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Old December 4, 2017, 15:32   #11
Sky
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i'm trying this now, and i'm wondering, if there is any way to have this in tile mode, rather than ASCII ?
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Old December 4, 2017, 16:54   #12
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Quote:
Originally Posted by Sky View Post
i'm trying this now, and i'm wondering, if there is any way to have this in tile mode, rather than ASCII ?
This leads me to wonder. Do people play in tiles mode? I don't like it because I feel I get much more information (can see further in the dungeon) by playing in ascii mode.
Or is it just my age showing?
I usually pester my kid by saying, "Well, I'm off playing a game with good graphics, not the rubbish you play!" and then go play Angband in ASCII mode.
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Old December 4, 2017, 17:02   #13
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Originally Posted by Talharim View Post
This leads me to wonder. Do people play in tiles mode?
Given that you're posting this in response to someone asking for tiles mode, I think you can safely assume the answer is "yes".

This is one of those things that I've come to the conclusion isn't really worth arguing about. There are people on both sides with very strong opinions, and nobody seems likely to change their minds.
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Old December 4, 2017, 17:26   #14
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i've learned with tile mode, and playing with ascii means i need to learn everything again. i can tell straight away what is what, which in text mode i cannot. file under "because i like it".
if anything, i feel the opposite way - why does anyone *not* play tile mode.
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Old December 4, 2017, 17:27   #15
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Originally Posted by Derakon View Post
This is one of those things that I've come to the conclusion isn't really worth arguing about. There are people on both sides with very strong opinions
<troll>
...and the people on the pro-tiles side are wrong.
</troll>
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Old December 4, 2017, 17:58   #16
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Originally Posted by Sky View Post
i've learned with tile mode, and playing with ascii means i need to learn everything again. i can tell straight away what is what, which in text mode i cannot. file under "because i like it".
if anything, i feel the opposite way - why does anyone *not* play tile mode.
I can understand that. When I play DCSS I always play in tiles mode because I have learned to play it in tiles mode. I tried playing angband in tiles mode but I remebered stuff like drolems and such and decided against it.
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Old December 4, 2017, 20:05   #17
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i'm trying this now, and i'm wondering, if there is any way to have this in tile mode, rather than ASCII ?
Not yet. Hopefully I find the time to get round to it in the future. In principle it should be easy, but that doesn't mean quick or straightforward.
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Old December 5, 2017, 10:02   #18
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Problem is not tiles vs ASCII, it's having unsual monsters to display. if you meet a dragon, with either ASCII or tiles, you will think immediately of a dragon. If you meet a "gelugon", you will probably have no idea wth it is.
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Old December 5, 2017, 12:38   #19
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unless you have played for years AD&D. the monster icons are plain ol' ripped off of the Monster Manual.
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Old December 5, 2017, 19:12   #20
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why play in asc mode and not in tile mode?

My answer on Sky's yesterday's question:

Because the player in front of the computer screen can see more dungeon area in asc mode than in tile mode. In asc mode i see something about 30x40 spaces, while it is something about 9*15 in tile (graphics) mode.

For me it is mainly a matter to see all possible monsters in shoot range (20 spaces).

Kind regards,
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