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Old April 13, 2020, 22:52   #211
Sphara
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Quote:
Originally Posted by Nick View Post
We might want to rename them - scroll of Digestive Equilibrium?
of Balanced Diet
of Normal Satiation

I'm suggesting these because I could use both of them in RL
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Old April 15, 2020, 15:48   #212
PowerWyrm
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Plural of Catoblepas is catoblepones.

https://en.wikipedia.org/wiki/Catoblepas
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Old April 16, 2020, 06:15   #213
mrfy
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Bug?

You see a Small iron chest (explosion device).
You set off a trap!
There is a sudden explosion! Everything inside the chest is destroyed!
You see a Small iron chest (explosion device).
You failed to disarm the chest.
You have disarmed the chest.
You see a Tulwar (2d4) (+6,+2).
You see a Small iron chest (empty).
You see a Heavy crossbow (x4) (+4,+6).

The Tulwar and crossbow were from the chest.

From the latest nightly.
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Old April 16, 2020, 06:19   #214
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Bug?
Looks like it.
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Old April 16, 2020, 07:44   #215
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Hi! I'm back to Angband after a 20 yr hiatus and its great, I was loving the kobold necromancer because rPoison, so I tried the latest nightly, to get the -1 on light, (in case I find Sting again) and the Miasma hallucinogenic cloud is fun at first, but I used it 4 or 5 times on a group of trolls, and its takes FOREVER to wear off, wihich is a bummer, I think, and the UI is literally telling me they polymorphed (into somewhat scarier creatures) but of course there is also the whacky visual effect, so its hard (maybe too hard) to tell if they really polymorphed. Then I cower in the corner for maybe 200 turns so I can see clearly. hehe I'm kinda laughing about it, but I don't plan ot use Miasma much!
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Old April 16, 2020, 12:37   #216
Diego Gonzalez
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Miasma shouldn't affect the player I think.
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Old April 16, 2020, 13:06   #217
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Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.

EDIT: Actually, playing around with it a bit I think about CL/4 seems right.
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Old April 16, 2020, 15:36   #218
Diego Gonzalez
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Yes, it's fine to have some drawbacks, but that one is an early spell, and the necro doesnt have so much offensive tools at that stage. CL / 4 sounds good.
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Old April 16, 2020, 15:55   #219
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Hi! The hallucination effect is one of the more awesome visual effects in the game so its fun to have some of it, and its literally frightening to the player in the moment, I mean it really raises the stakes in the situation, to have these monsters maybe actually polymorphing (but you can't tell if its just part of the hallucination). And, you cant 100% tell where they are. What that does, for me, is make it extremely tempting to keep casting Miasma over and over until the nasties are gone... so the duration gets stacked. That makes the question of whether to use the spell, a strategic one (in addition to a tactical one) because I have to decide if I'm close to the edge of the map, where I'm basically out of harms way, or will I get into collateral trouble from new comers during my recovery. I think the most fun way to do it, would be to give the player a savings throw, so that at high levels of wisdom (rare among INT based casters) they would mostly be OK ... and also, not have the duration stack, so that a player could cast it multiple times without additional penalty.

Last edited by Capn_Carpaccio; April 16, 2020 at 16:07.
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Old April 16, 2020, 16:16   #220
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Quote:
Originally Posted by Nick View Post
Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.

EDIT: Actually, playing around with it a bit I think about CL/4 seems right.
So you were only off by a factor of 8?
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