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#151 | |
Knight
Join Date: Feb 2014
Posts: 507
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Quote:
Last edited by Bogatyr; December 29, 2021 at 08:21. |
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#152 | |
Swordsman
Join Date: Aug 2019
Posts: 273
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Quote:
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#153 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,576
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Yes its that time.. time for everyone's favorite bug, quiver bugs! Anyway the character below has full inventory. If I throw the dagger or spear then walk over it, I no longer have inventory room for the spear or dagger. However if I drop an item I can pick up the spear/dagger and the item I just dropped.
Code:
[Angband 4.2.3-225-gea84e16c3 Character Dump] [Character Inventory] a) 3 Necromantic Tomes [Into the Shadows] {@m1} You can read this book. b) a Necromantic Tome [Dark Rituals] {@m2} You can read this book. c) 2 Mushrooms of Terror d) 13 Potions of Cure Serious Wounds {@q2} e) a Potion of Cure Critical Wounds {@q3} f) a Potion of Heroism {@q4} g) 5 Scrolls of Phase Door {@r4} h) 2 Scrolls of Teleportation {@r5} i) 3 Scrolls of Identify Rune j) 5 Scrolls of Remove Hunger k) 2 Scrolls of Word of Recall l) a Rod of Drain Life {@z5} m) a Rod of Light {@z1} n) a Rod of Illumination {@z3} o) a Wand of Confuse Monster (2 charges) p) 2 Wands of Hold Monster (9 charges) q) a Wand of Stun Monster (2 charges) r) a Wand of Darkness (11 charges) s) a Staff of Darkness (13 charges) t) a Staff of Detect Invisible (5 charges) u) a Ring of the Mouse (+0,-8) <+2, +1> Found lying on the floor at 550 feet (level 11) +2 dexterity. +1 stealth. [Character Quiver] 0) 16 Rounded Pebbles (1d2) (+6,+3) {@v0 =g} Combat info: Average thrown damage: 9. 1) a Spear (1d6) (+5,+1) {@v1 =g} Dropped by an unknown monster at 500 feet (level 10) Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 11.3. Average thrown damage: 27.5. 2) a Dagger (1d4) (+7,+5) {@v2 =g} Found lying on the floor in a pit at 500 feet (level 10) Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 14.5. Average thrown damage: 22.7. 3) 40 Arrows (1d4) (+0,+0) {=g} Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 4) 5 Arrows (1d4) (+0,+0) {=g} Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. |
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#154 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Info for spell Resistance gives redundant info (which isn't even fully displayed): "dur 20+d20; dur 20+d20; dur".
Looking at the code, I don't see the point of the "shared random_value". When an effect is defined by SET_VALUE + CLEAR_VALUE, the effect info should only been displayed once (for example: "dur 20+d20").
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#155 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Following my previous post about SET_VALUE + CLEAR_VALUE, I found a potential bug in spell_description().
In my variant, I have a class that has access to an "Elemental Bolt" spell, which is defined as: effect:SET_VALUE dice:$Dd8 expr ![]() effect:BOLT_OR_BEAM:ACID:0:-10 effect:BOLT_OR_BEAM:FIRE:0:-10 effect:BOLT_OR_BEAM:COLD:0:-10 effect:BOLT_OR_BEAM:ELEC:0:-10 effect:CLEAR_VALUE When I display the description, it says: "Inflicts an average of 0 acid damage, 0 fire damage, 0 cold damage, 0 lightning damage." This happens because the fix for shared value in spell_effect_append_value_info() didn't get ported to spell_description().
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#157 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Got an assert failure when trying to generate a level with a Cloud room template. Looking at the design of the room, there is a blank space instead of a floor tile on line 7836, causing the crash (!square_isempty).
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#158 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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Quote:
Are you in another phase of importing stuff from V and finding bugs? I ask because I've been thinking of releasing 4.2.4 soon, and it makes sense to wait until you're done ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#159 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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I am. However I'm still around last november's commits and I still have 3-4 pages to go, which I'm doing very slowly. You should just go ahead if you want to release a 4.2.4.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#160 |
Swordsman
Join Date: Mar 2012
Posts: 420
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Shouldn't Angband not be allowed to place creatures on lava? It's weird to go to a new level and immediately hear the screams of the burned.
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