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Old November 24, 2017, 19:16   #41
Ingwe Ingweron
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Quote:
Originally Posted by mrfy View Post
I'm used to playing mages and rangers and the occasional priest, but it does seem like the game is weighted against my poor warrior. Yes, it could be the RNG but it just feels unbalanced. Perhaps a discussion more for the planned 4.2.0 changes.
So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.
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Old November 25, 2017, 04:00   #42
mrfy
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Quote:
Originally Posted by Ingwe Ingweron View Post
So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.
I agree, but it does get frustrating to set off every single trap (of course it's not every one, just seems that way). Will just have to adjust my play style so that's less of an issue.

And now that I have a bow, arrows and a decent weapon, I should try to dive a bit to get better gear.
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Old November 25, 2017, 07:30   #43
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New builds are up om the nightlies page, with the following fixes:
  • Extra space removed from description of non-lights with a light radius;
  • Debug object tweaking function uses names of artifacts and egos instead of indices;
  • Descriptions of items with multiple breath activations are streamlined.
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Old November 25, 2017, 10:00   #44
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Trying to create an artifact spoiler file crashes the game.

Edit Also had a random crash when attempting to destroy (squelch) an average cap, however it didnt happen again the second time around.

Last edited by Estie; November 25, 2017 at 10:21.
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Old November 25, 2017, 13:58   #45
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Trying to create an artifact spoiler file crashes the game.
Confirmed - I've introduced a bug in object info.
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Old November 25, 2017, 16:40   #46
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in angband-win-4.1.1-10-g092421f2, the ring of open wounds does not identify correctly. you can learn the impaired hitpoint recovery rune, but then you just get a Rhodonite Ring (or whatever) , no {??} symbol, and you cannot use identify on it.
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Old November 25, 2017, 18:31   #47
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Try activating it.
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Old November 25, 2017, 20:26   #48
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that's silly, and it wasn't like this before; once the last rune is known, the item is fully identified. what if i want to wear an artifact that activates for stat change? or tele level ?
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Old November 25, 2017, 23:52   #49
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Quote:
Originally Posted by Sky View Post
in angband-win-4.1.1-10-g092421f2, the ring of open wounds does not identify correctly. you can learn the impaired hitpoint recovery rune, but then you just get a Rhodonite Ring (or whatever) , no {??} symbol, and you cannot use identify on it.
Activation is the way to formally id this one. Or do as I do, hit "k" and select to squelch all rhodonite rings. You'll never ever want to actually use rings of open wounds, so there's no reason to wait for official identification before squelching. (Contrast something like the disarming/door destruction pair, which you might want to actually identify because they have some legitimate niche uses.)
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Old November 26, 2017, 00:55   #50
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# Random ring of power 68
name:'Eanduia'
base-object:ring:Band
graphics:=ark
info:60:2:25000
alloc:59:20 to 40
power:0:0d0:0:0:0
flags:NO_TELEPORT
values:INFRA[-2] | LIGHT[1]
curse:cowardice:66
curse:teleportation:34
desc:Random ring of power 68
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