Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old September 9, 2018, 13:23   #1
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,530
wobbly will become famous soon enough
Ambient noises

You hear a door burst open. I thought this was a kitty but turns out it was Sang's whirlwind randomly bashing into a door. This harmless monster is a gem like the poltergeist. Harmless but does something intetesting. I want more. Wolves howling is obvious and I'll use this when I work out coding it. But what else? What should make noise and announe itself to the player? What else should make noise and decieve the player?

Should these things wake monsters? Should the monsters track the noise? (I'm half thinking a noise heatmap with the highest noise (player or monster) overriding where they meet).

Last edited by wobbly; September 9, 2018 at 13:39.
wobbly is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 00:52.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.