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#1 |
Scout
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*Asterisk* - what does it mean?
So what are effects with *asterisk*? Coulnd't find anything about it.
E.g. what's the difference between a Staff of Destruction & a Staff of *Destruction*? Or a weapon of Slay Giant & *Slay Giant*? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Asterisks are for emphasis. *Slay Giant* is basically ordinary Slay Giant plus extra stuff. Some of the slays (dragon, undead, and IIRC demon) have stronger versions which are used for the *Slay* versions, so they do more damage against the appropriate type; all *Slay* weapons also get extra bonuses (typically a single stat bonus and an extra ability like free action or see invisible).
*Destruction* is just what Destruction used to be called; there was no "weaker" version of destruction (unless you possibly count Earthquake, but it's really a different effect). |
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#3 |
Knight
Join Date: Apr 2007
Posts: 576
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My favorite part of talking about Angband with my friends is trying to say the word *Identify* without using hand gestures.
"Oooh, a randart!" "Cool! Did you ... I-DEN-tify it?" "No, I don't have any scrolls of ... I-DEN-tify, only Identify." |
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#4 |
Scout
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Yeah, BTW, how does *Identify* differ from regular Identify?
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It tells you the full properties of the item, instead of just what goes on the item's line in your inventory. So for example, if the item gives you resistance to the basic 4 elements, Identify won't tell you that, but *Identify* will.
*Identify* is gone in the newer versions of Vanilla (as of 3.3, I think, though it might have been in 3.2 as well), as part of the battle to reduce the tedium of the identification metagame. All Identify scrolls now do *Identify* for you. |
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#6 | |
Prophet
Join Date: Apr 2008
Posts: 2,957
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#7 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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I would clap with joy to see something like this in Vanilla. Oh, the mass-identification tedium at high levels, how I hate thee...
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#8 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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#9 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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Quote:
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Some variants have staffs that do mass identification of everything in a radius around the player (plus inventory and equipment), which would seem preferable to me if only because it means you don't have to drop all your inventory items just to pick up a bunch of un-ID'd stuff.
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