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Old January 22, 2009, 21:00   #1
Greyhame
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using replicating critters to increase level fast

There are numerous critters, beasts, etc that replicate rapidly. And you can use them to gain levels for your character rather fast

first--make sure your character has plenty of food and light source
second--make sure your character has a way to return home
third--come across a house fly, louse, hummerhorn(or other beast that replicates and your character can defeat easily and without sustaining severe damage to armor, etc). You have that creature in a room with a long straight hall coming out of it. With the creature replicating in the room, you get your character out of that room and into the long straight hallway. And allow many beasts to enter the hallway. At which point you attack towards the room containing all the replicating beasts, killing beasts along the way. Once your character gets to doorway of room---back your character back down the hallway allowing many beasts to follow--you then attack the beasts all the way to the doorway. ,

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xxxxxxxxxxxxxxxxxx F F F FF xxxxx
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xxxxxxxxxxxxxxxxxx FFFF F F xxxxx
@ FFFFFFFF FFF FF F F FFxxxxx
xxxxxxxxxxxxxxxxxx F FF F Fxxxxx
xxxxxxxxxxxxxxxxxxFF F F F Fxxxxx
xxxxxxxxxxxxxxxxxxFFFFF F Fxxxxx
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Old January 22, 2009, 21:04   #2
Larvitz
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I used to do that when I was new to the bands... however a nice a trick it is early on, on higher levels it takes like 20 to get a single exp point...

Maybe I just have no patience. ^_^;;
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Old January 22, 2009, 22:32   #3
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Quote:
Originally Posted by Larvitz View Post
I used to do that when I was new to the bands... however a nice a trick it is early on, on higher levels it takes like 20 to get a single exp point...

Maybe I just have no patience. ^_^;;
This reminds me: would Angband play better if character level = maximum depth reached / 2?

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Old January 22, 2009, 23:52   #4
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Originally Posted by andrewdoull View Post
This reminds me: would Angband play better if character level = maximum depth reached / 2?
I don't think so. IMO you need some idea of experience. I think that granting 1 point of experience for each flavor or ego learned, or monster type killed, would make an interesting game. It would probably be necessary to set the maximum gainable experience to be about 10%-20% above what is needed for cLevel 50 or else provide scrolls that summon unkilled monster types to avoid forcing the char to revisit dLvl 1 if e.g. he never saw a white louse.
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Old January 23, 2009, 00:20   #5
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Originally Posted by andrewdoull View Post
This reminds me: would Angband play better if character level = maximum depth reached / 2?
That's how I play.. and yes, it's very very fun.

Edit: I see you mean as an alternative to gaining xp from killing monsters. I think it would be worth trying - people mostly kill for loot rather than xp as it is anyway.
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Old January 23, 2009, 01:31   #6
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I think it would be nice if gaining a level meant more than just a few more hp or possibly a new spell.

One of the reasons I like Chaos-Warriors in Z+ is cause they get a birthday present when they level.
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Old January 23, 2009, 03:21   #7
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I think it would be nice if gaining a level meant more than just a few more hp or possibly a new spell.

One of the reasons I like Chaos-Warriors in Z+ is cause they get a birthday present when they level.
Except when you get coal in your stocking.

Eyangband had interesting angels and demons who evolved predictable and on the whole beneficial powers. Maybe this ought to be explored: some variation on chaos warriors who receive more modest but guaranteed beneficial mutations. As it is with chaos warriors, I always tend to abandon them when I get some ridiculous mutation that gives me -4 speed or something.

Also there's something to be said, I think, for variants that give a stat boost every few levels - Un, Iron, Heng, (Ey?) - although the main thing I'm always after - extra blows - tend to be in short supply in said variants. In any case, it gives you a better sense of progression.
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