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Old December 2, 2017, 12:14   #1
Talharim
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Scrolls of identify runes don't identify a ring

Is this normal? I don't think I have grasped the new Id game.
I have a ring, I tried it, tried using the scrolls but they say there's nothing to Id.
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Old December 2, 2017, 12:54   #2
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That means it doesn't have any runes you don't know. Try activating it; activations don't count as runes, but it won't show as fully known until you know the activation.
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Old December 2, 2017, 12:59   #3
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Thanks Nick! It was a ring of open wounds.
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Old December 2, 2017, 13:13   #4
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Nick, you know that there is no indication in the game that one must activate an item to fully know its abilities. And not all items work the same, artifacts will tell you their activation without the need for a test.
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Old December 7, 2017, 03:12   #5
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Just out of curiosity, in the roleplaying aspect of the game, how would a character actually activate an item he/she is wearing? Do they say a word or think really hard about it? Even more so, would it work if they don't know what it is supposed to do? Not that it has to be realistic, but I've always wondered what @ actually does.
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Old December 7, 2017, 05:06   #6
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Every activatable item has a big red button on it.
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Old December 7, 2017, 05:46   #7
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
That means it doesn't have any runes you don't know. Try activating it; activations don't count as runes, but it won't show as fully known until you know the activation.
This is particularly problematic for The One Ring, since it's activation for "bizarre things" includes a draconian permanent experience drain that cannot be undone.
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Old December 7, 2017, 09:27   #8
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Quote:
Originally Posted by Ingwe Ingweron View Post
This is particularly problematic for The One Ring, since it's activation for "bizarre things" includes a draconian permanent experience drain that cannot be undone.
This was even more problematic in PWMAngband where one flavor of ring is "ring of Polymorphing" and the only way to ID the flavor was activating it... to polymorph into the ring's shape (which could be game ending if it was a nonmoving monster) which also destroyed the ring with a "ruination + detonation" (as per the old potion) effect. I fixed the issue by automatically IDing the flavor on wield, since forcing to activate the ring was unfair.
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Old December 7, 2017, 11:17   #9
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I am not sure if I like the Id game. I am quite tempted to use the options to turn it off in future characters.
Would that be considered cheating?
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Old December 7, 2017, 12:59   #10
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Quote:
Originally Posted by Talharim View Post
I am not sure if I like the Id game. I am quite tempted to use the options to turn it off in future characters.
Would that be considered cheating?
It's not a cheat option, so no.
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