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Old August 7, 2010, 22:18   #1
nppangband
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[Announce] NPPAngband 0.5.1 WIP

Today a preliminary version of NPPAngband 0.5.1 was released (WIP is a "work in progress"). A more detailed announcement is found here:

http://forum.nppangband.org/viewtopic.php?id=929

Source code:
http://download.nppangband.org/npp-0.5.1-src-WIP1.zip

Windows executable:
http://download.nppangband.org/npp-0.5.1-win-WIP1.zip

This is essentially NPP 0.5.0, but with an updated codebase, and a couple dozen minor features added as well. NPP050 was based on Angband 3.0.6. This release incorporates the backbone of Angband 3.1.2v2, and most of the UI improvements. I still need to incorporate the Angband ui improvements to the knowledge menus, the options menus, and the squelch menus. I will be doing this over the next couple weeks. And I will be releasing updates probably every couple days as I fix things and add other features & improvements from Angband 3.1.2v2.

Even though I have tested this as best as one person can, I expect it will be moderately buggy. At this point it is for harcore NPP fans, people willing to playtest, or for anyone kind enough to attempt to compile this for other operating systems (this version has all of the makefiles and main-xxx files from the current Angband, so it should compile about the same). I expect in about a month or so the code will be pretty clean, and I will have most of the recent Angband changes worked into NPP, and then I will do an official release of 0.5.1.
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Old August 7, 2010, 23:40   #2
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Cool!

I did find that 'l'ooking at shop services displays info on items stocked by the shop, not services...

And I'm kinda surprised that there's no detailed spell-browser...
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Old August 8, 2010, 01:08   #3
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Oh, yeah, is it intentional that items in shops have their prices in all sorts of fancy colors (matching the item name colors)? It's kinda neat, but on the other hand, I do like seeing the price of the selected item highlighted in cyan.... Maybe if you used a lighter version of the item color? And maybe use that lighter version for the item name, too? Then the whole row would be highlighted
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Old August 8, 2010, 05:04   #4
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Bugs:
From Makefile.win:
Makefile.src lines 74, 76: missing '\' terminator
Also, some instances of leading <blank> rather than <tab>
attack.c:
line 77: declaration after code not legal in ansi pedantic
dungeon.c:
make: *** No rule to make target `option.h', needed by `dungeon.o'. Stop.
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Old August 8, 2010, 09:48   #5
Daniel Fishman
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Quote:
Originally Posted by nppangband View Post
...
I still need to incorporate the Angband ui improvements to ... the squelch menus.
...
I have to wonder, in what way is V squelch ui better than NPP squelch ui?
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Old August 8, 2010, 16:16   #6
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Quote:
Originally Posted by ekolis View Post
Cool!

I did find that 'l'ooking at shop services displays info on items stocked by the shop, not services...
I fixed this, thanks.

Quote:
Originally Posted by ekolis View Post
And I'm kinda surprised that there's no detailed spell-browser...
I had already done something similar in NPP. All spells give a detailed description when the spellbook is browsed. I will double check Angband to see if I missed some additional features.
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Old August 8, 2010, 16:17   #7
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Quote:
Originally Posted by Daniel Fishman View Post
I have to wonder, in what way is V squelch ui better than NPP squelch ui?
I assume it has bigscreen support, and you can input with the mouse. I am going to keep the NPP squelch system, though. I haven't looked at it too closely yet, though. The Angband dev team has been working hard the last couple years. I have *ALOT* of catching up to do.
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Old August 8, 2010, 16:34   #8
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Quote:
Originally Posted by ekolis View Post
Oh, yeah, is it intentional that items in shops have their prices in all sorts of fancy colors (matching the item name colors)? It's kinda neat, but on the other hand, I do like seeing the price of the selected item highlighted in cyan.... Maybe if you used a lighter version of the item color? And maybe use that lighter version for the item name, too? Then the whole row would be highlighted
I didn't notice that the selected item's colors were inconsistent. The whole line now shows up as light blue (cyan?). Thanks again.
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Old August 8, 2010, 16:40   #9
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Quote:
Originally Posted by Pete Mack View Post
Bugs:
From Makefile.win:
Makefile.src lines 74, 76: missing '\' terminator.
Fixed. Thanks.

Quote:
Originally Posted by Pete Mack View Post

Also, some instances of leading <blank> rather than <tab>
attack.c:
line 77: declaration after code not legal in ansi pedantic.
Whoops. The object_flags line just needed to be moved down. I used to do a test compile in cygwin before any release, because that was good at picking up those "mixed declarations and code" problems, and LCC-WIN doesn't notice those. I should take up that practice again.

Quote:
Originally Posted by Pete Mack View Post

dungeon.c:
make: *** No rule to make target `option.h', needed by `dungeon.o'. Stop.
Pasting error. NPP doesn't have an option.h (yet). The entry a little further down for quest.o has the same problem.

Thanks for trying Pete, I cleaned all that up. Are there any more?
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Old August 8, 2010, 19:08   #10
Tatami
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I just rolled a high elf ranger and the character description is missing a few spaces between the different aspects of the char description. I know I know, stop the presses the game doesn't function..
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