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Old January 16, 2008, 07:13   #1
iaindb
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getting some better resistance

Hi,

currently have my half-elf ranger on lvl 35, not quite daring to go to go as far as dungeon lvl 40 but I hover around the high 30's.

One thing I notice is that I need some better resistance - from fear, drain life, lower stats, blindness and disenchantment mainly. Oh, I also get slowed occasionally. What's the easiest way to get this? Just keep hovering around lvl 35 until I find some better armour / weapons?

This is the resistance I have:
Free action
resistance to acid, lightn, fire, cold, bright light, darkness, confusion, shards, nexus
sustained STR, DXT
I also have Resistance of Scarabtarices (sold some better weapons to buy it from the black market), but that isn't as useful as I thought it would be.

Also, I understand there are resistances that protect my equipment too - how do I get that?! I hate it when my rods are destroyed! More so my arrows of slay dragon!

thanks for the tips!

Character dump below:
Code:
  [Angband 3.0.9 Character Dump]

 Name   Elrond                                   Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR:  18/91  +0  +2  +5 18/161
 Race   Half-Elf          Height     59   INT:  18/32  +1  +2  +0  18/62
 Class  Ranger            Weight    132   WIS:  18/62  -1  +0  +3  18/82
 Title  Explorer          Status     11   DEX:  18/52  +1  +1  +7 18/142
 HP     435/435           Maximize    Y   CON:  18/96  -1  +1  +0  18/96
 SP     75/75                             CHR:  18/92  +1  +1  +3 18/142

 Level           35       Armor    [21,+86]     Saving Throw      Superb
 Cur Exp     505831       Fight   (+19,+12)     Stealth           Superb
 Max Exp     505831       Melee   (+39,+24)     Fighting          Superb
 Adv Exp     630000       Shoot   (+29,+11)     Shooting       Legendary
 MaxDepth   1850 ft       Blows      5/turn     Disarming         Superb
 Turns      7047777       Shots      2/turn     Magic Device      Superb
 Gold         31691       Infra       60 ft     Perception          Fair
 Burden   199.2 lbs       Speed           5     Searching           Good

 Your mother was of the Avari. You are one of several children of a
 Serf.  You are a well liked child.  You have brown eyes, straight
 auburn hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:.........+...
 Fire:........+.... Sound:.............
 Cold:+.......+.... Shard:......+......
 Pois:............. Nexus:.......+.....
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+...+.
Feath:+............ Sear.:.............
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:......++.....
Invis:...+......... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {DEX+4}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Might (x3) (+10,+11) (+1)
   It increases your shooting power by 1.  
c) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Ring of See Invisible
   It grants you the ability to see invisible things.  
e) an Amulet of Infravision (+4)
   It increases your infravision by 4.  
f) The Phial of Galadriel {Beorn,lvl33}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {DEX+3,spd+3,acid,s}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3) {WIS,CHR,conf}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Soft Leather Boots of Stealth [2,+5] (+1) {shop}
   It increases your stealth by 1.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 7 Potions of Speed
i) a Potion of Berserk Strength
j) 12 Potions of Cure Critical Wounds
k) a Potion of Healing
l) a Rod of Recall
   It cannot be harmed by electricity.  
m) 11 Rods of Light
n) 11 Rods of Lightning Bolts
o) 3 Rods of Fire Bolts
p) 3 Rods of Frost Bolts
q) a Wand of Drain Life (5 charges)
r) a Halberd (Holy Avenger) (3d5) (+6,+10) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
s) 6 Arrows of Slay Dragon (1d4) (+9,+7)
   It slays dragons.  
t) 16 Arrows (1d4) (+4,+6)
u) 2 Arrows (1d4) (+5,+3) {shop}
v) 94 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) a Potion of *Healing*
b) a Scroll of *Destruction*
c) a Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
d) Partial Plate Armour (Dwarven) (-3) [22,+4] (+1) {good level}
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
e) Leather Scale Mail of Elvenkind (-1) [11,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
f) an Iron Helm of Telepathy [5,+7] {lucky level}
   It grants you the power of telepathy.  
g) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
h) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
i) The Dagger 'Nimthanc' (2d4) (+4,+6) {superb level}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
j) a Broad Sword of Westernesse (2d5) (+10,+12) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
k) a Bastard Sword of Extra Attacks (3d4) (+7,+11) (+2)
   It increases your attack speed by 2.  
l) an Awl-Pike (Defender) (1d8) (+5,+9) [+7] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It might have hidden powers.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
n) a Lance (Holy Avenger) (2d8) (+12,+15) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {STR,DEX,orc,troll,cure(level}
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d8) every 3+d3 turns.  It
   cannot be harmed by the elements.  
p) a Lucerne Hammer (Holy Avenger) (2d5) (+13,+11) [+4] (+2) {WIS+2,fear,invis}
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
q) a Flail of *Slay Animal* (2d6) (+8,+4) (+2) {INT, metab, level}
   It increases your intelligence by 2.  It slays animals.  It slows
   your metabolism.  
r) 13 Arrows (1d4) (+3,+5) {Ufthak}
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Old January 16, 2008, 09:16   #2
Mondkalb
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Blindness isn't that important because you have rdark and rlight.

It is more vital to get rpoison. (At least use the spell if necessary, but you probably still have a high failure rate).
Check out the hidden resistance of your armor of elvenkind. Otherwise look for a ring of rpoison at the black market.

Against fear carry potions of heroism.

Getting slowed can't be prevented, use potions of speed or staff to counter.
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Old January 16, 2008, 11:45   #3
iaindb
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Quote:
Originally Posted by Mondkalb View Post
Blindness isn't that important because you have rdark and rlight.
And yet I'm still getting blind sometimes - why is that then? Not that it ever lasts long.
Quote:
It is more vital to get rpoison. (At least use the spell if necessary, but you probably still have a high failure rate).
So far all poison is weak acting and short lasting - I usually pray cure poison mid or end battle, and then rest up till I'm healthy again.

Will poison get much worse as I go deeper?
Quote:
Check out the hidden resistance of your armor of elvenkind. Otherwise look for a ring of rpoison at the black market.
I'm getting frustrated at not being able to find enough *Identify*. Even when I scum the town (another Q about that too...) I can hardly find enough - just look at all the un-id'd stuff at home. Its taken me ages to id this much! Where can I get more *Identify* from?

Quote:
Against fear carry potions of heroism.
For this I just switch from hand combat to arrows and rods, which is usually more effective (for a ranger) anyway. potions just take up another inventory spot, and I'm a hoarder!

Quote:
Getting slowed can't be prevented, use potions of speed or staff to counter.
OK. Once I get used to the monsters that slow, I think I can shoot from afar. You can see the bunch of potions of speed - they come in handy even if I haven't been slowed!

thanks for the tips!
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Old January 16, 2008, 12:17   #4
Mondkalb
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You are already in a dangerous region for poison breathers.
Basilisk can be dangerous, greater basilisk could be deadly (instant kill).
There are also drolems, lots of dragons and wyrms which breath poison.

*Identify" is sort of a lottery game. Sometimes they come abundant sometimes not.

Last edited by Mondkalb; January 16, 2008 at 12:24.
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Old January 16, 2008, 12:20   #5
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Quote:
Originally Posted by iaindb View Post
And yet I'm still getting blind sometimes - why is that then? Not that it ever lasts long.
You can be blinded by a spell or (occasionally) melee as well; you get a save against the spell, though, which will get better the better your saving throw gets. Most situations you can get out of with !CCW and if necessary !Speed.

Quote:
So far all poison is weak acting and short lasting - I usually pray cure poison mid or end battle, and then rest up till I'm healthy again.

Will poison get much worse as I go deeper?
The danger is poison breath - big poison breathers generally start at about 2000 ft. An unresisted poison breath from a powerful enough monster can do 800HP; if you see something you even suspect might breathe poison, cast the resist spell, and look out for a permanent source.
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Old January 16, 2008, 12:30   #6
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Even a bunch of poison (air) hounds could be dangerous - if you get slowed and they manage to gain multiple breaths on you.

Watch out for more dangerous hounds too. There are plasma hounds, gravity hounds and multi-hued hounds all of which have killed some of my chars.
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Old January 17, 2008, 22:14   #7
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The only thing which protects your items from getting destroyed by elemental attacks are immunities. And they're rare =) So just avoid those attacks
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Old January 18, 2008, 07:23   #8
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OK, so I should have kept one of those rpoison rings. I just liked my +5 STR and +4 DEX (which I had to get rid of for see invis). But I guess I'm finding enough !str etc so my stats are slowly increasing.

I didn't know about the big poison breathers, lucky I haven't met any yet!

What I meant to say before about scumming is: is it generally frowned on? If I can't find enough *Identify* and I continually go to lvl1, wait, go to town, check black market, repeat is this considered cheating?

(edit): I just found Kavlax the many headed with a pray-detect monsters (or whatever, book a, spell b!) Is he a big poison breather? I don't know anything about him yet!

(edit2): What a pansy! I got him running with 6 arrows of slay dragon, and a couple more generic arrows with +x+y. He dropped about 7 items but they were all just plain weapons +small. Nothing useful, ripped off!

thanks!

Last edited by iaindb; January 18, 2008 at 07:34.
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Old January 18, 2008, 07:28   #9
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Quote:
Originally Posted by iaindb View Post
OK, so I should have kept one of those rpoison rings. I just liked my +5 STR and +4 DEX (which I had to get rid of for see invis). But I guess I'm finding enough !str etc so my stats are slowly increasing.

I didn't know about the big poison breathers, lucky I haven't met any yet!

What I meant to say before about scumming is: is it generally frowned on? If I can't find enough *Identify* and I continually go to lvl1, wait, go to town, check black market, repeat is this considered cheating?

thanks!
Some hardcore players might call it cheating, but it is a very common practice, I think.
I am doing town scumming always if the alchemy shop doesn't stock the restore "skill" potions I just need or if the magic books are not in stock or (in older versions) for scrolls of recall (they are always in stock in newer game versions).
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Old January 19, 2008, 01:30   #10
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Good, me too!

Now that I do more archery I'm needing the restore stats potions less and less. However, the levels are so full of junk lately that I can usually find the restore potion I need without having to go to town anyway...

Somehow I got my player to level 35 without noticing, so that opened up some more spells (eg recall) so I don't have to go to town for that either...
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