Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old November 20, 2017, 06:31   #1
Grimborn
Rookie
 
Join Date: Nov 2017
Posts: 10
Grimborn is on a distinguished road
How to prep character equipment after reaching L98

I've reached L98 and am just kinda killing stuff while I wait to take on Sauron and Morgoth. I'm saving up consumables, mass banishment, healing, *healing*, teleport other, and *destruction*. I think I'm in pretty good shape on that except for possibly arrows of Holy Might or Slay Evil for Morgoth. Btw, with this rogue character, I constantly buff on (a) haste self, (b) resistance, and (c) shield spells. Not sure if that's normal or what but seems pretty useful.

It seems like some of my equipment is still sorta junky. Or at least, not particularly impressive. I do have good stealth and pretty good resists (with a few holes). How does one go about gathering better equipment at L98? I keep recalling in/out but not getting a lot of luck on nailing great artifacts. Just keep repeating a while longer and look for the better level feelings? Lately I've been taking down some of the rougher uniques (Huan, Carcharoth, Lungorthin) so it does seem like my character is getting perceptibly stronger.

Code:
  [Angband 4.1.0 Character Dump]

 Name   Grimborn V   Age             52          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'5"   STR! 18/100  +1  +0  +9 18/200
 Class  Rogue        Weight    13st 3lb   INT! 18/100  +2  +1  +2 18/150
 Title  Master Thief Turns used:          WIS! 18/100  +2  -3  +5 18/140
 HP     848/848      Game       1062082   DEX! 18/100  +2  +3  +6 18/210
 SP     275/275      Standard    157918   CON! 18/100  +3  -1  +6 18/180
                     Resting      71333

 Level                 47    Armor     [88,+106]    Saving Throw     91%
 Cur Exp          6873736                           Stealth    Legendary
 Max Exp          6873736    Melee       5d8,+54    Disarm - phys.  100%
 Adv Exp          7175000    To-hit       87,+55    Disarm - magic  100%
                             Blows      7.0/turn    Magic Devices     93
 Gold              489085                           Searching       100%
 Burden          251.5 lb    Shoot to-dam    +14    Infravision    60 ft
 Overweight       71.6 lb    To-hit       72,+53    Speed             22
 Max Depth    4900' (L98)    Shots        1/turn

 You are the first child of a Guildsman.  You are a well liked child.
 You have hazel eyes, straight brown hair, and an average complexion.



rAcid:......+...... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:.+....+...... Chaos:.............
rCold:...*..+...... Disen:......+......
rPois:....+...+.... pFear:........+....
rLite:............. pBlnd:...+....+....
rDark:......+...... pConf:.........+...
Sound:............. pStun:.............
Shard:............. HLife:...+.........

Regen:...+......... Stea.:....+..+...+.
  ESP:...+......... Sear.:....+........
Invis:...+.+....... Infra:....+........
FrAct:...+......+.. Tunn.:.............
Feath:...+.......+. Speed:.+.++..+...+.
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Mace of Disruption of Extra Attacks (5d8) (+12,+10) <+2>
     Dropped by a dreadmaster at 4650 feet (level 93)
     
     +2 attack speed.
     Slays undead.
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 989.8 vs. undead, and 596.4 vs. others.
     
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
     Found lying on the floor in a vault at 3950 feet (level 79)
     
     +10 speed.
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     
c) a Ring of Damage (+0,+12)
     Found lying on the floor in a vault at 4500 feet (level 90)
     
d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +5 speed.
     Provides immunity to cold.
     Provides protection from blindness.
     Cannot be harmed by lightning.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
     the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 646 to 960 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
e) an Amulet of Trickery <+4, +3, +5, +6, +2>
     Found lying on the floor in a vault at 4650 feet (level 93)
     
     +4 dexterity.
     +3 stealth.
     +5 searching skill.
     +6 infravision.
     +2 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Star of Elendil <+3>
     Found lying on the floor in a vault at 4650 feet (level 93)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
g) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Found lying on the floor in a vault at 3950 feet (level 79)
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1600 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
h) an Elven Cloak of Stealth [6,+8] <+3, +1>
     Dropped by Rogrog the Black Troll at 2150 feet (level 43)
     
     +3 stealth.
     +1 speed.
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by Saruman of Many Colours at 3300 feet (level 66)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by Pazuzu, Lord of Air at 4300 feet (level 86)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+16] <+4, +7>
     Dropped by Maeglin, the Traitor of Gondolin at 4900 feet (level
     98)
     
     +4 stealth.
     +7 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) 30 Potions of Cure Critical Wounds
g) 10 Potions of Healing
h) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
i) a Potion of Enlightenment
j) 9 Rods of Magic Mapping
k) 7 Rods of Probing
l) 3 Rods of Slow Monster
m) 4 Rods of Healing (1 charging)
     Cannot be harmed by lightning.
     
n) 8 Rods of Teleport Other
o) 3 Rods of Recall
     Cannot be harmed by lightning.
     
p) 3 Staves of Teleportation (19 charges)
q) the Hard Leather Armour of Himring [20,+15]
     Dropped by Golfimbul, the Hill Orc Chief at 2600 feet (level 52)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 323 to 640 turns to recharge at your current speed.
     Your chance of success is 92.8%
     




  [Character Quiver]

0) 8 Seeker Bolts of Flame (4d5) (+11,+8)
     Branded with fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 216.2 vs. creatures not resistant to fire,
     and 108.1 vs. others.
     25% chance of breaking upon contact.
     
1) 14 Seeker Bolts of Acid (4d5) (+11,+10)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 228.9 vs. creatures not resistant to fire,
     228.9 vs. creatures not resistant to acid, and 114.5 vs. others.
     25% chance of breaking upon contact.
     
2) 10 Seeker Bolts of Wounding (4d5) (+26,+18)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 282.5 vs. creatures not resistant to fire,
     and 141.2 vs. others.
     25% chance of breaking upon contact.
     
3) 20 Mithril Bolts of Slay Dragon (3d5) (+17,+15)
     Slays dragons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 241.7 vs. creatures not resistant to fire,
     241.7 vs. dragons, and 120.8 vs. others.
     25% chance of breaking upon contact.
     
4) 12 Mithril Bolts of Wounding (3d5) (+26,+23)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 295.3 vs. creatures not resistant to fire,
     and 147.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
b) 2 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
c) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 5 Scrolls of Banishment
e) 7 Scrolls of Mass Banishment
f) 4 Rods of Restoration (2 charging)
     Cannot be harmed by lightning.
     
g) 6 Wands of Teleport Other (32 charges)
h) 4 Staves of Earthquakes (23 charges)
i) 7 Staves of *Destruction* (19 charges)
j) a Staff of Healing (1 charge)
k) 2 Staves of Banishment (2 charges)
l) 2 Staves of Speed (12 charges)
m) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +12 speed.
     
n) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +10 speed.
     
o) the Necklace of the Dwarves <+3, +5, +1>
     Dropped by Golfimbul, the Hill Orc Chief at 2600 feet (level 52)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     Radius 1 light.
     
p) the Steel Helm of Hammerhand [9,+20] <+3>
     Dropped by Smaug the Golden at 4900 feet (level 98)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
q) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Medusa, the Gorgon at 3650 feet (level 73)
     
     +2 strength.
     +2 dexterity.
     Slays undead (powerfully), evil creatures.
     Branded with poison.
     Provides resistance to light, dark.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 612 vs. creatures not resistant to poison,
     793.5 vs. undead, 521.5 vs. evil creatures, and 430.5 vs. others.
     
r) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Dropped by an ogre at 2150 feet (level 43)
     
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +1 shooting speed.
     +1 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       240     50'  Reached level 2
       619    100'  Reached level 3
       937    100'  Killed Grip, Farmer Maggot's Dog
       937    100'  Reached level 4
       948    100'  Killed Fang, Farmer Maggot's Dog
      1692    150'  Reached level 5
      2495    200'  Reached level 6
      3742    300'  Reached level 7
      4251    350'  Reached level 8
      4704    350'  Reached level 9
      4935    350'  Reached level 10
      6890    450'  Reached level 11
      8687    550'  Reached level 12
      9295    550'  Reached level 13
     11876    600'  Reached level 14
     13734    700'  Reached level 15
     14719    800'  Found the Phial of Galadriel (LOST)
     17680    850'  Killed Lagduf, the Snaga
     17825    850'  Reached level 16
     19137    850'  Killed Ulfast, Son of Ulfang
     20626    900'  Reached level 17
     20819    900'  Killed Grishnkh, the Hill Orc
     22810      0'  Killed Farmer Maggot
     24132    900'  Reached level 18
     24281    900'  Killed Wormtongue, Agent of Saruman
     26400   1000'  Reached level 19
     27938   1000'  Reached level 20
     27938   1000'  Reached level 21
     27938   1000'  Reached level 22
     27938   1000'  Reached level 23
     27938   1000'  Reached level 24
     27938   1000'  Reached level 25
     27938   1000'  Reached level 26
     27938   1000'  Reached level 27
     27938   1000'  Reached level 28
     27938   1000'  Reached level 29
     32859   1000'  Killed Gorbag, the Orc Captain
     37692   1500'  Killed Nr, the Dwarf
     41403   1600'  Reached level 29
     41548   1600'  Killed Orfax, Son of Boldor
     46123   1650'  Killed Ulwarth, Son of Ulfang
     50456   1750'  Killed Khm, Son of Mm
     52918   1750'  Killed Angamait of Umbar
     52919   1750'  Found the Bastard Sword 'Calris' (LOST)
     54572   1750'  Killed Sangahyando of Umbar
     64249   1750'  Reached level 30
     66509   1750'  Reached level 30
     66932   1750'  Found the Set of Gauntlets 'Paurhach' (LOST)
     70206   1750'  Killed Draebor, the Imp
     71157   1750'  Reached level 30
     72312   1800'  Killed Shagrat, the Orc Captain
     73219   1800'  Killed Bolg, Son of Azog
     73353   1800'  Found the Leather Shield of Celegorm (LOST)
     74524   1850'  Killed Ibun, Son of Mm
     74678   1850'  Reached level 30
     74961   1900'  Reached level 30
     77501   1900'  Killed Castamir the Usurper
     79454   1950'  Killed The Queen Ant
     79823   1950'  Reached level 31
     79826   1950'  Found the Dagger 'Dethanc' (LOST)
     80518   1950'  Killed Lokkak, the Ogre Chieftain
     82437   1950'  Killed Uldor the Accursed
     86028   2050'  Killed Quaker, Master of Earth
     91566   2150'  Reached level 32
     92006   2150'  Found the Short Bow of Amras
     93325   2150'  Killed Akhorahil the Blind
     95088   2150'  Reached level 33
     95309   2150'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     95969   2150'  Killed Rogrog the Black Troll
     96931   2200'  Killed Ulfang the Black
     97993   2250'  Killed Lorgan, Chief of the Easterlings
     98168   2250'  Killed Tom the Stone Troll
     98230   2250'  Killed Bert the Stone Troll
     98276   2250'  Killed Bill the Stone Troll
     99875   2350'  Killed Lugdush, the Uruk
     99915   2350'  Killed Uglk, the Uruk
    100004   2400'  Reached level 34
    100048   2400'  Killed Ren the Unclean
    100048   2400'  Reached level 34
    100313   2400'  Killed Vargo, Tyrant of Fire
    100522   2400'  Killed Waldern, King of Water
    104658   2600'  Killed Boldor, King of the Yeeks
    105099   2600'  Killed Golfimbul, the Hill Orc Chief
    105099   2600'  Found the Hard Leather Armour of Himring
    105103   2600'  Found the Necklace of the Dwarves
    105104   2600'  Killed Bullroarer the Hobbit
    105104   2600'  Found the Spear of Orom (LOST)
    105105   2600'  Found the Long Sword 'Andril' (LOST)
    106001   2600'  Found the Amulet of Carlammas (LOST)
    106559   2650'  Reached level 35
    106818   2650'  Reached level 35
    109136   2700'  Killed Beorn, the Shape-Changer
    109140   2700'  Found the Beaked Axe of Hrin (LOST)
    109812   2750'  Killed Dwar, Dog Lord of Waw
    110294   2750'  Found the Broad Sword 'Orcrist' (LOST)
    111438   2750'  Killed Ariel, Queen of Air
    111885   2850'  Found the Great Axe of Enw (LOST)
    113136   3000'  Killed Harowen the Black Hand
    113367   3050'  Found the Zweihander 'Mormegil' (LOST)
    113808   3050'  Found the Mattock of Nin (LOST)
    113932   3100'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    114056   3100'  Found the Morning Star 'Firestar' (LOST)
    114554   3150'  Reached level 36
    114559   3150'  Reached level 36
    115160   3200'  Reached level 36
    116436   3300'  Killed Ar-Pharazn the Golden
    116831   3300'  Killed Saruman of Many Colours
    116831   3300'  Found the Leather Shield of the Haradrim
    117147   3300'  Found the Metal Cap of Thengel
    117566   3300'  Reached level 37
    117737   3300'  Killed Scatha the Worm
    118465   3400'  Reached level 37
    119096   3400'  Reached level 37
    119679   3400'  Reached level 38
    119799   3400'  Killed Itangast the Fire Drake
    120581   3650'  Killed Medusa, the Gorgon
    120581   3650'  Found the Trident of Wrath
    121190   3650'  Found the Morning Star 'Bloodspike' (LOST)
    121456   3650'  Reached level 38
    123069   3700'  Killed Mm, Betrayer of Turin
    125192   3750'  Killed Uvatha the Horseman
    125626   3750'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
    126897   3900'  Reached level 39
    127703   3950'  Reached level 39
    127958   3950'  Found the Light Crossbow 'Cubragol'
    128176   3950'  Found the Mithril Plate Mail of Celeborn
    128562   3950'  Found the Metal Cap of Celebrimbor (LOST)
    128798   3950'  Reached level 40
    131561   4250'  Killed Polyphemus, the Blind Cyclops
    131561   4250'  Reached level 41
    132000   4300'  Reached level 41
    132202   4300'  Killed Pazuzu, Lord of Air
    132202   4300'  Reached level 41
    132205   4300'  Found the Set of Leather Gloves 'Cambeleg'
    132208   4300'  Found the Short Sword 'Sting' (LOST)
    132587   4300'  Killed Ji Indur Dawndeath
    132587   4300'  Found the Glaive of Pain (LOST)
    132600   4300'  Found the Pendant of Ingw (LOST)
    132968   4350'  Reached level 41
    133026   4350'  Killed Hoarmurath of Dir
    133035   4350'  Found the Long Sword 'Anguirel' (LOST)
    133055   4350'  Killed The Mouth of Sauron
    133059   4350'  Found the Beaked Axe of Thoden (LOST)
    133445   4400'  Killed The Lernaean Hydra
    133933   4400'  Reached level 41
    134026   4400'  Found the Lucerne Hammer 'Turmil' (LOST)
    134788   4500'  Killed Azog, King of the Uruk-Hai
    134789   4500'  Found the Bastard Sword of owyn (LOST)
    135638      0'  Reached level 41
    136281   4500'  Killed Omarax, the Eye Tyrant
    137477   4550'  Killed Radagast the Brown
    138144   4550'  Found the Ring of Adamant 'Nenya'
    138242   4550'  Reached level 42
    138903   4600'  Killed Ufthak of Cirith Ungol
    139446   4650'  Killed Adunaphel the Quiet
    139538   4650'  Reached level 42
    139683   4650'  Found the Star of Elendil
    140088   4650'  Killed Feagwath, the Undead Sorcerer
    140896   4700'  Killed The Balrog of Moria
    140899   4700'  Reached level 43
    140946   4700'  Found the Hard Leather Cap of Thranduil (LOST)
    141425   4800'  Killed Atlas, the Titan
    141701   4800'  Killed The Cat Lord
    141707   4800'  Found the Augmented Chain Mail of Caspanion (LOST)
    142364   4850'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    142774   4850'  Killed Oss, Herald of Ulmo
    143141   4850'  Reached level 44
    143295   4850'  Found the Spear 'Aiglos' (LOST)
    146318   4900'  Killed Kavlax the Many-Headed
    146574   4900'  Killed Huan, Wolfhound of the Valar
    146999   4900'  Reached level 45
    147486   4900'  Killed Shelob, Spider of Darkness
    147672   4900'  Killed Smaug the Golden
    147674   4900'  Found the Steel Helm of Hammerhand
    148773   4900'  Killed Fundin Bluecloak
    148775   4900'  Found the Cloak 'Colluin' (LOST)
    149470   4900'  Killed Khamûl, the Black Easterling
    149470   4900'  Reached level 46
    149727   4900'  Killed Smagol
    150503   4900'  Killed The Phoenix
    150552   4900'  Found the Executioner's Sword 'Crisdurian' (LOST)
    151611   4900'  Killed Carcharoth, the Jaws of Thirst
    152125   4900'  Reached level 47
    153470   4900'  Killed Ungoliant, the Unlight
    154484   4900'  Killed Lungorthin, the Balrog of White Fire
    155527   4900'  Killed Gorlim, Betrayer of Barahir
    155953   4900'  Killed El, the Dark Elf
    156389   4900'  Killed Maeglin, the Traitor of Gondolin
    156407   4900'  Found the Main Gauche of Azaghl (LOST)
    156614   4900'  Killed Thuringwethil, the Vampire Messenger


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Grimborn is offline   Reply With Quote
Old November 20, 2017, 07:39   #2
luneya
Adept
 
Join Date: Aug 2015
Posts: 158
luneya is on a distinguished road
Actually, it looks to me like you're almost ready to go with what you have. The biggest concern is that you have stockpiled staves of destruction rather than scrolls. That is a big problem, as you're most likely going to melee Morgoth, and he drains charges.

Keep replaying levels until you've rectified the destruction problem. If you happen to find other gear upgrades in the process, great. If not, you can win with what you have.

And yes, keeping up those buffs full-time is a good idea. They certainly improve your survivability, and as a rogue, you don't really need to save mp for other things. Detection perhaps, but basic detection is cheap, you have telepathy, and enlightenment potions are common in the late game.
luneya is offline   Reply With Quote
Old November 20, 2017, 08:13   #3
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,346
Donated: $40
Pete Mack is on a distinguished road
You're just about good to go.7 ?Mass banishment and 5 ? banishment is enough, and over 600 damage per round is phenomenal, which you will get easily with triple (hero/berserk/blessed) buffing. Those spells are undervalued: they don't just increase hit rate; they improve damage by around 20-30 points per turn with a MoD.

As for Destruction: make sure you go into the fight with the staffs uncharged. When you need to clean up, charge one and use it fully before going back into combat.

Make sure to carry SCROLLS (25 or so is enough) of phase door to the final fight. The spell with 5% fail rate is not good enough. You can take MB1 as a backup if you have room in your pack. Most important books are 3 (in case M summons Q's), 4 (haste self, teleport other), 5 (shield, resistance), and 8 (heroism, berserk, recharge if you take staffs.) You can leave everything else behind, with the possible exception of book 1 I mentioned.

Edit:
Also, go ahead and kill Sauron. That will let you estimate better how much more Healing you may need.

Last edited by Pete Mack; November 20, 2017 at 08:19.
Pete Mack is offline   Reply With Quote
Old November 20, 2017, 12:52   #4
Grotug
Knight
 
Join Date: Nov 2013
Posts: 699
Grotug is on a distinguished road
Can you enchant your MOD to like +13 or +14 dam? Right now it's only at +10.
Grotug is offline   Reply With Quote
Old November 20, 2017, 18:59   #5
Grimborn
Rookie
 
Join Date: Nov 2017
Posts: 10
Grimborn is on a distinguished road
Ah I see. Cool advice everyone thanks!!! I hadn't tried any enhances on the MoD, that's a good idea. Had no idea about the drains. I guess I was also thinking, with people talking about how diving is such a good game strategy. I kind of expected to see constantly awesome stuff on L98. But artifacts and major vaults are still about the same commonness as in the last 20 or so levels. A lot of the major vaults with uniques are also just so difficult that they seem practically impenetrable. I guess this was just my mistake to think it would be a lot easier to get perfect equipment this deep in the dungeon.
Grimborn is offline   Reply With Quote
Old November 20, 2017, 19:20   #6
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,346
Donated: $40
Pete Mack is on a distinguished road
The thing about vaults is: you don't actually have to kill the monsters there. (Though at 600 damage per turn AND 4(!) Rods of healing, there's not much you can't kill... certainly any undead will fall fast. Consider clearing undead pits for consumables.)
You're also making a strategic error in a search for "perfect" equipment. You're character is PLENTY strong to kill Morgoth. (I mean: it's very rare to see a stronger character.) At that point, you shouldn't be looking for equipment at all (though it's nice to find some if you happen upon it.) You should only be looking for enough potions and scrolls to win the game.
Pete Mack is offline   Reply With Quote
Old November 20, 2017, 20:38   #7
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,478
Estie is on a distinguished road
As for ammo, Cubragol is a stat stick and doesnt do great damage. You can still shoot at M when you have nothing better to do, but if you need inventory space consider dropping all ammo.
Estie is online now   Reply With Quote
Old November 21, 2017, 00:33   #8
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,346
Donated: $40
Pete Mack is on a distinguished road
What Estie says. Cubragol lets you get by without using a speed ring. That's it's only serious purpose (though the fire brand can help against select monsters.) Don't go out of your way to use archery against Morgoth with it. Instead, put on a damge ring(as you're already doing.) Without Cubragol or a certain 4d5 longsword, nearly all (standarts) characters are forced to use at least one speed ring against M, along with good Boots of Speed/Elvenkind.
Pete Mack is offline   Reply With Quote
Old November 21, 2017, 02:06   #9
Grimborn
Rookie
 
Join Date: Nov 2017
Posts: 10
Grimborn is on a distinguished road
Whoa ... killed him ... that was pretty crazy. Destroyed the level first to give plenty of place to work, that way it didn't matter that he drained the staff. It felt like it took 5+ hits for each * of his HP. I used a ton of phased door scrolls, probably 5-10 healing, 2-3 *healing*, 3-4 mass banishment, 10-20 CCW. The mass banishment was incredibly powerful and necessary. He summoned some really bad uniques, Tarrasque showing up right next to me. Had to teleport away at times a well. After you fight Morgoth you can see how it puts everything else in perspective. So nasty. Actually his hits weren't too bad, only took me down about 60-100 HP each round, but the mana storm spells hit me for 500-600 about once every 5-10 turns.

Can reflect on this more later, but jeeze. One thing for sure is that it's so much better to be in melee with bad monsters than to be in breath range.

Ahh, the satisfaction ... finally winning after first playing about 20 years ago as a kid. I admit I was forking save files to backup on this character. It would be brutal to try to win without any fall back save file. Such a hard game to win legit!
Grimborn is offline   Reply With Quote
Old November 21, 2017, 02:21   #10
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,050
Derakon is on a distinguished road
Congrats on the win! A couple of notes:

* Whenever a monster drains charges, they heal. So you don't want to be carrying any charged items in your inventory when fighting charge drainers.
* Being outside of melee range with enemies with powerful ranged attacks does not result in them using those ranged attacks more often. Monster AI is simply "If I don't use a spell, attack; if I can't attack, move closer".
Derakon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
equipment help Gockel AAR 37 April 5, 2011 19:32
Character dump for a dead character? Chud Idle chatter 7 October 18, 2010 00:58
Does start game stats matter anymore after reaching/exploiting stat gain depth?? Nemesis Vanilla 18 October 5, 2009 02:26
Starting Equipment bobthegreat Vanilla 13 April 22, 2009 23:45
[MAngband] Problem reaching mangband.org PowerWyrm Variants 3 April 4, 2008 13:38


All times are GMT +1. The time now is 03:29.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.