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#1 |
Adept
Join Date: Dec 2007
Posts: 113
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Any way to persist squelch settings for new chars?
Is there any way in 3.12 to keep your squelch settings after dying? I would like certain objects such as spikes, scrolls of darkness, etc to always be squelched without having to reset the squelch options.
This is separate from "automatically squelch worthless" option which seems to apply to shards of pottery and that sort of truly worthless object. In NPP, you can opt to keep your squelch settings, or load squelch settings from a file. However, in NPP squelch settings are in a .squ file rather than in the savefile. |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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You could always edit the objects.txt and make these items worthless by changing their price to 0.
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#3 |
Adept
Join Date: Dec 2007
Posts: 113
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They seem to already have a price of 0, though. At least, the "bad scrolls" do.
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#4 |
Adept
Join Date: Dec 2007
Posts: 113
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Maybe my squelch_worthless isn't working. I thought earlier that it wasn't, but then I decided it must be because I haven't been seeing any bones/shards/etc.
I'll try to make a new .prf as suggested in another thread and see if that helps. |
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#5 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
I suppose if you are extra careful to rename or delete the prf immediately after you use it the first time you might be OK. But that isn't worth it IMO. |
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#6 |
Adept
Join Date: Dec 2007
Posts: 113
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I was talking about my squelch_worthless option. I dumped options to pref file in the past.
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#7 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Do you have hide squelchable turned on? If you don't, you'll still see stuff that's squelched.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#8 |
Adept
Join Date: Dec 2007
Posts: 113
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Squelch seems to work fine for objects that I set squelch for. E.g., if I find a potion of blindness and say to squelch that type, then they are squelched properly in the future.
But I think if my squelch_worthless were working I shouldn't see scrolls of darkness, scrolls of aggravate monster, etc. There was an earlier thread about squelch_worthless not working. I think when I fix that buzzkill's suggestion should work for me. |
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#9 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I believe that in V, "Squelch Worthless" works for new character files, but subsequent characters generated from that file have the option not working (even though it says it's switched on). Unless they have fixed it in the last couple weeks.
edit: Here is the link to the other thread
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#10 | |
Angband Devteam member
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