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#1 |
Rookie
Join Date: Jan 2008
Location: Australia
Posts: 7
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getting some better resistance
Hi,
currently have my half-elf ranger on lvl 35, not quite daring to go to go as far as dungeon lvl 40 but I hover around the high 30's. One thing I notice is that I need some better resistance - from fear, drain life, lower stats, blindness and disenchantment mainly. Oh, I also get slowed occasionally. What's the easiest way to get this? Just keep hovering around lvl 35 until I find some better armour / weapons? This is the resistance I have: Free action resistance to acid, lightn, fire, cold, bright light, darkness, confusion, shards, nexus sustained STR, DXT I also have Resistance of Scarabtarices (sold some better weapons to buy it from the black market), but that isn't as useful as I thought it would be. Also, I understand there are resistances that protect my equipment too - how do I get that?! I hate it when my rods are destroyed! More so my arrows of slay dragon! thanks for the tips! Character dump below: Code:
[Angband 3.0.9 Character Dump] Name Elrond Self RB CB EB Best Sex Male Age 27 STR: 18/91 +0 +2 +5 18/161 Race Half-Elf Height 59 INT: 18/32 +1 +2 +0 18/62 Class Ranger Weight 132 WIS: 18/62 -1 +0 +3 18/82 Title Explorer Status 11 DEX: 18/52 +1 +1 +7 18/142 HP 435/435 Maximize Y CON: 18/96 -1 +1 +0 18/96 SP 75/75 CHR: 18/92 +1 +1 +3 18/142 Level 35 Armor [21,+86] Saving Throw Superb Cur Exp 505831 Fight (+19,+12) Stealth Superb Max Exp 505831 Melee (+39,+24) Fighting Superb Adv Exp 630000 Shoot (+29,+11) Shooting Legendary MaxDepth 1850 ft Blows 5/turn Disarming Superb Turns 7047777 Shots 2/turn Magic Device Superb Gold 31691 Infra 60 ft Perception Fair Burden 199.2 lbs Speed 5 Searching Good Your mother was of the Avari. You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:+.......+.... Shard:......+...... Pois:............. Nexus:.......+..... Fear:............. Nethr:............. Lite:........+.... Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+...+. Feath:+............ Sear.:............. PLite:............. Infra:....+........ Regen:............. Tunn.:............. Telep:............. Speed:......++..... Invis:...+......... Blows:............. FrAct:+............ Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {DEX+4} It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+10,+11) (+1) It increases your shooting power by 1. c) a Ring of Strength (+5) It increases your strength by 5. It sustains your strength. d) a Ring of See Invisible It grants you the ability to see invisible things. e) an Amulet of Infravision (+4) It increases your infravision by 4. f) The Phial of Galadriel {Beorn,lvl33} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {DEX+3,spd+3,acid,s} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) {WIS,CHR,conf} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) (nothing) l) a Pair of Soft Leather Boots of Stealth [2,+5] (+1) {shop} It increases your stealth by 1. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 6 Books of Magic Spells [Conjurings and Tricks] c) 7 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 7 Potions of Speed i) a Potion of Berserk Strength j) 12 Potions of Cure Critical Wounds k) a Potion of Healing l) a Rod of Recall It cannot be harmed by electricity. m) 11 Rods of Light n) 11 Rods of Lightning Bolts o) 3 Rods of Fire Bolts p) 3 Rods of Frost Bolts q) a Wand of Drain Life (5 charges) r) a Halberd (Holy Avenger) (3d5) (+6,+10) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. s) 6 Arrows of Slay Dragon (1d4) (+9,+7) It slays dragons. t) 16 Arrows (1d4) (+4,+6) u) 2 Arrows (1d4) (+5,+3) {shop} v) 94 Arrows (1d4) (+0,+0) [Home Inventory] a) a Potion of *Healing* b) a Scroll of *Destruction* c) a Ring of Dexterity (+4) It increases your dexterity by 4. It sustains your dexterity. d) Partial Plate Armour (Dwarven) (-3) [22,+4] (+1) {good level} It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. e) Leather Scale Mail of Elvenkind (-1) [11,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. f) an Iron Helm of Telepathy [5,+7] {lucky level} It grants you the power of telepathy. g) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. h) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. i) The Dagger 'Nimthanc' (2d4) (+4,+6) {superb level} It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. j) a Broad Sword of Westernesse (2d5) (+10,+12) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. k) a Bastard Sword of Extra Attacks (3d4) (+7,+11) (+2) It increases your attack speed by 2. l) an Awl-Pike (Defender) (1d8) (+5,+9) [+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It cannot be harmed by the elements. It might have hidden powers. n) a Lance (Holy Avenger) (2d8) (+12,+15) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your constitution. It is blessed by the gods. It grants you the ability to see invisible things. o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {STR,DEX,orc,troll,cure(level} It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d8) every 3+d3 turns. It cannot be harmed by the elements. p) a Lucerne Hammer (Holy Avenger) (2d5) (+13,+11) [+4] (+2) {WIS+2,fear,invis} It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. q) a Flail of *Slay Animal* (2d6) (+8,+4) (+2) {INT, metab, level} It increases your intelligence by 2. It slays animals. It slows your metabolism. r) 13 Arrows (1d4) (+3,+5) {Ufthak} |
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#2 |
Knight
Join Date: Apr 2007
Posts: 981
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Blindness isn't that important because you have rdark and rlight.
It is more vital to get rpoison. (At least use the spell if necessary, but you probably still have a high failure rate). Check out the hidden resistance of your armor of elvenkind. Otherwise look for a ring of rpoison at the black market. Against fear carry potions of heroism. Getting slowed can't be prevented, use potions of speed or staff to counter. |
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#3 | |||||
Rookie
Join Date: Jan 2008
Location: Australia
Posts: 7
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Will poison get much worse as I go deeper? Quote:
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thanks for the tips! |
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#4 |
Knight
Join Date: Apr 2007
Posts: 981
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You are already in a dangerous region for poison breathers.
Basilisk can be dangerous, greater basilisk could be deadly (instant kill). There are also drolems, lots of dragons and wyrms which breath poison. *Identify" is sort of a lottery game. Sometimes they come abundant sometimes not. Last edited by Mondkalb; January 16, 2008 at 12:24. |
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#5 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Knight
Join Date: Apr 2007
Posts: 981
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Even a bunch of poison (air) hounds could be dangerous - if you get slowed and they manage to gain multiple breaths on you.
Watch out for more dangerous hounds too. There are plasma hounds, gravity hounds and multi-hued hounds all of which have killed some of my chars. |
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#7 |
Scout
Join Date: May 2007
Location: Finland
Age: 33
Posts: 38
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The only thing which protects your items from getting destroyed by elemental attacks are immunities. And they're rare =) So just avoid those attacks
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#8 |
Rookie
Join Date: Jan 2008
Location: Australia
Posts: 7
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OK, so I should have kept one of those rpoison rings. I just liked my +5 STR and +4 DEX (which I had to get rid of for see invis). But I guess I'm finding enough !str etc so my stats are slowly increasing.
I didn't know about the big poison breathers, lucky I haven't met any yet! What I meant to say before about scumming is: is it generally frowned on? If I can't find enough *Identify* and I continually go to lvl1, wait, go to town, check black market, repeat is this considered cheating? (edit): I just found Kavlax the many headed with a pray-detect monsters (or whatever, book a, spell b!) Is he a big poison breather? I don't know anything about him yet! (edit2): What a pansy! I got him running with 6 arrows of slay dragon, and a couple more generic arrows with +x+y. He dropped about 7 items but they were all just plain weapons +small. Nothing useful, ripped off! thanks! Last edited by iaindb; January 18, 2008 at 07:34. |
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#9 | |
Knight
Join Date: Apr 2007
Posts: 981
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Quote:
I am doing town scumming always if the alchemy shop doesn't stock the restore "skill" potions I just need or if the magic books are not in stock or (in older versions) for scrolls of recall (they are always in stock in newer game versions). |
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#10 |
Rookie
Join Date: Jan 2008
Location: Australia
Posts: 7
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Good, me too!
Now that I do more archery I'm needing the restore stats potions less and less. However, the levels are so full of junk lately that I can usually find the restore potion I need without having to go to town anyway... Somehow I got my player to level 35 without noticing, so that opened up some more spells (eg recall) so I don't have to go to town for that either... |
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Thread | Thread Starter | Forum | Replies | Last Post |
What does Resistance do if you already have it? | Aldous | Vanilla | 2 | May 23, 2007 02:58 |