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Old November 10, 2020, 19:10   #1
PowerWyrm
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Development version of PWMAngband 1.5.0 released for testing

Here's the list of changes that have been implemented up to now:

- Change rules for stealth/noise checks
- Do not speed up time with monsters in LoS
- Handle topline ickyness when confirming suicide
- Improve comments for do_cmd_store
- Collapse "mangclient_xxx.ini" into "mangclient.ini" (sdl + gcu)
- Fix crash when quitting GCU client in debug mode
- Open correct directory when selecting fonts
- Add "instance_closed" option
- Add possibility to macro by item names
- Fix some really obvious warnings
- Dungeon Master menu: allow generating true artifact directly by name
- Add version number to "incompatible client version" error message
- Add client option to disable running when in line of sight of a nonmovable monster
- Stop allocating too much font resources
- Fix DM_NEVER_DISTURB
- Make Dungeon Master trap immune
- Give a warning when entering a gauntlet level
- Change default FPS from 1 to 50
- Fix lag bar under Linux
- Add "monster feeling always, no object feeling" choice to LEVEL_FEELINGS server option
- USE_NCURSES define
- Prevent level 0 monster races from being used as shapechanger forms
- Allow BASH_DOOR forms to open/close house doors and bash down other doors
- Only allow rings of polymorphing to be generated in the dungeon
- Make rings of polymorphing more powerful but much rarer
- Sort killed list (for polymorphing) from highest to lowest level
- Decrease the kill requirement with perfect affinity from 1/2 to 1/4
- Give +1 moves every 10 speed instead of +5 speed to shapechangers under level 20
- Halve the energy gained from extra moves
- Allow inscribed throwing weapons to be quivered
- Adjust size of gauntlet levels
- Stop SMASH_WALL removing floor features
- Display forms that are 50%/75% learnt in orange/yellow on the killed list
- Allow filling empty bottles from water tiles
- Make sure player-player visibility is refreshed when changing level
- Make hostile visible players prevent running
- Compiling with Embarcadero C++ 7.20

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old December 24, 2020, 19:03   #2
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New 1.5.0 dev version is out with the following changes:

- Disable banishment in dwarven halls
- Enter and leave query-item-by-name mode via quote symbol
- Add possibility to macro by spell names
- KEYMAP_ACTION_MAX increased from 20 to 30
- Macro Action Generator (3 new options to keymap screen)
- Added commands to birth option screen to save and restore custom birth options
- Stop quest artifacts being stealable
- Move message truncation from server to client
- Fix message truncation in windows client
- Change the way topline message is displayed
- Add "wrap_messages" option to word-wrap long messages in sub-windows
- Fix crash when calling make_gold() with NULL player parameter
- Add paranoia check to avoid walking out of bounds
- Update docs for option customization
- Make dungeon profile selection less error-prone
- Add Acenoid's vaults
- Change House Foundation allocation/rarity
- Allow to macro by item floor items
- New option: Compare equipment when examining items
- Ensure grids on the target path are hit by projections in project()
- Added a debugging command to dump the current level as an HTML file
- Add Ctrl+E toggle_inven_equip command from V
- Buying house command moved to 'H' (original keyset) and '£' (roguelike keyset)
- Dump each item/monster/vault allocation to #cheat channel in debug mode
- Ensure old players are not placed into newly created parties with colliding party ids
- Add pre-processing to chat messages to look for '/' commands
- Implement the '/house' chat command to purchase a house
- Allow '~xxx' inscription along 'for sale xxx' to price items in player shops
- Slightly tightened shape change logic
- Blackguard tweaks
- Forget memory of the old level when a player that saved during day connects back during night (or vice versa)
- Account for throwing weapons in the quiver within pack_slots_used() and quiver_absorb_num()
- Respawn NO_DEATH monsters every dawn if they somehow disappeared
- Implement keymap by spell for monster spells and ghost powers
- Bring back '%' command as "Interact with keymaps" and implement the '/time' chat command to display current time
- Fix Embarcadero C++ 7.20 compilation
- Ensure that Dragon and Hydra characters have the proper race when logging
- Do not disturb after being hit by a non-threatening projected spell
- Add option to avoid getting disturbed when effects end
- SDL client: allow fonts to be loaded from "xxx.FON" files and raise the maximum number of fonts to 60
- Added simplified and alternate versions of "monster" directive in font-xxx.prf files to specify default attribute (monster-char) or attribute by symbol (monster-attr)

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old January 4, 2021, 18:52   #3
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New 1.5.0 dev version is out with the following changes:

- Fix SDL client crashing when clicking the "font" button
- Fix crash in floor_carry() when player pointer is not defined
- Fix "You see nothing there" message when trying to pick up items from floor

Had to make a hotfix version for these stupid bugs...

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old January 15, 2021, 19:05   #4
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New 1.5.0 dev version is out with the following changes:

- Fix description of potions of surprise and mushrooms of shadows
- Fix description of scraps of flesh
- Simplify food description
- Simplify Dragon's Breath description
- Add descriptions for (almost) all summons in summon.txt
- Fix and simplify summon description (remove hardcoded reference to 1d3)
- SDL client: implement support for OGG files
- Add some shared monster messages

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old February 22, 2021, 18:54   #5
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New 1.5.0 dev version is out with the following changes:

- Allow players to drop vegetables on FEAT_CROP terrain to restrict it to that vegetable only
- Allow players to burn crops to turn them back to random FEAT_CROP terrain again
- Refactor crop growth functions to allow spontaneous growth on allocated wilderness levels
- Fix enchant scrolls description
- Write artifact ownership to server savefile
- Add dungeon max level info to the visited dungeon list
- Remove redundant "Attempting to uncurse it may destroy it." message when inspecting a "fragile" object
- Pluralize message when trying to aim an empty stack of wands/use an empty stack of staves
- Rename "obj_aware" into "kind_aware" and "obj_tried" into "kind_tried"
- Add possible direction choice for scrolls and staves
- Allow all alter/teleport effects to be used on items
- Fix some minor warnings
- Reduce chance of getting ESP_XXX when adding SLAY_XXX on a randart (chance was removed completely in MAngband)
- Remove disturb_faint option
- Fix starvation auto-kick
- Nerf Black Rings of Power
- Hitpoint warning toggle hotkey
- Rename "moves" to "movement speed" and make the modifier act like speed for movement
- Change no teleportation on gauntlet levels to limited teleportation (10 squares)
- Increase +mana modifier on mage staves, cap mana bonus at +10
- Move Plasma Blast to book 4 and Disruption Shield to book 5
- Fix directory when selecting fonts
- New dungeon: Fallen Gondolin (boss: Maeglin, the Traitor of Gondolin)
- Nerf to all powerful modifiers
- Make SMASH_WALL destroy decoys
- Tighten the tests for throwing weapons in quiver_absorb_num()

IMPORTANT NOTE: savefile version has changed and is not compatible with previous version, a clean server must be used.

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old February 22, 2021, 19:19   #6
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Wait wut? Not only is angband a game of shopping and grinding, it is also now one of literal farming?
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Old February 23, 2021, 09:06   #7
PowerWyrm
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Quote:
Originally Posted by Pete Mack View Post
Wait wut? Not only is angband a game of shopping and grinding, it is also now one of literal farming?
Yup, you can farm food and mushrooms if you want, but it will take a lot of time. Better go and kick Morgoth's ass it's faster
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Old March 11, 2021, 21:32   #8
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New 1.5.0 dev version is out with the following changes:

- Allow more smileys in chat messages
- Reverse order of "you are wielding" and "you were wielding" messages when swapping items
- Apply "worthless" to enchanted items with store (or mixed) origins only
- Add max level on race/class brands and slays
- Allow any other value than 0 and 1 for the LIGHT_LEVEL effect to just lighten up and magic map the level without revealing objects
- Add LIMITED_TELE object flag
- Give mage staves regeneration and elven staves see invisible
- Fix crash in process_monsters when mon->closest_player is dead
- Add 'conf_done' destructor
- Add more hacks to vstrnfmt
- Add constants for depth where labyrinths start to be generated unlit/unknown/with hard walls
- Remove Necklace of the Eye support

IMPORTANT NOTE: savefile version has changed (again) and is not compatible with previous version, a clean server must be used.

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old March 19, 2021, 18:57   #9
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New 1.5.0 dev version is out with the following changes:

- Fix weight decrease when wielding from a stack of inventory items
- Split MAngband options submenu into MAngband options and Advanced options
- Add option to confirm recall when recalling out of non-reentrable dungeon
- Remove NO_STORES server option
- Rename NO_SELLING server option to LIMITED_STORES, use an integer value to handle disabling selling completely and restricting the use of stores/home
- Fix Linux code not saving savefiles
- Re-enable signal handling on Linux
- Add dungeon profile to struct chunk

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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Old April 2, 2021, 19:45   #10
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New 1.5.0 dev version is out with the following changes:

- Fix damaging terrain aborting running for players immune to damage
- Fix aquatic forms able to run outside of water
- Fix aquatic forms not suffocating outside of water
- Fix aquatic forms drowning in water
- Fix LEVITATE form not giving FEATHER flag
- Fix FRIGHTENED form not giving AFRAID flag
- Increase KEYMAP_ACTION_MAX from 30 to 35
- Remove ladder info from character dumps
- Prevent out of bounds asserts when players change level
- Stop resending whole equipment when a single item is affected

Binaries are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Source code is available on Git: https://github.com/draconisPW/PWMAngband
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