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Old November 15, 2019, 00:14   #1
Bill Peterson
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Trapped with no door

I just WoR'd to 1800' into an area with no door. The 3 square area is 2 steps West, just North of the stairs. Fortunately I had a good shovel and was able to dig out to the North. Image is attached, hopefully the shape of the area will provide a clue as to what happened, if this action isn't a feature.
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Old November 16, 2019, 09:15   #2
DrWho42
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i'm glad you could dig it
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Old November 16, 2019, 11:59   #3
Nick
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Sorry, I thought I'd replied to this. The left part seems to be the interesting room 'Crescent'. My best guess is that the tunneling code got confused by the room shape - as it also seems to do outside circular rooms. There's actually a bug for this - #2117 - but it's sporadic enough that I put it off...
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Old November 16, 2019, 21:01   #4
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Quote:
Originally Posted by Nick View Post
Sorry, I thought I'd replied to this. The left part seems to be the interesting room 'Crescent'. My best guess is that the tunneling code got confused by the room shape - as it also seems to do outside circular rooms. There's actually a bug for this - #2117 - but it's sporadic enough that I put it off...
Thanks for the explanation. I'm not really bothered by this bug, if you aren't playing with Lose Artifacts you always have the option of recalling. I can remember in the 2.x years, if you had really poor searching you might get trapped until you happened to dig out a door.
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Old November 17, 2019, 12:23   #5
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well...


1. recall into a pit.

2. try twice to teleport - no effect.

3. check equipment for NO_TELE effects.

4. quaff !Enlight ...

turns out the entire level consisted exclusively of this pit and a huge-ass "town" vault, so the teleport had nowhere legal to place me.

i survived tho.
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