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Old November 22, 2017, 09:35   #31
PowerWyrm
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Quote:
Originally Posted by PowerWyrm View Post
Can someone confirm that Morgoth is not immune to stunning? He has not the NO_STUN flag, so I guess he's not.
Confirmed. He's not.
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Old November 23, 2017, 10:05   #32
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Quote:
When aimed, it randomly breathes a cone of acid with width 20
degrees, dealing 250 damage at the source, which your device skill
increases by 112 per cent, breathes a cone of lightning with width
20 degrees, dealing 250 damage at the source, which your device
skill increases by 112 per cent, breathes a cone of fire with
width 20 degrees, dealing 250 damage at the source, which your
device skill increases by 112 per cent, breathes a cone of frost
with width 20 degrees, dealing 250 damage at the source, which
your device skill increases by 112 per cent or breathes a cone of
poison gas with width 20 degrees, dealing 250 damage at the
source, which your device skill increases by 112 per cent.
Takes 210 turns to recharge at your current speed.
Your chance of success is 98.7%
Any way to make this more compact?
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Old November 23, 2017, 12:50   #33
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Quote:
Originally Posted by PowerWyrm View Post
Any way to make this more compact?
I really hope so.
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Old November 23, 2017, 16:57   #34
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Heeeèy .. that was *my* suggestion, from months ago.
It then degenerated into "breathing chaos sucks", remember?
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Old November 23, 2017, 19:06   #35
Ingwe Ingweron
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Now that speed is shown as a multiplier, any thought to providing a similar multiplier for monsters in the monster descriptions? E.g., "... and moves quickly (x2.2)...."
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Old November 23, 2017, 20:43   #36
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Originally Posted by Sky View Post
Heeeèy .. that was *my* suggestion, from months ago.
It then degenerated into "breathing chaos sucks", remember?
Which one? You make so many suggestions
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Old November 24, 2017, 00:29   #37
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Quote:
Originally Posted by PowerWyrm View Post
Any way to make this more compact?
Quote:
When aimed, it randomly breathes a cone of acid, lightning, fire,
frost, or poison with width 20 degrees, dealing 250 damage at the
source, which your device skill increases by 112 per cent.
Takes 210 turns to recharge at your current speed.
Your chance of success is 98.7%
Seems like the obvious solution.
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Old November 24, 2017, 04:01   #38
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Originally Posted by nikheizen View Post
Seems like the obvious solution.
Yes, it's mostly a matter of teaching the text generator to recognize that this is a possibility. So the question wasn't so much "what should this text look like", more "Hey Nick, are you willing to spend the effort to make this look better?"
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Old November 24, 2017, 04:10   #39
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Yes, it's mostly a matter of teaching the text generator to recognize that this is a possibility. So the question wasn't so much "what should this text look like", more "Hey Nick, are you willing to spend the effort to make this look better?"
Oh, I didn't realize these were automatically generated.
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Old November 24, 2017, 07:11   #40
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After my dwarf priest met an untimely end on '1550 (he let Kavlax out of a mini vault thinking he could TO him before he breathed, but one failure at operating the wand, and oh well, and yeah, I know it was stupid) I decided to try a human warrior. Sure seems like the early game is pretty awful for this class. Activating every trap, not finding the right equipment...etc.

I'm used to playing mages and rangers and the occasional priest, but it does seem like the game is weighted against my poor warrior. Yes, it could be the RNG but it just feels unbalanced. Perhaps a discussion more for the planned 4.2.0 changes.
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