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#11 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,767
Donated: $40
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I looked at the character, and decided no. It's just too tedious starting with bad CON and a lot of useless DEX for a full caster. (Melee is useless until you have reasonable HP.) It clearly uses the default starting stats, which shortchanges CON badly. For full casters, recommend using 16-17 STR/MAG (magic) and even DEX/CON for remaining points, favoring CON. For half casters, reverse DEX and MAG, favoring DEX. That'll keep everyone reasonably happy. Thus:
Code:
Class: STR/DEX/CON/MAG Warrior: 17/ 16/ 16/ 0* Half-caster: 17/ 16/ 14/ 12* Full-caster: 16/ 12/ 14/ 17 * or 16 STR, 17 DEX, if that gives better melee with a dagger. It may be still need a bit of tweaking, but this is roughly right. (For rogue in particular, I really tend to ignore MAG stat.) |
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