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Old July 3, 2009, 06:24   #11
Pete Mack
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I like java well enough, except for the strange reluctance to support operator overloading. (C# is much better in this regard.)

On further thought, C++ is probably the way to go.
It has:
- A portable model for the canvas (OpenGL)
- A portable model for text rendering (GLTT)
- An adequate object model

What is missing from this lst is a nice portable lightweight UI (paneling) system, and a portable I/O model. Yes, there's gtk and Qt, but I did say lightweight. (The thing is 80MB to install on OSX; Qt is even bigger! I didn't bother.)

I did find
- a Fast Light Toolkit, which looks very promising. (I downloaded it; it's extremely lean.)

via some linker sites:
http://www.ohloh.net/tags/toolkit/ui
http://www.geocities.com/SiliconVall...4/guitool.html
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