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Old August 15, 2013, 13:44   #391
Brouhaha
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Quote:
Originally Posted by chris View Post
Disenchantment is the great bane of the Death Sword, much like Blindness is the great bane of the Beholder
Checks and balances, I get it now. I'll just have to expand my detection and escape options, then! Thanks for the speedy and well written response.
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Old August 18, 2013, 12:45   #392
Arjen
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I've been thinking about the problem with possessors being able to posses an unique and uniques dropping their corpse with a 100% certainty. The problem is you need {Wanted} corpses, but that makes getting certain unique corpses pretty easy as you always get their corpse.

What if you introduce a new type of item I'll call "Trophies". If you kill a certain {wanted} unique, instead of a 100% corpse drop you could get an 100% trophy drop which could be the "left pinky toe of xxx", "an eyeball of xxx", "a piece of skin of xxx", ect (be creative). This way you can keep the bounty quests for uniques and still reduce the drop rate of corpses.
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Old August 18, 2013, 14:15   #393
chris
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Quote:
Originally Posted by Arjen View Post
I've been thinking about the problem with possessors being able to posses an unique and uniques dropping their corpse with a 100% certainty. The problem is you need {Wanted} corpses, but that makes getting certain unique corpses pretty easy as you always get their corpse.

What if you introduce a new type of item I'll call "Trophies". If you kill a certain {wanted} unique, instead of a 100% corpse drop you could get an 100% trophy drop which could be the "left pinky toe of xxx", "an eyeball of xxx", "a piece of skin of xxx", ect (be creative). This way you can keep the bounty quests for uniques and still reduce the drop rate of corpses.
I'll keep that in mind as a nice flavorful alternative. Are people really going to start scum for wanted unique lists? I don't think I would ever do that

Another easier alternative would be to make wanted drops always be skeletons. I'm making The Possessor only able to possess corpses, so this would really mess them up. But then I guess people would start scum the wanted unique list to make sure what they want is *not* on the list. Ho Hum. Battling scummers is like killing lice ... They breed too fast!

As for possessing uniques being OP, I'm not so sure that will always be the case. In fact, most monsters tend to be pretty narrowly designed, with only a handful of powers (e.g. Combat Echizen can blink, cast invulnerability and launch rockets, but not much else). Cutting The Possessor off from uniques would be cruel, IMO.

BTW, implementing this is taking longer than expected. In the end, I reluctantly dove into extensive mods to r_info.txt. So next release will be 2.0, but I can't say when that will be ...

EDIT: And then I promise to start a new thread!!
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Old August 18, 2013, 15:02   #394
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Quote:
Originally Posted by chris View Post
I'll keep that in mind as a nice flavorful alternative. Are people really going to start scum for wanted unique lists? I don't think I would ever do that

(...)
You think too highly of us compulsive scummers . It's a terrible personality trait, but I have a very hard time not trying to optimize the game even if it ultimately leads to scummy and boring play :/.

Quote:
Originally Posted by chris View Post
As for possessing uniques being OP, I'm not so sure that will always be the case. In fact, most monsters tend to be pretty narrowly designed, with only a handful of powers (e.g. Combat Echizen can blink, cast invulnerability and launch rockets, but not much else). Cutting The Possessor off from uniques would be cruel, IMO.
I think that this is exactly it -- if uniques aren't hugely more powerful than non-uniques anyway, then allowing them to be possessed isn't a requirement, but might be a nice little bonus. In this case you (as a powergaming player) don't really need a specific unique corpse, so it's not worth your while to (start-or-any-other-)scum for it.

The major issue in ToME 2.x is that a few of the uniques are so ridiculously overpowered compared to posessing "standard" monsters -- one of the corpses has 3 weapon slots vs. 1 slots for all others worth possessing. Other corpses (depending on options) give you 10K versus 1.2K HP without any disadvantages. (Basically some of the formulas are pretty broken.)
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Old August 18, 2013, 15:20   #395
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Originally Posted by AnonymousHero View Post
Other corpses (depending on options) give you 10K versus 1.2K HP without any disadvantages. (Basically some of the formulas are pretty broken.)
I won't be giving the Possessor the monster's hp. Instead, there might be a line in r_info like
Code:
P:Copy:Human:Mage
that sets initial stat, skill and life rating options. This means the player will end up with HP comparable to a Human Mage in this case (This example is from The Mouth of Sauron who normally has 7000hp).

Multiple weapons are already rather balanced in PosCheng ... At least nobody has won a Marilith yet and the single Xorn winner was only single wielding!
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Old August 18, 2013, 23:12   #396
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Are you open to replacing or redoing some quests? To be truthful, quite a lot of them I don't find very fun. The one I really like is the Vault (this is by far the best quest in my opinion), the Cloning Pits, Barrow Downs and the Old Castle are enjoyable too. The reason I think the Vault is the best quest is because it is very randomised; you don't know where Sting is or what the monsters will be, so it is unpredictable and exciting. The Cloning Pits and the Old Castle aren't randomised, but they can still be unpredictable and can unfold in different ways, the Barrows isn't really like this, but it's a good (simple) design and the monsters are decent, I do think it could come before the Vault though, it's easier I think.

A lot of the ones around Danger:15-25 I don't like, the monsters aren't particularly fun and the rewards aren't incentive enough to do them when they might actually be challenging (at this point in the game you gain power very quickly, so it would be hard to actually make them challenging and worth it I suppose).

What do you think of this as a replacement for Doom Quest II? The monster makeup is roughly the same (4 Iron Lichs, 5 Barons, 14 Revenants, 1 Maulotaur, 1 Hell Knight, 4 Arch-viles) but the terrain should be much more interesting and challenging. The original map is too long, half of it you are just fighting imps and lemures, and all of the monsters are segmented behind granite.

Code:
# Monsters and Terrain

# Randomise the position of the Maulotaur and Hell Knight
?:[EQU [MOD $RANDOM34 4] 0]
# Floor with Maulotaur
F:h:FLOOR:8:723
# Floor with Hell Knight
F:i:FLOOR:8:731
# Floor with Baron of Hell
F:j:FLOOR:8:609
# Floor with Revenant
F:k:FLOOR:8:555

?:[EQU [MOD $RANDOM34 4] 1]
F:i:FLOOR:8:723
F:j:FLOOR:8:731
F:k:FLOOR:8:609
F:h:FLOOR:8:555

?:[EQU [MOD $RANDOM34 4] 2]
F:j:FLOOR:8:723
F:k:FLOOR:8:731
F:h:FLOOR:8:609
F:i:FLOOR:8:555

?:[EQU [MOD $RANDOM34 4] 3]
F:k:FLOOR:8:723
F:h:FLOOR:8:731
F:i:FLOOR:8:609
F:j:FLOOR:8:555

?:1

# Floor with Arch-Vile
F:d:FLOOR:8:357

# Floor with Revenant
F:e:FLOOR:8:555

# Floor with Baron of Hell
F:f:FLOOR:8:609

# Floor with Iron Lich
F:g:FLOOR:8:666

# Deep lava
F:l:DEEP_LAVA:2

# Permawalls
F:x:PERMANENT:8

# Dungeon layout
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
D:XxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxlxxxlllxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxxxxxlxxlxxxlxllxlllllllxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxlxlllxlllxlllllllllllllllxxxxlllxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxlllllllllllllllllllllllllllllllllllllxxxxxxxxxxxxxxxX
D:Xxxxxxxxxxxxxxxxllllllllllllllllllll..lllllllllllllllllxxxxxxxxxxxxxX
D:Xxxxxxxxxxlxxxxllll...lll..lllllll.......llllllll....llllxxxxxxxxxxxX
D:Xxxxxxxxxllxxxllll...........lllll..........ll........lllllxxxxxxxxxX
D:Xxxxxxxxllllllll............lllll.f....................llllxxxxxxxxxX
D:Xxxxxxxlllllll......e........l.ll............h..........llllxxxxxxxxX
D:Xxxxxxxllll...................llll....e.................lllllxxxxxxxX
D:Xxxxxxxxllll...................llll..................e...lllxxxxxxxxX
D:Xxxxxxxxxllll......xx.xx........ll...........xx.xx......llllxxxxxxxxX
D:Xxxxxxxxxllll.....xxx.xxx...e.....l.........xxx.xxx....lllllxxxxxxxxX
D:Xxxxxxxxllll......xxTTTxx...................xxTTTxx..llllllxxxxxxxxxX
D:Xxxxxxxxlllll.......TgT......l..l.......e.....TgT...lllllllxxxxxxxxxX
D:Xxxxxxxxxxlll..i..xxTTTxx.....l.lld.........xxTTTxxlllllllllxxxxxxxxX
D:Xxxxxxxxxllll.....xxx.xxx.l..l.llllll.....llxxx.xxxllllllllllxxxxxxxX
D:Xxxxxxxxxxllll.....xx.xx...l.llllllllll..llllxx.xxllllllllllxxxxxxxxX
D:Xxxxxxxxxlllll............l.lllllllxllllllllllllllllllllllllxxxxxxxxX
D:Xxxxxxxxxxlll............lllllxllllllxllllllllllllll..lllllxxxxxxxxxX
D:Xxxxxxxxxxllll............lllxxlxlllxxxlllllllllll.....llllxxxxxxxxxX
D:Xxxxxxxxxllll.....e......llllxxxl...lxlxlllllll.l.l....llllxxxxxxxxxX
D:Xxxxxxxxllll.............lllllxl.....lxlllllllll......llllxxxxxxxxxxX
D:Xxxxxxllllll............lllllxl.......lxllllll.........llllxxxxxxxxxX
D:Xxxxxxxllllll.f.......dllllllll...<...llllllld........f.llllxxxxxxxxX
D:Xxxxxxxxllllll.........llllllll.......llllll...e........llllxxxxxxxxX
D:Xxxxxxxxllllll........lllllllxll.....lxlllll...........llllxxxxxxxxxX
D:Xxxxxxxxxllll....e..llllllllllxxl...lxlxllll..........lllxxxxxxxxxxxX
D:Xxxxxxxxxxllll.....llllllllllllxxlllxlxxlll............lllxxxxxxxxxxX
D:Xxxxxxxxxxxlllllll...llllllllxlxllllllxlll.........e...llllxxxxxxxxxX
D:Xxxxxxxxxxlllllllll....llll.llllxxlllxlll...............lllxxxxxxxxxX
D:Xxxxxxxxxxlllllllllxx.xxll....lllllllll......xx.xx.....llllxxxxxxxxxX
D:Xxxxxxxxxxxlllllllxxx.xxxl...l..lllllll.....xxx.xxx....lllxxxxxxxxxxX
D:XxxxxxxxxxllllllllxxTTTxx......l.lllllll....xxTTTxx....lllxxxxxxxxxxX
D:Xxxxxxxxxlllllll....TgT........l.llllllll.....TgT.......lllxxxxxxxxxX
D:Xxxxxxxxllllllll..xxTTTxx..e..l.lllxlxlxl...xxTTTxx.....lllllxxxxxxxX
D:Xxxxxxxlllllll....xxx.xxx........llllxxll...xxx.xxx.j....lllllxxxxxxX
D:Xxxxxllllllll......xx.xx.........ldlxlxll....xx.xx.......llllxxxxxxxX
D:Xxxxxxllllll....e............e..l..lxlll................llllxxxxxxxxX
D:Xxxxxxxxllll............k.........llllll..e...........lllllxxxxxxxxxX
D:Xxxxxxxxxllll....................llllll.............lllllxxxxxxxxxxxX
D:Xxxxxxxxxxllll.............ll...l.flllll...........llllxxxxxxxxxxxxxX
D:Xxxxxxxxxxllllll.....llll.lllll..lllllllll....llllllllxxxxxxxxxxxxxxX
D:XxxxxxxxxxxlllllllllllllllllllllllllxlllllllllllllllllxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxlllllllllllllllxxlxllllxxxlllllllllxxllllxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxlllllllxxllxxxxxlxxxxxxxllxxlllxxxxlxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxllllxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxxlxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
# Starting position
P:26:34
Edit: You have my sympathies for the Possessor work, it looks like a real grind.

Last edited by clouded; August 18, 2013 at 23:22.
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Old August 18, 2013, 23:39   #397
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Are you open to replacing or redoing some quests?
Yes. And if by redoing you mean snagging working quest files redone by other people, then double yes! I can cut and paste with the best of them

I tried the quest out, and yeah, it will be a bit harder. Much harder for unprepared non-stealthy characters, actually. But the reward justifies this, IMO.

Thanks for the hard work. And I think doing quests *is* hard work ... I've sunk many hours into The Barrow Downs and it remains my lone contribution to the quest collection. Actually, I'm not sure Hengband added any either, at least off the top of my head. They might all be Zangband originals!
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Old August 19, 2013, 00:56   #398
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I think I recognize all of the names of these quests from back when I played Zangband, yeah.
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Old August 20, 2013, 07:27   #399
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Got a question about inscribtion for equipment. Does '!!' do something?
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Old August 20, 2013, 12:06   #400
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Got a question about inscribtion for equipment. Does '!!' do something?
It disturbs the player with a message when the object has recharged. I use it heavily for rods as well as for certain artifacts like Amber.
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