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#1 |
Rookie
Join Date: Jun 2012
Posts: 3
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Seeking advice as a rogue
Hi everyone!
I've been a lurker on this forum for a while now, and playing Angband (badly) for years. This time I decided to learn from past mistakes. Instead of dying (like always) to something silly around level 40, I'm going to ask all you fine folk for advice before I get myself killed. Below is my character dump. I'll point out a few things: a) i have a choice between Multi-Hued Dragon Scale Mail and the Augmented Chain Mail of Caspanion. I've preferred the former because of the resists and the fact that dragon breath is my main damage dealer to uniques, but now the monsters seem to have better resistances and confusion is more prevalent. b) I have rings of dexterity, intelligence and constitution, and I have no idea how to choose between them. More dex seems to give me more damage output (but the difference, as far as it is right) is 12 points per turn. Con gives me about 40 more health... c) I carry a ton of area of effect rods and wands (lighting bolts/balls and dragon's frost wand). I use that to clear rooms of minions or to get a ton of damage on hounds from afar. d) My escapes/heals include: i) ccw ii) healing potions iii) *healing* - left at home iv) spell teleport (never have enough mana, huge fail rate) v) staff teleport vi) scroll teleport vii) scroll teleport level viii) ring of teleportation (should the staff get destroyed, and I get confused) e) my enter-level routine is: i) reveal monsters ii) detect traps, doors, stairs. iii) detect treasure iv) haven't used detect enchantment much, should I? f) My speed is 5, does it help at all before 10? I would be very grateful for advice on the above issues or on general choices/situation/gameplay. I've avoided most big creatures so far. For example time/nexus=insta-leave level. Any +4000 exp monsters=insta-leave level. Thanks a lot in advance. Code:
[Angband 3.3.2 Character Dump] Name Ghanbur Self RB CB EB Best Sex Male Age 114 STR: 18/64 +1 +2 +7 18/164 Race High-Elf Height 95 INT: 18 +3 +1 +0 18/40 Class Rogue Weight 206 WIS: 10 -1 -2 +0 7 Title Sharper Social Role model DEX: 17 +3 +3 +5 18/100 HP 350/350 Maximize Y CON: 18 +1 +1 +5 18/70 SP 34/34 CHR: 13 +5 -1 +0 17 Level 31 Armor [65,+44] Saving Throw 79% Cur Exp 246067 Fight (+18,+15) Stealth Superb Max Exp 246067 Melee (+28,+26) Fighting Heroic Adv Exp 337500 Shoot (+24,+22) Shooting Heroic MaxDepth 2100' (L42) Blows 4.0/turn Disarming 100% Game Turns 793520 Shots 1/turn Magic Device 86 Standard Turns 85359 Infra 40 ft Perception 1 in 1 Resting Turns 38291 Speed 5 Searching 75% Gold 2167 Burden 147.7 lbs You are the only child of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:......+...... Chaos:............. rCold:......+.+.... Disen:............. rPois:......+...... Feath:............. rLite:............+ pFear:............. rDark:............. pBlnd:.........+... Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:.......+...+. ESP:............. Blows:............. Invis:+........+..+ Shots:............. FrAct:+............ Might:............. HLife:............. S.Dig:............. Stea.:.......+..... ImpHP:............. Sear.:....+....+... Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) a Morning Star of Westernesse (2d6) (+10,+11) <+2, +1> Dropped by a Blue yeek at 1850 feet (level 37). +2 strength, dexterity. +1 constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4.0 blows/round. With +1 STR and +0 DEX you would get 4.1 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 198.8 vs. orcs, 198.8 vs. trolls, 198.8 vs. giants, and 138.4 vs. others. b) a Heavy Crossbow of Power (x4) (+6,+22) Bought from a store. c) a Ring of Constitution <+4> Dropped by a Sorcerer at 2100 feet (level 42). +4 constitution. Sustains constitution. d) a Ring of Dexterity <+3> Dropped by an unknown monster at 1700 feet (level 34). +3 dexterity. Sustains dexterity. e) an Amulet of Searching <+4> Bought from a store. +20% to searching. f) the Phial of Galadriel Dropped by an Uruk at 900 feet (level 18). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 96.6% Radius 3 light. g) Multi-Hued Dragon Scale Mail (-2) [45,+13] Found lying on the floor at 1300 feet (level 26). Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak [6,+7] <+2, +1> Dropped by an Ancient green dragon at 2050 feet (level 41). +2 stealth. +1 speed. i) a Small Metal Shield of Resist Cold [5,+0] Found lying on the floor at 1350 feet (level 27). Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm of Seeing [7,+8] <+4> Found lying on the floor at 2000 feet (level 40). +20% to searching. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Leather Gloves of Power (+3,+3) [1,+6] <+5> Bought from a store. +5 strength. l) a Pair of Leather Sandals of Speed [1,+4] <+4> Dropped by a Gallant at 2000 feet (level 40). +4 speed. [Character Quiver] n) 15 Arrows (1d4) (+7,+6) Dropped by a Scout at 1650 feet (level 33). o) 27 Mithril Arrows of Frost (3d4) (+5,+8) Found lying on the floor in a vault at 1700 feet (level 34). Branded with frost. Cannot be harmed by acid, fire, cold. p) 36 Bolts (1d5) (+0,+0) Bought from a store. Combat info: Hits targets up to 140 feet away. Average damage/round: 102. 25% chance of breaking upon contact. q) 10 Bolts (1d5) (+2,+4) Bought from a store. Combat info: Hits targets up to 140 feet away. Average damage/round: 118.3. 25% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Dropped by a Spirit troll at 2100 feet (level 42). Cannot be harmed by acid, electricity, fire, cold. f) 6 Potions of Cure Critical Wounds Bought from a store. g) 2 Potions of Healing h) a Potion of Berserk Strength Dropped by a Mature blue dragon at 2050 feet (level 41). i) a Scroll of Teleportation Dropped by a Scout at 2050 feet (level 41). j) a Scroll of Teleport Level k) 2 Scrolls of Treasure Detection Dropped by a Mean-looking mercenary in town. l) 2 Scrolls of Word of Recall m) 2 Rods of Lightning Bolts n) 2 Rods of Lightning Balls Cannot be harmed by electricity. o) 2 Rods of Curing p) a Rod of Teleport Other Bought from a store. q) a Rod of Recall Bought from a store. Cannot be harmed by electricity. r) a Wand of Dragon's Frost (3 charges) Bought from a store. Cannot be harmed by acid, electricity, fire, cold. s) a Staff of Teleportation (7 charges) t) a Ring of Teleportation <+2> Dropped by a Green naga at 800 feet (level 16). +2 speed. Induces random teleportation. [Home Inventory] a) 2 Potions of *Healing* Bought from a store. It can be thrown at creatures with damaging effect. b) a Potion of Restore Life Levels Found lying on the floor at 1600 feet (level 32). c) 4 Scrolls of Word of Recall Bought from a store. d) 9 Scrolls of Recharging Bought from a store. e) a Scroll of Deep Descent f) a Scroll of Protection from Evil Dropped by a Cave ogre at 1850 feet (level 37). g) a Staff of Curing (5 charges) Dropped by a Shadow at 2000 feet (level 40). h) a Staff of Teleportation (8 charges) i) a Ring of Intelligence <+3> Dropped by a Ghoul at 2000 feet (level 40). +3 intelligence. Sustains intelligence. j) a Ring of Dexterity <+3> Bought from a store. +3 dexterity. Sustains dexterity. k) a Ring of Accuracy (+15,+0) Bought from a store. l) a Ring of Free Action Bought from a store. Prevents paralysis. m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3> Dropped by Mīm, Betrayer of Turin at 2050 feet (level 41). +2 intelligence, wisdom. +3 constitution. Provides resistance to acid, poison. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 15 turns to recharge at your current speed. Your chance of success is 94.8% n) a Set of Gauntlets of Agility [3,-3] <+4> Bought from a store. +4 dexterity. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4133 100' 2 Reached level 2 5922 150' 3 Reached level 3 15043 100' 4 Reached level 4 19044 100' 4 Killed Grip, Farmer Maggot's dog 19044 100' 5 Reached level 5 21826 100' 5 Killed Fang, Farmer Maggot's dog 44774 50' 6 Reached level 6 56939 0' 6 Killed Farmer Maggot 86308 150' 7 Reached level 7 87998 150' 7 Killed Bullroarer the Hobbit 98992 200' 7 Killed Smeagol 98992 200' 8 Reached level 8 102865 350' 9 Reached level 9 111397 450' 10 Reached level 10 116021 450' 11 Reached level 11 129501 500' 12 Reached level 12 147218 600' 13 Reached level 13 160184 750' 14 Reached level 14 171374 750' 14 Killed Wormtongue, Agent of Saruman 174043 800' 15 Reached level 15 181742 800' 16 Reached level 16 182363 800' 16 Killed Grishnakh, the Hill Orc 192290 800' 17 Reached level 17 195255 850' 17 Killed Brodda, the Easterling 201211 900' 17 Found the Phial of Galadriel 208019 900' 18 Reached level 18 209349 900' 18 Killed Ufthak of Cirith Ungol 216583 900' 18 Killed Boldor, King of the Yeeks 227081 900' 19 Reached level 19 237076 950' 19 Killed Shagrat, the Orc Captain 253451 1000' 20 Reached level 20 263878 1000' 21 Reached level 21 300588 1200' 21 Killed Nar, the Dwarf 300588 1200' 22 Reached level 22 301080 1200' 22 Reached level 22 353167 1300' 23 Reached level 23 353384 1300' 23 Killed Ugluk, the Uruk 359545 1300' 24 Reached level 24 375868 1350' 25 Reached level 25 393844 1350' 25 Killed Angamaite of Umbar 408725 1400' 26 Reached level 26 429208 1450' 26 Killed Gorbag, the Orc Captain 431192 1450' 26 Killed Ulwarth, Son of Ulfang 453552 1600' 26 Killed Khim, Son of Mim 467439 1700' 26 Killed Lugdush, the Uruk 472526 1700' 26 Killed Ibun, Son of Mim 474956 1700' 27 Reached level 27 480349 1700' 27 Killed Bill the Stone Troll 494889 1700' 28 Reached level 28 506842 1700' 28 Reached level 28 508018 1700' 27 Found the Soft Leather Armour 'Hithlomir' (LOST) 522637 0' 28 Reached level 28 527933 1700' 28 Killed Draebor, the Imp 587895 1850' 28 Killed Orfax, Son of Boldor 620774 1850' 29 Reached level 29 682194 2050' 30 Reached level 30 691548 2100' 30 Killed Beorn, the Shape-Changer 718791 2050' 30 Killed Azog, King of the Uruk-Hai 727373 2050' 30 Killed Ulfang the Black 749607 2050' 30 Killed Mim, Betrayer of Turin 749675 2050' 30 Found the Augmented Chain Mail of Caspanion 753664 2050' 31 Reached level 31 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart) |
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#2 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 701
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Hi,
My rogue just died on dlvl 50 so I may not be the best advisor but here are a few tips: I'd *definitely* swap to Caspanion unless you find a stash of mushrooms of clear mind or head gear with Rconf. *Never* swap your morning star without making sure you still have a source of free action (prevents parlysis) wielded/worn. CON >= +4 is my normal favourite ring, but if your CON is really low it may not be worth it. Ideally you want CON = 18/200 before end game. My favourite escape is ?Destruction, then ?Teleport level. Teleport other (wand, rod) is also very useful against big uniques. All speed you can get up to 30 is good, in fact critical for survival. 5 is much better than 0. My recent base speed was still 0 at dlvl 50 (playing v4) and that worked although I had to use ?_speed a lot and play safer than normally. I did not die of that but of getting out of escapes and too many demons in too many rooms. Getting stunned is bad. I always chug a ?CCW or similar when stunned. Next hit may get you heavy stun or even knocked out and from there you typically die. Plasma/hellfire breath can also stun, so multiple hell hounds etc are *very* dangerous. In fact fighting hoards of monsters in an open space (except orcs and snagas) is often a very bad idea after dlvl 40-50. Getting our of serious healing or escapes is bad. I always try to return to town before this happens but in the latest game there was this huge vault and only one more demon to kill ... one of maybe 20 really though foes including ood, but one too many is all it takes. /M |
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#3 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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I would definitely use Caspanion, mostly for the CON bonus. If you can get close to 18/200 CON (or whatever the actual effective cap is, I can't remember) the HP bonus you get it very helpful. I'd focus on CON before all else.
That's a crazy lot of escapes -- I approve of your paranoia ![]() I can't remember what book Haste is in, but once you have it, I'd try to stay perma-hasted. Also, perma-element-protected. Speed 5 does have a cumulative effect over the course of many turns - you should double up on speed 0 monsters every couple of turns or so. |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The problem with switching to Caspanion is that the MHDSM is his only source of a few basic resists. Caspanion is indeed very nice, though, so if you can cover those resists elsewhere (ideally via a Shield of Resistance), it's almost certainly worth swapping in.
Be on the lookout for light weapons with high damage bonuses. Your morningstar isn't terrible, but you're not achieving max blows with it (your max is 5) and its slays are not very useful. Rogues are one of the best melee fighters in the game -- on par with paladins and fairly close behind warriors (except the warrior's max blows is 6). Your capability with missile weapons is also good. You should be relying on those rather than magic devices for most of your damage, if only because bolts take up less room in your inventory. Some other things that come to mind: * Rods of Curing are broadly useless. They have a failure rate, which goes up when you're blind/confused/hallucinating, and the situations where you most want status ailment recovery are ones in which you're likely to get those ailments back shortly after curing them (during which the rod is still recharging). * Carry 15 Cure Critical Wounds at least. They'll cure status ailments for you, guaranteed, and can be spammed as an emergency source of hitpoints. Just phase door away first... * Speaking of which, carry at least 15 Scrolls of Phase Door as well. Never heal hitpoints while in melee because you're just giving the enemy free hits on you. More importantly, Phase Door + Crossbow = easy whittling down of enemy HP. On that note... * Why are you carrying arrows in your quiver when your launcher is a crossbow? * Also, I strongly doubt that Ring of Teleportation still counts as a viable escape at this depth. Way too unreliable. Carry a second or third Staff of Teleport instead. Regarding your question, Detect Enchantment is strictly worse than Detect Objects. Good luck! |
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#5 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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By comparison with CSW/CCW, they'd be just barely useful. If those potions weren't available in the shops, then they'd be commonly useful.
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#7 |
Rookie
Join Date: Jun 2012
Posts: 3
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Thanks a lot for all the great feedback! There was a lot I had not thought about before, so I'll switch up my play.
I'm guessing the general idea that I get from the posts is to spend more time around 40 dl until I have a shield of resists so I can put on Caspanion and a better sword (this one's slays are barely useful on dl 40 as I still get a ton of trolls and giants). Then I'll head lower. To answer a few specific questions: a) arrows in quiver: just in case I get a better bow. I don't get a penalty for them, so why not, I guess. b) I buy every CCW I get my hands on, I think my problem was not utilizing phase door and wasting a lot of CCW's in the past. c) On phase door, I love the combination of PD and missile weapons, I just used all my PD on Mim. The rod of teleport other works pretty well for the same purpose. Finished him off with that. d) I do have several staffs of teleport, I guess I can forego my ring of teleportation (a desperation move if I ever saw one...) Thanks again Thraalbeast, debo, Derakon and Buzzkill! I'll keep you posted regarding the fate of Ghanbur. |
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#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Good luck.
![]() For future reference, it's a good idea to post your dumps when your character is just about to head into the dungeon, so we can see what consumables and swap gear you're taking with you. |
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#9 |
Rookie
Join Date: Jun 2012
Posts: 3
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Thanks to the advice from all the fine folk above, my character Ghanbur is still alive and kicking. As end-game nears, I thought I'd get a bit more feedback.
I found Ringil and that made my oh so much easier. Yet, I am scared about big breathers (I only recently found that Great Wyrm's of things I can double resist (item + spell) are relatively harmless). I still avoid fighting big breathers of things I only single-resist. (I'm currently hunted by Ungoliant on every level, it can take away half my health in one breath and I can't kill it fast enough with my bow without losing all my potions of healing. Close range combat is out of the question due to reduce strength (I do not have anything that sustains STR or CON.) But my more general question is whether you can see any big holes in my character that I need to fill before heading deeper/facing some unique's. For example, I have not yet dared fight the Lernean Hydra because I do not know if some of its breaths might insta-kill me. Another note, my usual spell-spam is a) Shield b) Resistances c) Speed (up to 34) d) Reveal monsters e) Find traps... Anything else I should use? Thanks in advance. Code:
[Angband 3.3.2 Character Dump] Name Ghanbur Self RB CB EB Best Sex Male Age 114 Str! 18/100 +1 +2 +9 18/*** 18/200 Race High-Elf Height 95 INT! 18/100 +3 +1 +6 18/200 Class Rogue Weight 206 WIS: 18/83 -1 -2 +6 18/113 Title Thief Social Lordly DEX! 18/100 +3 +3 +2 18/180 HP 801/801 Maximize Y Con! 18/100 +1 +1 +10 18/*** 18/190 SP 229/229 CHR! 18/100 +5 -1 +0 18/140 Level 43 Armor [67,+99] Saving Throw 99% Cur Exp 4553488 Fight (+33,+25) Stealth Superb Max Exp 4553488 Melee (+54,+49) Fighting Legendary Adv Exp 4725000 Shoot (+44,+14) Shooting Legendary MaxDepth 3850' (L77) Blows 5.0/turn Disarming 100% Game Turns 1351179 Shots 2/turn Magic Device 106 Standard Turns 210100 Infra 40 ft Perception 1 in 12 Resting Turns 84745 Speed 24 Searching 35% Gold 718224 Burden 157.8 lbs You are the only child of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. rAcid:......+.*.... Nexus:............. rElec:.+........... Nethr:............. rFire:.+..+........ Chaos:........+.... rCold:++........... Disen:............. rPois:......+...... Feath:............. rLite:+...........+ pFear:+.......+.... rDark:............. pBlnd:.........+... Sound:........+.... pConf:......+...... Shard:.......+..... pStun:............. Light:+............ Tunn.:............. Regen:+............ Speed:++.+...+...+. ESP:.........+... Blows:............. Invis:+....+......+ Shots:.+........... FrAct:+.......+.... Might:.+........... HLife:............. S.Dig:++........... Stea.:.......++.... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Long Sword 'Ringil' (4d5) (+21,+24) <+10> Dropped by a Sorcerer at 2500 feet (level 50). +10 speed. Slays evil creatures, undead, trolls. *Slays* demons. Branded with frost. Provides resistance to cold, light. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 100. Takes 136 turns to recharge at your current speed. Your chance of success is 97.0% Combat info: 5.0 blows/round. Average damage/round: 392.5 vs. evil creatures, 459 vs. undead, 459 vs. trolls, 459 vs. creatures not resistant to cold, 592 vs. demons, and 325.5 vs. others. Radius 1 light. b) the Short Bow of Amras (x3) (+11,+14) <+2, +1> Dropped by Scatha the Worm at 2600 feet (level 52). +2 intelligence, wisdom, dexterity. +1 speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Ring of Slaying (+5,+7) Dropped by a Mature black dragon at 2950 feet (level 59). d) a Ring of Speed <+8> Dropped by a Frost giant at 2800 feet (level 56). +8 speed. e) the Amulet of Carlammas <+3, +1> Dropped by Thuringwethil, the Vampire Messenger at 3400 feet (level 68). +3 constitution. +1 strength. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 768 to 1530 turns to recharge at your current speed. Your chance of success is 94.3% f) the Star of Elendil Found lying on the floor in a vault at 2750 feet (level 55). Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. Takes 173 to 340 turns to recharge at your current speed. Your chance of success is 96.2% Radius 3 light. g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3> Dropped by Mīm, Betrayer of Turin at 2050 feet (level 41). +2 intelligence, wisdom. +3 constitution. Provides resistance to acid, poison. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 34 turns to recharge at your current speed. Your chance of success is 96.6% h) an Elven Cloak of Protection [6,+13] <+2, +1> Dropped by a Great Ice Wyrm at 3850 feet (level 77). +2 stealth. +1 speed. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1> Dropped by Baphomet the Minotaur Lord at 2950 feet (level 59). +4 constitution. +3 strength. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) the Hard Leather Cap of Thranduil [2,+9] <+2> Dropped by Eöl, the Dark Elf at 3300 feet (level 66). +2 intelligence, wisdom. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Power (+2,+2) [1,+12] <+5> Bought from a store. +5 strength. l) a Pair of Mithril Shod Boots of Speed [8,+7] <+4> Found lying on the floor of a cavern at 3550 feet (level 71). +4 speed. Cannot be harmed by acid, fire. [Character Quiver] n) 16 Mithril Arrows (3d4) (+7,+7) Found in a chest from 3000 feet (level 60). Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 177.8. 35% chance of breaking upon contact. o) 26 Mithril Arrows (3d4) (+3,+4) Dropped by an Archangel at 3800 feet (level 76). Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 159. 35% chance of breaking upon contact. p) 2 Seeker Arrows of Slay Demon (4d4) (+13,+13) Found lying on the floor of a cavern at 3300 feet (level 66). Slays demons. Combat info: Hits targets up to 120 feet away. Average damage/round: 466.2 vs. demons, and 233 vs. others. 35% chance of breaking upon contact. q) a Seeker Arrow of Wounding (4d4) (+18,+14) Found in a chest from 3600 feet (level 72). Combat info: Hits targets up to 120 feet away. Average damage/round: 239.4. 35% chance of breaking upon contact. r) 6 Mithril Arrows of Flame (3d4) (+12,+12) Found lying on the floor of a cavern at 3400 feet (level 68). Branded with flames. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 422 vs. creatures not resistant to fire, and 211 vs. others. 35% chance of breaking upon contact. s) 12 Seeker Arrows of Flame (4d4) (+10,+9) Dropped by a Mature multi-hued dragon at 3700 feet (level 74). Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 415.8 vs. creatures not resistant to fire, and 207.8 vs. others. 35% chance of breaking upon contact. t) a Seeker Arrow of Venom (4d4) (+8,+9) Found lying on the floor at 3700 feet (level 74). Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/round: 415.8 vs. creatures not resistant to poison, and 207.8 vs. others. 35% chance of breaking upon contact. u) 21 Seeker Arrows of Flame (4d4) (+9,+12) Dropped by a Nightcrawler at 3500 feet (level 70). Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 453.6 vs. creatures not resistant to fire, and 226.8 vs. others. 35% chance of breaking upon contact. v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 13 Potions of Cure Critical Wounds g) 4 Potions of Healing h) 10 Potions of Restore Mana i) 2 Potions of Restore Life Levels j) 10 Scrolls of Phase Door k) 9 Scrolls of Teleport Level l) a Scroll of Banishment Found lying on the floor in a vault at 3850 feet (level 77). m) 6 Scrolls of *Destruction* n) 3 Rods of Teleport Other o) 4 Rods of Recall Cannot be harmed by electricity. p) a Staff of Healing (4 charges) Found lying on the floor of a special room at 3600 feet (level 72). q) 2 Staves of Teleportation (10 charges) [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 3 Books of Magic Spells [Incantations and Illusions] c) 3 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) 3 Books of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. e) 34 Potions of Cure Critical Wounds f) 10 Potions of *Healing* It can be thrown at creatures with damaging effect. g) 6 Potions of Restore Life Levels h) 41 Scrolls of Phase Door Bought from a store. i) a Scroll of *Remove Curse* Dropped by a Vampire lord at 3500 feet (level 70). j) 4 Wands of Teleport Other (34 charges) k) 2 Staves of *Destruction* (8 charges) l) 12 Staves of Teleportation (79 charges) m) the Ring of Tulkas <+4> Found lying on the floor in a vault at 3850 feet (level 77). +4 strength, dexterity, constitution. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d75+75 turns. Takes 513 to 1020 turns to recharge at your current speed. Your chance of success is 91.8% n) an Amulet of Weaponmastery (+2,+3) <+2> Dropped by a Greater titan at 3300 feet (level 66). +2 strength. Provides resistance to disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. o) the Full Plate Armour of Isildur [75,+25] <+1> Found lying on the floor at 3700 feet (level 74). +1 constitution. Provides resistance to acid, lightning, fire, cold, sound, nexus. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. p) the Steel Helm of Hammerhand [9,+20] <+3> Dropped by a Lesser Balrog at 3700 feet (level 74). +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. q) a Set of Gauntlets of Power (+5,+5) [3,+13] <+3> Dropped by a Lesser titan at 3500 feet (level 70). +3 strength. r) a Set of Alchemist's Gloves of Agility [0,+12] <+5> Dropped by Dwar, Dog Lord of Waw at 2800 feet (level 56). +5 dexterity. Cannot be harmed by acid, electricity, fire, cold. s) the Short Bow of Amrod (x4) (+12,+15) <+2> Dropped by a Black ogre at 2800 feet (level 56). +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. t) 21 Seeker Arrows of Slay Animal (5d4) (+13,+9) Dropped by a Bile Demon at 3250 feet (level 65). Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 372.8 vs. animals, and 223.6 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4133 100' 2 Reached level 2 5922 150' 3 Reached level 3 15043 100' 4 Reached level 4 19044 100' 4 Killed Grip, Farmer Maggot's dog 19044 100' 5 Reached level 5 21826 100' 5 Killed Fang, Farmer Maggot's dog 44774 50' 6 Reached level 6 56939 0' 6 Killed Farmer Maggot 86308 150' 7 Reached level 7 87998 150' 7 Killed Bullroarer the Hobbit 98992 200' 7 Killed Smeagol 98992 200' 8 Reached level 8 102865 350' 9 Reached level 9 111397 450' 10 Reached level 10 116021 450' 11 Reached level 11 129501 500' 12 Reached level 12 147218 600' 13 Reached level 13 160184 750' 14 Reached level 14 171374 750' 14 Killed Wormtongue, Agent of Saruman 174043 800' 15 Reached level 15 181742 800' 16 Reached level 16 182363 800' 16 Killed Grishnakh, the Hill Orc 192290 800' 17 Reached level 17 195255 850' 17 Killed Brodda, the Easterling 201211 900' 17 Found the Phial of Galadriel 208019 900' 18 Reached level 18 209349 900' 18 Killed Ufthak of Cirith Ungol 216583 900' 18 Killed Boldor, King of the Yeeks 227081 900' 19 Reached level 19 237076 950' 19 Killed Shagrat, the Orc Captain 253451 1000' 20 Reached level 20 263878 1000' 21 Reached level 21 300588 1200' 21 Killed Nar, the Dwarf 300588 1200' 22 Reached level 22 301080 1200' 22 Reached level 22 353167 1300' 23 Reached level 23 353384 1300' 23 Killed Ugluk, the Uruk 359545 1300' 24 Reached level 24 375868 1350' 25 Reached level 25 393844 1350' 25 Killed Angamaite of Umbar 408725 1400' 26 Reached level 26 429208 1450' 26 Killed Gorbag, the Orc Captain 431192 1450' 26 Killed Ulwarth, Son of Ulfang 453552 1600' 26 Killed Khim, Son of Mim 467439 1700' 26 Killed Lugdush, the Uruk 472526 1700' 26 Killed Ibun, Son of Mim 474956 1700' 27 Reached level 27 480349 1700' 27 Killed Bill the Stone Troll 494889 1700' 28 Reached level 28 506842 1700' 28 Reached level 28 508018 1700' 27 Found the Soft Leather Armour 'Hithlomir' (LOST) 522637 0' 28 Reached level 28 527933 1700' 28 Killed Draebor, the Imp 587895 1850' 28 Killed Orfax, Son of Boldor 620774 1850' 29 Reached level 29 682194 2050' 30 Reached level 30 691548 2100' 30 Killed Beorn, the Shape-Changer 718791 2050' 30 Killed Azog, King of the Uruk-Hai 727373 2050' 30 Killed Ulfang the Black 749607 2050' 30 Killed Mim, Betrayer of Turin 749675 2050' 30 Found the Augmented Chain Mail of Caspanion 753664 2050' 31 Reached level 31 876864 2250' 31 Killed Rogrog the Black Troll 876898 2250' 31 Found the Metal Cap of Thengel (LOST) 884562 2250' 32 Reached level 32 897564 2250' 32 Killed Ariel, Queen of Air 909274 0' 32 Reached level 32 922401 2250' 32 Killed Ulfast, Son of Ulfang 975745 2350' 32 Killed Vargo, Tyrant of Fire 979544 2350' 32 Killed Itangast the Fire Drake 982368 2350' 33 Reached level 33 982689 2350' 33 Reached level 33 985831 2350' 33 Found the Scimitar 'Haradekket' (LOST) 997056 2350' 33 Found the Set of Gauntlets 'Paurhach' (LOST) 997127 2350' 33 Killed Bert the Stone Troll 1021225 2400' 32 Killed Uvatha the Horseman 1021445 2400' 33 Reached level 33 1022415 2400' 33 Killed Akhorahil the Blind 1027506 2400' 33 Killed Bolg, Son of Azog 1032400 2400' 33 Killed Lorgan, Chief of the Easterlings 1034407 2400' 33 Killed Lokkak, the Ogre Chieftain 1044685 2450' 33 Killed Adunaphel the Quiet 1046800 2450' 33 Found the Set of Gauntlets 'Paurnen' (LOST) 1056311 2450' 33 Found the Rapier 'Forasgil' (LOST) 1057317 2450' 33 Killed Mughash the Kobold Lord 1068918 2450' 33 Killed The Queen Ant 1069203 2450' 33 Found the Chain Mail of Arvedui 1081761 2450' 34 Reached level 34 1085663 2450' 34 Reached level 34 1092981 2450' 34 Reached level 34 1109199 2500' 34 Killed Smaug the Golden 1109211 2500' 34 Found the Dagger 'Narthanc' (LOST) 1114734 2550' 35 Reached level 35 1126372 2500' 35 Found the Long Sword 'Ringil' 1128473 2600' 35 Killed Castamir the Usurper 1132542 2600' 35 Killed Quaker, Master of Earth 1136721 2600' 35 Killed Scatha the Worm 1136724 2600' 35 Found the Short Bow of Amras 1136821 2600' 35 Killed Medusa, the Gorgon 1137639 2600' 35 Found the Iron Helm 'Holhenneth' (LOST) 1137923 2600' 36 Reached level 36 1148515 2600' 36 Killed Harowen the Black Hand 1148524 2600' 36 Found the Broad Sword 'Glamdring' (LOST) 1148540 2600' 36 Found the Iron Helm of Gorlim (LOST) 1158933 2750' 36 Found the Star of Elendil 1161824 2750' 36 Killed Golfimbul, the Hill Orc Chief 1165277 2800' 36 Killed Shelob, Spider of Darkness 1165277 2800' 37 Reached level 37 1167682 2800' 37 Found the Short Bow of Amrod 1173821 2800' 37 Reached level 37 1174357 2800' 37 Killed Dwar, Dog Lord of Waw 1177280 2800' 37 Found the Scythe 'Avavir' (LOST) 1179289 2800' 37 Killed The Phoenix 1182284 2950' 37 Killed Baphomet the Minotaur Lord 1182288 2950' 37 Found the Small Metal Shield of Thorin 1187570 2950' 37 Killed The Balrog of Moria 1187570 2950' 38 Reached level 38 1187749 2950' 38 Found the Short Sword 'Dagmor' (LOST) 1195432 3000' 38 Killed Ar-Pharazon the Golden 1195434 3000' 38 Found the Iron Crown of Beruthiel (LOST) 1195443 3000' 38 Found the Leather Shield of Celegorm (LOST) 1195653 3000' 38 Found the Dagger 'Angrist' (LOST) 1200171 3000' 39 Reached level 39 1202672 3000' 39 Killed Sangahyando of Umbar 1206402 3100' 39 Killed Kavlax the Many-Headed 1207550 3150' 39 Found the Two-Handed Great Flail 'Thunderfist' (LOST) 1207561 3150' 39 Killed Tom the Stone Troll 1210447 3150' 39 Found the Flail 'Totila' (LOST) 1211213 3150' 39 Found the Set of Gauntlets 'Camlost' (LOST) 1216016 3250' 39 Found the Metal Brigandine Armour of the Rohirrim (LOST) 1222592 3300' 39 Killed Hoarmurath of Dir 1222592 3300' 40 Reached level 40 1225996 3300' 40 Killed Fundin Bluecloak 1229065 3300' 40 Killed Eol, the Dark Elf 1229067 3300' 40 Found the Hard Leather Cap of Thranduil 1229423 3300' 40 Killed Ren the Unclean 1242091 3300' 40 Killed Waldern, King of Water 1242376 3300' 40 Killed Ji Indur Dawndeath 1249245 3300' 40 Killed Saruman of Many Colours 1256467 3400' 41 Reached level 41 1257195 3400' 41 Reached level 41 1257530 0' 41 Reached level 41 1259879 3400' 40 Killed Thuringwethil, the Vampire Messenger 1259892 3400' 40 Found the Amulet of Carlammas 1260007 3400' 41 Reached level 41 1265742 3450' 41 Killed Tselakus, the Dreadlord 1269265 3500' 41 Found the Pike 'Til-i-arc' (LOST) 1269349 3500' 41 Found the Set of Gauntlets 'Pauraegen' (LOST) 1273811 3500' 41 Reached level 41 1277654 3500' 41 Found the Pick of Erebor (LOST) 1279327 3500' 41 Found the Broad Axe 'Barukkheled' (LOST) 1279516 3500' 41 Found the Set of Leather Gloves 'Cambeleg' (LOST) 1289304 3600' 42 Reached level 42 1301543 3700' 42 Killed Khamul, the Black Easterling 1302315 3700' 42 Killed Glaurung, Father of the Dragons 1302323 3700' 42 Found the Cloak 'Colluin' (LOST) 1303749 3700' 41 Killed Omarax, the Eye Tyrant 1303750 3700' 42 Reached level 42 1304875 3700' 42 Found the Trident of Ulmo (LOST) 1306451 3700' 42 Killed The Cat Lord 1311861 3700' 42 Reached level 42 1313726 3700' 42 Killed Polyphemus, the Blind Cyclops 1314492 3700' 42 Killed Gorlim, Betrayer of Barahir 1321816 0' 43 Reached level 43 1322714 3700' 42 Found the Full Plate Armour of Isildur 1324372 0' 43 Reached level 43 1325229 3700' 43 Reached level 43 1325281 3700' 43 Found the Mithril Shield of Gil-galad (LOST) 1325297 3700' 43 Found the Steel Helm of Hammerhand 1345215 3850' 43 Killed Lagduf, the Snaga 1345257 3850' 43 Found the Lochaber Axe 'Mundwine' 1345526 3850' 43 Found the Cloak 'Holcolleth' (LOST) 1345781 3850' 43 Found the Ring of Tulkas [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart) |
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