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#1 |
Knight
Join Date: Jan 2009
Posts: 657
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Announce: Angband/65 0.0.1 release (preAlpha)
Windows binary is available here:
http://sourceforge.jp/projects/angband65/releases/ Source code can be downloaded here: http://svn.sourceforge.jp/view/trunk/?root=angband65 (click Download GNU tarball) This is the first, trial, release for Angband/65. It is a long way from the full version and only provides a taste of the features planned. The primary reason for this release is to encourage people to find and report bugs. CHANGELOG 0.0.1 (preAlpha) Apr 10 2009 This project is based on the Angband 3.1.1 development code in their SVN repository. Major changes from that code are noted below. * Basic support for Angband/64 races. * Basic support for Angband/64 classes. * Monster list made compatible with Angband/64 monsters. * Item list made compatible with Angband/64 items. * 'History' values and tables (character background) set up for Angband/64 races. * Second 'bonus value' system applied (this allows, for example, Ring of Brute Force +3 str, -1 wis, -1 int) * Initial equipment matched to Angband/64 * Updating Artifact.txt content. * Ego items have low and high resistances. * Magic devices skill bonuses possible on ego items and artifacts. * Now as many KILL_foo flags as there were SLAY_foo flags. (e.g. Can now have Broad Sword of Kill Animal) * Item flag system redone to allow many more flags. Known issues Linux * Reportedly 'not possible to move' in Linux. Windows * Spellcasting classes are not yet supported. Play a warrior type. * Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0). * Ego items are not being generated in the black market. [EDIT] You can also see my Angband/65 page on RogueBasin
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Currently turning (Angband) Japanese. Last edited by PaulBlay; April 10, 2009 at 09:05. |
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#2 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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Quote:
This application failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. Not! Neither did re-downloading and reinstalling. |
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#3 |
Knight
Join Date: Jan 2009
Posts: 657
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Hmm, would you be willing to try downloading the source and compiling it? If you have Visual C++ 2008 Express Edition installed it should be straight forward (there are instructions).
[EDIT]It looks like this is a VC++ related problem. It only affects running programs on computers where VC++ isn't installed (so obviously it didn't happen to me). I will be looking into how to get around it.
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Currently turning (Angband) Japanese. |
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#4 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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#5 | |
Knight
Join Date: Jan 2009
Posts: 657
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Quote:
Thanks a lot for trying it. Do note that this is primarily a 'bug catch' release and the interesting stuff doesn't really happen till the next version.
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Currently turning (Angband) Japanese. |
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#6 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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#7 | |
Knight
Join Date: Jan 2009
Posts: 657
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Quote:
![]() The next 'cool feature' to be implemented should be the spell system. Angband/64 had spell books into which you could transcribe individual spells at will (if you could find/get the spells in the first place).
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Currently turning (Angband) Japanese. |
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#8 | |
Swordsman
Join Date: Jun 2007
Posts: 292
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#9 |
Rookie
Join Date: Apr 2007
Posts: 16
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"application configuration is incorrect" - this can be fixed by setting the runtime library to multi-threaded when you compile in Visual C++.
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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MT may be the problem, but I suspect the real issue is that you are trying to distribute a debug build, which require debug libraries. Making a release build should fix the problem.
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