Old January 23, 2023, 09:32   #510
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Quote:
Originally Posted by RegalStar View Post
Really wish this was actually usable as anything but an 1-turn ESP button...
Remember that you can remove curses with scrolls, you should check what power these have to see if you can remove them.
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