Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 12, 2010, 06:17   #11
Napsterbater
Adept
 
Join Date: Jun 2009
Posts: 177
Napsterbater is on a distinguished road
Quote:
Originally Posted by Marble Dice View Post
If it's the latter, then we should just give a value to all the listed items, which would prevent them from being squelched. They might not be actually "useful" but they're not harmful, and they may be situationally useful at low character, dungeon, or skill levels.
Why not just replace those items with gold then? It's good gameplay to have chaff items that soak up ids and inv slots. Giving worthless items high gold values just for the sake of making them useful is dumb, if you ask me. This goes beyond rectifying Too Much Junk in my opinion. You can't just eliminate junk. You have to have junk. Junk is what makes good items worthwhile.

When you get down to level 30 and see un-id'ed rings and wands and rods that you could very well die trying to grab, you don't just not go for them just because most of the time, all you'll find is a wand of fire bolts, a ring of the dog. You get excited because sometimes, you'll find that ring of speed, that un-id'ed -TO. If every item were as useful as a -TO, nothing would be worth risking death over. Half a screen and a pack of water hounds would discourage you from ID'ing a new rod. You'd just wait until you found one that spawned right next to you, because you'd know that the next rod you find would be just as useful.

Some things have to be junk. That's just the way it is. You can try to make them ever so slightly useful, in certain rare occasions, but 99% of the time you find them, they'll be junk.
Napsterbater is offline   Reply With Quote
Old March 12, 2010, 06:47   #12
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
I'm just guessing, but I think squelch_worthless might have been introduced to eliminate rings with good flavors but negative pvals.
PowerDiver is offline   Reply With Quote
Old March 12, 2010, 15:29   #13
Marble Dice
Swordsman
 
Join Date: Jun 2008
Location: Columbia, MO. USA
Posts: 405
Marble Dice is on a distinguished road
Quote:
Originally Posted by Napsterbater View Post
Giving worthless items high gold values just for the sake of making them useful is dumb, if you ask me. This goes beyond rectifying Too Much Junk in my opinion. You can't just eliminate junk. You have to have junk. Junk is what makes good items worthwhile.
Giving a value to junky rings in object.txt would (counter-intuitively) not change their sale price or affect gameplay in any way, because equipment discards the object kind's value field and uses a power-based algorithm to determine price. Adding a price in object.txt will simply prevent the game from automatically squelching those items when the "squelch_worthless" option is on.

Quote:
Originally Posted by PowerDiver View Post
I'm just guessing, but I think squelch_worthless might have been introduced to eliminate rings with good flavors but negative pvals.
Thankfully we have quality squelch for that, now. Currently the option only squelches kinds which have a value of "0" in the object.txt file - even though rings and amulets use power-based pricing instead of the static edit file value.

I think the only way to address this problem (rings of teleportation/escaping get squelched by squelch_worthless) for now is to just add a "placeholder" value in object.txt. I don't think we could do anything based on actual item value without item-level squelch, since a randomized item kind could possibly have a zero or a non-zero value based on how good the item was.
Marble Dice is offline   Reply With Quote
Old March 12, 2010, 19:24   #14
will_asher
DaJAngband Maintainer
 
will_asher's Avatar
 
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 927
Donated: $10
will_asher is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
I'm just guessing, but I think squelch_worthless might have been introduced to eliminate rings with good flavors but negative pvals.
I thought it was introduced around 3.0.8 before !death and =stupidity and all those obviously bad things were removed. (Even then wands of heal monster would get squelched with squelch_worthless, and they do 4d6 damage to undead.)
__________________
Will_Asher

Play DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home
will_asher is offline   Reply With Quote
Old March 12, 2010, 21:15   #15
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by will_asher View Post
I thought it was introduced around 3.0.8 before !death and =stupidity and all those obviously bad things were removed. (Even then wands of heal monster would get squelched with squelch_worthless, and they do 4d6 damage to undead.)
It was introduced to auto-squelch items you can't sell. Either keep it doing that, or get rid of it altogether.
Magnate is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ring of escaping NeoWizard Vanilla 10 November 30, 2009 16:57
Rings of escaping affect spell failure?? Magnate Vanilla 13 May 25, 2009 03:55
The One Ring curinor Variants 9 April 11, 2009 05:38
Ring of Escaping ChodTheWacko Vanilla 2 May 22, 2008 05:07
Escaping from crowds K.I.L.E.R Vanilla 15 July 14, 2007 00:06


All times are GMT +1. The time now is 13:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.