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#1 |
Rookie
Join Date: Dec 2007
Posts: 14
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Concerning Zangband...
This has got to be just about my all-time favorite variant overall, and I'm just wondering whether this thing's dead and gone. The Zangband.org site is way out of date and for some reason doesn't even have the latest version. If this game is still being worked on, where would I go for the latest info? (I already have the latest version, downloaded from this site, but it's rather old)
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#2 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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It certainly appears to be dead - there's not been any signs of life that I'm aware of since 2005 or so.
Then again, I'm fonder of some of the earlier versions (around 2.2.4 to 2.4.0) so the lack of development didn't bother me quite so much (and ToME contains most of the Z monsters too)... |
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#3 |
Rookie
Join Date: Dec 2007
Posts: 14
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Well, I really liked where it was going, but as it is it just kinda got left uncompleted and there are a ton of loose ends. The one thing I really hate is those long rooms that get generated with either acid or water running across it. Those look really stupid and are annoying as well. But seriously, it's very disappointing to me to see such a great variant go out with a whimper like this. It's truly one of the all-time greats and it deserves better.
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#4 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
Cheers, T.
__________________
* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#5 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 40
Posts: 77
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the dev team doesn't really care... they cared only enough to break just about every aspect of the game, and then drop the project. it's really quite a shame how they ruined the once-proud zangband... it's heresy
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Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite. --Barney Frank |
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#6 |
Knight
Join Date: Apr 2007
Posts: 590
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There was a blip on RGRA a couple of months back(?) from one of the secondary developers. He had noticeable difficulty just getting Z to compile, but did succeed.
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#7 | |
Adept
Join Date: Nov 2007
Posts: 124
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Quote:
If there's a better, older version than the one I'm playing, I want to. And yeah, I fucking despise those rectangular water/swamp rooms...the only thing worse is the entire open levels just full of nothing but water and swamp. Those things need to just get taken out of the code. Also the fact that on dlvl10 there is invariably a jelly pit...literally every single time. |
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#8 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 40
Posts: 77
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I'd say check out 2.4, it's superior to anything in the post-devteam era.
__________________
Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite. --Barney Frank |
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#9 |
Rookie
Join Date: Dec 2007
Posts: 14
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I kinda liked the old random quests deal too. It gave me something interesting to look forward to every other level or so. I do think that they were originally working towards some very interesting goals with this game, but they unfortunately left it half-done, meaning it's rather broken in many ways.
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#10 |
Apprentice
Join Date: Apr 2007
Location: Washington, DC Metropolitan Area
Age: 40
Posts: 77
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oh yeah. if they had actually finished some of the stuff they were planning it would have been great. they had a lot of clever ideas. unfortunately, they ended up just breaking everything in preparation for the new features, and then not implementing any of the features fully.
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Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite. --Barney Frank |
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