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Old March 30, 2020, 18:21   #1
PowerWyrm
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Beta version of PWMAngband 1.4.0 released

New PWMAngband 1.4.0 beta 1 released!

Here's a list of changes since the last development release:

- Fix lighting in town, remove obsolete "white color for torch-lit grids" option
- Exclude cookies from ignoring setup
- Don't load features when getting a dump from server
- New option: Use single items from floor instantly
- Allow more that 3 types of terrain for dungeons
- Remove prompt when taking single items from home
- Make breathing consume food
- Drop all items in a stack by default
- Wipe townies every dawn

Note: fixes and features planned for the 1.4.0 release are now completed. The last thing to do is to remap the Gervais tileset. Then it'll be time for the actual release.

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old April 14, 2020, 23:07   #2
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New PWMAngband 1.4.0 beta 2 released!

Here's a list of changes since the last release:

- Simplify lighting, update graf-dvg.prf
- Redo chest traps, make chest_trap.txt
- Plug more memory leaks
- Update help
- Improve datafile documentation
- Add missing tiles, remap tileset
- Remove some redundant flags from monster.txt
- Fix the worst of quiver anomalies
- Changed to allow sense/detect objects to remove marks on the map for locations detected as empty
- Display short description instead of name for terrain on status line if there is one
- Implement custom symbols for displaying towns on the world minimap
- Un-hardcode admin equipment
- Decrease satiation in town areas if full

Note: monster tiles remapped up to dungeon level 25.

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old April 18, 2020, 14:01   #3
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Also past version had:

Quote:
NO_STAIRS flag on terrain to prevent generating stairs
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Old April 20, 2020, 18:23   #4
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New PWMAngband 1.4.0 beta 3 released!

Here's a list of changes since the last release:

- Add missing tiles, remap tileset
- Don't display "Start a new game" message on server shutdown
- Allow to play again after getting a character dump
- Add option to hide trap/terrain on status line
- Allow multiple "force-locations" for monsters
- Remove mean-looking mercenaries and battle-scarred veterans from Hobbiton
- Add option to disable the Enter menu

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old April 23, 2020, 18:22   #5
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New PWMAngband 1.4.0 beta 4 released!

List of changes:

- Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras
- Make "hide_terrain" option not hide trap description
- Normalize sounds and ensure they're at least 0.25s long
- Reimplement missing messages
- Remove missiles from the list of wieldable items
- Reimplement MSG_NOTICE for sensed objects
- Reimplement MSG_FLEE

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old April 27, 2020, 18:23   #6
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New PWMAngband 1.4.0 beta 5 released!

List of changes:

- Fix townies being generated on FLOOR_SAFE terrain
- Fix creeping coins so they drop the same amount of money as the object they're mimicking
- Add custom door features to dungeon.txt
- Add GOLD_DROP_NOSELLING server option to manage gold drops on no_selling servers
- Fix space in race name preventing proper race preset to be displayed

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old April 27, 2020, 20:56   #7
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Beta 3 also had
Quote:
fix of the 'crash on opening chest' bug
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Old April 30, 2020, 19:11   #8
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New PWMAngband 1.4.0 beta 6 released!

List of changes:

- Add NO_MONSTERS flag on terrain to prevent generating monsters
- Change floor/wall/door/rule lines in dungeon.txt from a percentage chance to a 1/10000 chance
- Use correct variable in town_gen_layout()
- Split Send_play into multiple parts to avoid "Send_feat_struct_info write error" when too many features
- Fix bug preventing new game after generating a character dump
- Major changes to blackguard
- Fix door placement in labyrinths
- Fix bug in player_abilities initialisation
- Make exploding chests explode
- Add menu for throwing items
- Fix some more bytes_read errors
- Add open door feature to door lines in dungeon.txt

Files updated: binaries.
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old May 7, 2020, 18:54   #9
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New PWMAngband 1.4.0 beta 7 released!

List of changes:

- Fix stupid strcpy error in SDL client and player history
- Fix floor not updated when the DM generates a randart from a floor item
- Use custom dungeon doors for door mimics
- Use custom dungeon floors when destroying a door or digging a wall
- Add custom permawall features, stairs and rubbles to dungeon.txt
- Fix memory leaks when cleaning up dungeon info
- Add "!" option on character birth screen to show race/class stat gains and abilities
- Allow Blackguards to actually shapechange into werewolves
- Add new DF_STREAMS flag to allow magma/quartz veins in dungeons
- Allow generic "#R" inscription on items and spellbooks to ask for recall depth manually
- Allow "=g<number>" inscription to limit the number of items automatically picked up
- Fix great earth elemental spells
- Add check in parse_monster_spells() to ensure innate/spell frequency is set if necessary
- Adjust digestion rates, add mushrooms of Purging in the General Store

Files updated: binaries
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old May 8, 2020, 14:10   #10
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Beta 7 has been ninja fixed to remove "fake permanent wall" feature which was useless and could be defined with a SQUARE_XXX flag. Please update your lib files and binaries (usual link).
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