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Old November 25, 2017, 21:50   #11
Pete Mack
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Dive until you feel uncomfortable, but be aware of specific dangers at specific levels. (Carrion crawler, ghast, gravity hound, drolem, Plasma Hound, etc.)

Quote:
Originally Posted by Talharim View Post
what is the new sweet spot?
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Old November 26, 2017, 00:00   #12
luneya
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Originally Posted by Sideways View Post
It's not just the thinking that's changed; Angband itself has changed a lot since the old days, too.

Take the "maxxed stats by 1900'"; for example; that's totally outdated even for someone who still plays a grinding try-to-be-safe game.

It was mostly a precaution against AMHDs and slightly-out-of-depth drolems, dracoliches and dracolisks; dracoliches and dracolisks are now less dangerous and have been moved deeper into the dungeon; and thanks to changes in items, you are far more likely to have rPois than in the old days and pretty much guaranteed to have rBase, which takes care of drolems and AMHDs as well; and you can do big damage to all of the above monsters faster than in the old days, taking the edge out of their breaths. (Not to mention that bigger display areas mean drolems (offscreen) are less likely to be a problem...)

This is not to say that grinding, super-careful players can't have maxxed stats by 1900'; but they certainly don't need that.
The change from ball-spell breaths to cone breaths has made drolems and AMHDs a lot more manageable. It's still not worthwhile to actually fight them, but you now have a reasonable shot at finding and avoiding them rather than the old "It breathes. You die." from offscreen. Having the resistance helps a lot, of course, but it's now possible to dive into their territory without having either max stats or full resistances, which was definitely not the case in the old days.
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Old November 26, 2017, 03:58   #13
Pete Mack
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Luneya--the damage from a drolem at distance is reduced, sure. But it's not enough to protect most characters from instadeath.
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