Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old February 6, 2013, 20:31   #1
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 418
bron is on a distinguished road
Sill 1.1.1 bug with "opportunist"

I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
bron is offline   Reply With Quote
Old February 6, 2013, 20:49   #2
half
Knight
 
half's Avatar
 
Join Date: Jan 2009
Posts: 898
half is on a distinguished road
Quote:
Originally Posted by bron View Post
I had an odd occurance just now. A monster fled down the stairs, and I got one last swing at it via the Opportunist skill, killing it. I remember that this feature (i.e. getting a swing at a monster fleeing va the stairs) was newly added to 1.1.1. The odd part was that I was *3* spaces away from the stairs when this happened. Looking at the source, it appears that indeed the check for this special attack (in routine "process_monster" in file "melee2.c") does not check that the monster is adjacent to the player, seemingly allowing the swing from anywhere in LOS.
This was a bug with 1.1.1 as first released, but we quietly updated the version on the website so this shouldn't happen any more (it was mentioned in the 1.1.1 thread, but was easy to miss). If you notice this in the latest version, then do let us know.
half is offline   Reply With Quote
Old February 6, 2013, 22:42   #3
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 418
bron is on a distinguished road
I'll download new source, and reread the thread(s). Thanks!
bron is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[3.3.2] Bug in monster list "@ 1 <player>" bunnies Vanilla 2 March 10, 2012 00:10
Bug: "Find Traps, Doors & Stairs" doesn't work on chests Raggy Vanilla 26 June 29, 2011 13:28
"Great" drops replaced by "good" drops in vaults: bug or feature? PowerWyrm Vanilla 14 February 27, 2010 15:54
possible bug with "player turns" in dump? PowerDiver Development 1 December 15, 2009 08:03
"repeat" Command just little bit "smarter" ClaytonAguiar Vanilla 8 June 17, 2009 15:01


All times are GMT +1. The time now is 13:27.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.