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Old March 11, 2010, 20:38   #1
z118
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Mages & Heal

After getting my first clean win with a dwarf priest, I opted to start over as something different - a high elf mage. I ws doing alright and seemingly adjusting nicely, but I'm at exp level 36, dungeon level 46 and having a heck of a time. If I were a priest I would be sitting pretty because I would have that nice 300hp heal prayer. But my mage doesn't seem to have anything comparable, so I'm stuck carrying around potions of heal which are hard to come by. What do mages usually do for healing? Is there a decent heal spell to be had?

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Old March 11, 2010, 20:43   #2
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You can use Cure Light Wounds in book 1 for fairly efficient healing. You should also be carrying a fat stack of Potions of Cure Critical Wounds. Both options probably require you to phase away and spend a couple turns regaining HP. Deeper in the dungeon, look out for staves or rods of healing.
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Old March 11, 2010, 20:57   #3
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Quote:
Originally Posted by z118 View Post
What do mages usually do for healing? Is there a decen heal spell to be had?
Instructions.
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Old March 11, 2010, 21:14   #4
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Originally Posted by Marble Dice View Post
You can use Cure Light Wounds in book 1 for fairly efficient healing. You should also be carrying a fat stack of Potions of Cure Critical Wounds. Both options probably require you to phase away and spend a couple turns regaining HP. Deeper in the dungeon, look out for staves or rods of healing.
Cure light wounds or cure critical wounds don't heal more hp than most deep creatures can do in a turn. So even though I can cast of quaff all day long I'm not gaining enough HP in a turn to get me back to a safe level. Phasing away seems risky too as I could wind up across a room or down a hall and still be open to a breath attack.

I miss being a priest.

Is dwarf priest the easiest character to win with or what?
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Old March 11, 2010, 21:24   #5
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Cure light wounds or cure critical wounds don't heal more hp than most deep creatures can do in a turn. So even though I can cast of quaff all day long I'm not gaining enough HP in a turn to get me back to a safe level. Phasing away seems risky too as I could wind up across a room or down a hall and still be open to a breath attack.

I miss being a priest.

Is dwarf priest the easiest character to win with or what?
You have to phase or duck away around a corner first. Cast phase to get out of line of sight, heal, reenter line of sight and continue slugging away. Phase is great in destruction zones or twisty corridors, but useless in rooms, so pick your battleground carefully.

You should be doing most of your damage by missiles or spells unless you've found an awesome weapon. So fighting in corners where you can duck or phase away when something gets close to you should work.
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Old March 11, 2010, 21:37   #6
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Teleport Other is your friend. Get rid of what you were fighting, then heal via CLW spell or CCW potions. Then go resume the fight wherever your opponent ended up.

Always have a scroll of Destruction or Teleport Level for when you are really in trouble.
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Old March 11, 2010, 22:36   #7
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Rods and Staffs of Healing are what you're looking for. In the end-game when things can drain charges, the rods will shine. And you can also use Greater Recharging to bring up a stack of Staffs (almost 0% fail with multiple staffs in the stack).

If you find yourself outside of LoS for a few turns, spamming Cure Light Wounds will get you up for cheap mana. I used both of these techniques recently in killing Morgoth using no consumables. Effectively endless heals.

Also there are several artifacts that activate for Healing or various levels.
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Old March 11, 2010, 23:51   #8
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Do you have the resistance book yet? Constant resistance/shield means you don't have to heal for the most part. And just avoid things that could damage you anyway. I had a hobbit mage at 4900' with 173 hp or something, just relying on those two spells (along with tself, tother, haste, etc) and it won.
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Old March 12, 2010, 02:26   #9
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Does anyone else think that it's odd that mages get CLW, and worse yet in spell book #1.

EDIT: I'm not saying they don't need it (or that they do), it just seems wrong to me. Priests suck with bows, why not give them magic missile?
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Old March 12, 2010, 02:44   #10
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Does anyone else think that it's odd that mages get CLW, and worse yet in spell book #1.
Until they find items of healing, it's all they have. At least warriors have lots of hp... I think mages have the hardest low level survival of any class.
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