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Old November 12, 2017, 06:14   #41
CivBesch
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What if you would have a 2nd inventory with a restriction.

The moment you put an item in it, it gets some kind of a flag, that it can only be sold and not used anymore. The consequence would be that you would either have to sell it in one of the shops or you would have to sell it in one of the shops.

In that manner, not only you would have to think twice before putting anything in there, but also you would keep your 'battle' inventory strictly for 'battle' use.

The 2nd inventory would only be available if the option 'selling' is on 'yes'.
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Old November 12, 2017, 08:14   #42
Pete Mack
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Is money really that much of an issue? Early in the game, sure. But early in the game, you usually have plenty of inventory slots. Late in the game, you don't need much money anyway--and you can mostly rely on extra books.
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Old November 12, 2017, 16:08   #43
Derakon
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Quote:
Originally Posted by CivBesch View Post
What if you would have a 2nd inventory with a restriction.

The moment you put an item in it, it gets some kind of a flag, that it can only be sold and not used anymore.
This is called a "loot bag" in some RPGs.

However, I suspect that the number of players that use selling mode these days is small enough that most devs won't be interested in adding new features just to support them. Especially features that touch the inventory system, which is pretty complicated.
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Old November 12, 2017, 16:11   #44
CivBesch
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O, of course, I know nothing of programming. I just thought it might be a small thing. Don't bother, I am greatly enjoying the game.
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