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#1 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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New Resistance Idea: Charge Drain Resistance
Right now there is no protection from monsters that drain charges, making melee with those monsters very undesirable if you have/use devices. Since Warriors always use devices these monsters are especially hard on warriors, since they don't have spells to replace drained devices.
So what if the amulet of magic device mastery also gave resistance to charge draining? Maybe like hold life it would usually block it or at least make it a very low drain. That would make those amulets more interesting, maybe even worthy of carrying as a swap item for those monsters. What do y'all think? Would you carry an item that protected your devices from draining? |
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I've suggested before that charge drainers should drain the same amount of charges from a stack as a recharge spell adds. I think that would make meleeing charge drainers, while still undesirable, at least reasonable for warriors.
As is, all the charge drainers besides Vecna have an elemental vulnerability, so archery is certainly feasible for killing them, and is usually my approach. Well there's also the Mouth of Sauron but that guy shows up so rarely. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I would be more inclined to fold this into disenchantment resistance, though that might make it overpowered. Charge drain seems to me to be the "inventory damage" to go with the equipment damage that disenchant attacks do.
We could combine that with disenchantment being able to reduce pluses on equipment carried in the inventory. |
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#4 | |
Angband Devteam member
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#5 |
Swordsman
Join Date: May 2008
Posts: 473
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I'll recycle my idea from before of using higher AC to prevent charge draining and inventory destruction. Someone might like it this time.
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#6 |
Adept
Join Date: Jul 2007
Posts: 217
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#7 |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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I like anything that stops charge draining
__________________
* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#8 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
I suggest that charge draining should only drain a single charge. You can only use one charge when you aim the wand. One might say that the definition of a charge on a device should be the maximum mana that can go through the device in a round. |
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#9 | |
Adept
Join Date: Jan 2009
Location: BC, Canada
Age: 46
Posts: 227
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#10 | |
Swordsman
Join Date: May 2008
Posts: 473
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Quote:
Angband doesn't take notice of the way a character is facing (thank God I hate games that do that), so it is reasonable to assume that the character is always facing the attacker. So to get to the backpack the attack has to first go through the character's armour and things like shields or heavy armour prevent items being damaged. To me it seems really logical. However I realise that Angband doesn't have a separate evasion stat so it is contained within AC which makes things more complicated. |
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