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#1 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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@ shouldn't sense scrolls titles when blind
(message seen when blind): You feel a scroll titled "hith thir duin".
Wow, so i guess Angband scroll have Braille labels? ![]() |
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#2 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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This makes sense. Good find
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#3 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Most flavors should be unnoticeable when blind. Can you tell the difference between gold and silver rings? How about green and blue potions?
However, that can easily lead to the fake difficulty of being unable to find the CCW potions in your pack once you get blinded. And should potions you pick up when blind not stack with potions of the same type that are already in your pack until you get unblinded? |
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#5 |
Knight
Join Date: May 2009
Posts: 560
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So making blindness realistic...
*You fumble in your pack for your potion of Cure Critical Wounds. *You feel a Scythe of Slicing 8d4 (+9, +8) *You have been given a nasty cut! ****Low hitpoint warning*** |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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And this is where I point out that realism and fun do not necessarily correlate, and that realism and Angband have very little to do with each other. Maybe if this were Nethack.
So, what's the gameplay benefit to be achieved by further penalizing the player for being blinded? |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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It adds flavor. It makes the game harder (more fun when you finally win). One could argue that careful placement would allow @ to find the proper ID'd item in his pack, even if he couldn't ID newly found flavors, even known flavors, while blind.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#8 |
Adept
Join Date: Jul 2009
Posts: 137
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#9 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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It also sounds like somebody talking after getting their wisdom teeth pulled
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#10 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I think there's a difference between stuff on the ground and stuff in your pack. Presumably @ has intelligently ordered his pack so he knows where everything is without having to fumble around. Even if @ has int 3, chances are she's smart enough to put the !CCW in an easily accessible place.
That's different with stuff that you find on the floor. That stuff shouldn't be known, and should be just 'a ring', 'a potion' etc. HOWEVER, this seems like a lot of work for a very minor point that doesn't seem to affect gameplay all that much. |
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Thread | Thread Starter | Forum | Replies | Last Post |
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