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#501 | |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 376
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My Necromancer covets your arkenstone
All the artifact lights they find hurts their spell casting abilities Quote:
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#502 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 376
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Although - not anymore:
c) the Ring of Mirith <+6, +5, +2, +4, +8, +1> Found lying on the floor in a vault at 4450 feet (level 89) +6 intelligence. +5 dexterity. +2 constitution. +4 searching skill. +4 infravision. +8 speed. +1 light. Provides immunity to Acid, Fire, Cold. Provides resistance to Lightning, Dark. Provides protection from fear, blindness. Cannot be harmed by Lightning. Sustains intelligence. Prevents paralysis. Sustains your life force. coupled with this: b) the Heavy Crossbow 'Ancal' (x4) (+11,+23) <+3> Found lying on the floor in a vault at 4250 feet (level 85) +3 strength. Provides immunity to Lightning. Provides resistance to Light. Cannot be harmed by Acid, Fire. gives him base immunity I've never seen more than two. |
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#503 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,176
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Thats a sweet ring. Most fighter types want damage and couldnt care less about int; youre not supposed to find this as a necromancer.
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#504 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 376
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I was close enough to endgame that the Con was more important to Int (I was already maxed out on Int) But it was worth 100+ HP
Going into the level I was wearing a ring of CON +6 and a ring of Speed +11 Leaving I had to artifaces that added up to the same ![]() |
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#505 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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prevents teleportation ...
__________________
"i can take this dracolich" |
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#506 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,176
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So, err, when my latest @ died an unfortunate death, I looked at the randarts and saw this:
the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3> ---------------------------------------------------------- A giant's weapon, enchanted with shattering power that breaks bones, bodies, and spirit. +2 intelligence. +3 wisdom. +3 constitution. +2 extra blows. Slays dragons (powerfully), demons (powerfully), undead. Branded with weak fire. Provides resistance to Acid, Poison, Light, Dark, Nether. Provides protection from fear. Cannot be harmed by Acid, Fire. Speeds regeneration. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs Random hafted of power 1056. I guess Ill have to make another paladin now, though this thing is not going to turn up early. |
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#507 | |
Apprentice
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Quote:
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#508 |
Adept
Join Date: Jan 2022
Posts: 189
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This damage output looks incredible even for more high power variants like Zangband branches.
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#509 | |
Rookie
Join Date: May 2019
Posts: 4
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Quote:
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#510 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Remember that you can remove curses with scrolls, you should check what power these have to see if you can remove them.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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